[gd_scene load_steps=5 format=3 uid="uid://dnam3fe36gg62"] [ext_resource type="Script" path="res://content/ui/components/panel/panel.gd" id="1_2jq4a"] [ext_resource type="Shader" path="res://content/ui/components/panel/glass.gdshader" id="1_mpdsy"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_koby5"] resource_local_to_scene = true render_priority = 10 shader = ExtResource("1_mpdsy") shader_parameter/color = Color(1, 1, 1, 0.3) shader_parameter/border_color = Color(1, 1, 1, 1) shader_parameter/edge_color = Color(0, 0, 0, 1) shader_parameter/size = Vector2(1, 1) shader_parameter/border_size = 0.01 shader_parameter/border_fade_in = 0.05 shader_parameter/border_fade_out = 0.0 shader_parameter/corner_radius = 0.2 shader_parameter/roughness = 0.3 shader_parameter/grain_amount = 0.02 [sub_resource type="QuadMesh" id="QuadMesh_1r1mq"] size = Vector2(0.04, 0.04) [node name="Panel" type="MeshInstance3D"] material_override = SubResource("ShaderMaterial_koby5") mesh = SubResource("QuadMesh_1r1mq") script = ExtResource("1_2jq4a") size = Vector2(0.04, 0.04)