# Building 1. Follow the following [guide](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html) to setup exporting for android. 2. Make sure to reuse any existing `debug.keystore` when updating an app 3. Don't forget to set the `JAVA_HOME` variable and restart Godot to take effect 4. Install the Godot XR Android OpenXR Loaders plugin in Godot You now should be able to export the app to Android. ::: tip ```xml ``` This can be added to the `AndroidManifest.xml` to disable the boundary system when the app is running. :::