# EventAction **Inherits:** [Event](/reference/Event.html) ## Description EventAction is emitted when the user presses a button or trigger on the controller. ## Properties | Name | Type | Default | | ------------------------------------------ | ------------------------------------------------------------------------- | ------- | | [name](#prop-name) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | | | [right_controller](#prop-right-controller) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | | | [value](#prop-value) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | | ## Property Descriptions ### name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-name} The name of the action that was triggered. ### right_controller: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-right-controller} True if the right controller triggered the action, false if the left controller triggered the action. ### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-value} Boolean, Float or Vector2