# Build the Android APK on push to the master branch name: Build APK on: push: branches: - main - testing env: GODOT_VERSION: 4.1.3 EXPORT_NAME: immersive-home jobs: # job id, can be anything export_game: # Always use ubuntu-latest for this action runs-on: ubuntu-latest # Add permission for release creation. Can be made narrower according to your needs permissions: write-all # Job name, can be anything name: Export Game steps: # Always include the checkout step so that # your project is available for Godot to export - name: checkout uses: actions/checkout@v3.3.0 - name: Set up JDK 17 uses: actions/setup-java@v3 with: java-version: "17" distribution: "temurin" - name: Setup Android SDK uses: android-actions/setup-android@v3 - name: Setup Android Export run: | mkdir -p ~/.android keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12 mv -v debug.keystore ~/.android/debug.keystore mkdir -p ~/.config/godot cp -v ./android/editor_settings-4.tres ~/.config/godot/ mkdir -p ./android/build touch ./android/build/.gdignore cat ~/.config/godot/editor_settings-4.tres | echo - name: export game id: export # Use latest version (see releases for all versions) uses: firebelley/godot-export@v5.2.1 with: # Defining all the required inputs godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_linux.x86_64.zip godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz export_debug: true relative_project_path: ./ archive_output: true verbose: true - name: Test run: | cat ~/.config/godot/editor_settings-4.tres | echo - name: Upload APK uses: actions/upload-artifact@v2 with: name: immersive-home-debug path: ${{ steps.export.outputs.archive_directory }}