[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://chu0upvkheqlb"] [ext_resource type="Shader" path="res://assets/materials/hands.gdshader" id="1_kyekt"] [resource] render_priority = 50 shader = ExtResource("1_kyekt") shader_parameter/albedo = Color(1, 1, 1, 0.4) shader_parameter/fade_offset = 0.0 shader_parameter/fade_sharpness = 15.0