[gd_scene load_steps=4 format=3 uid="uid://cn3axur15ftft"] [ext_resource type="PackedScene" uid="uid://o1qeng8cu244" path="res://assets/models/basketball/scene.gltf" id="1_x2hv5"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_f6jtg"] bounce = 0.7 [sub_resource type="SphereShape3D" id="SphereShape3D_orlq6"] radius = 0.08 [node name="Ball" type="RigidBody3D"] collision_layer = 8 collision_mask = 24 physics_material_override = SubResource("PhysicsMaterial_f6jtg") angular_damp = 4.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_orlq6") [node name="scene" parent="." instance=ExtResource("1_x2hv5")] transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)