extends Node3D var entity_id = "button.plug_printer_2" @onready var button = $Button func _ready(): var stateInfo = await HomeApi.get_state(entity_id) if stateInfo == null: return set_state(stateInfo) await HomeApi.watch_state(entity_id, func(new_state): set_state(new_state) ) button.on_button_down.connect(func(): HomeApi.set_state(entity_id, "pressed") ) func set_state(state): if state.attributes.has("friendly_name"): button.label = state.attributes["friendly_name"] func _save(): return { "transform": transform, "entity_id": entity_id }