; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="ImmersiveHome" run/main_scene="res://content/main.tscn" config/features=PackedStringArray("4.2", "Mobile") config/icon="res://assets/logo.png" [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" ConfigData="*res://lib/globals/config_data.gd" Request="*res://lib/globals/request.gd" HomeApi="*res://lib/globals/home_api.gd" AudioPlayer="*res://lib/globals/audio_player.gd" EventSystem="*res://lib/globals/event_system.gd" SaveSystem="*res://lib/globals/save_system.gd" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/godotopenxrvendors/plugin.cfg") [file_customization] folder_colors={ "res://assets/": "blue", "res://content/": "teal", "res://lib/": "yellow" } [filesystem] import/fbx/enabled=false [gui] theme/custom_font="res://assets/fonts/ui_font_500.tres" [layer_names] 3d_physics/layer_1="entities" 3d_physics/layer_2="interface" 3d_physics/layer_3="touch" 3d_physics/layer_4="physics" 3d_physics/layer_5="room" [rendering] renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4 lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4 [xr] openxr/enabled=true shaders/enabled=true