extends Node3D const Pointer = preload ("res://lib/utils/pointer/pointer.gd") const Initiator = preload ("res://lib/utils/pointer/initiator.gd") const Finger = preload ("res://lib/utils/touch/finger.gd") const Touch = preload ("res://lib/utils/touch/touch.gd") const Collide = preload ("res://lib/utils/touch/collide.gd") const Miniature = preload ("res://content/system/house/mini/miniature.gd") @onready var main = $"/root/Main" @onready var hand_right: OpenXRHand = $XRHandRight @onready var hand_left: OpenXRHand = $XRHandLeft @onready var palm = $XRHandLeft/Palm @onready var quick_actions = $XRHandLeft/Palm/QuickActions @onready var mini_view_button = $XRHandLeft/Palm/QuickActions/MiniView @onready var temperature_button = $XRHandLeft/Palm/QuickActions/Temperature @onready var humidity_button = $XRHandLeft/Palm/QuickActions/Humidity @export var ray_left: RayCast3D @export var ray_right: RayCast3D var left_initiator: Initiator = Initiator.new() var right_initiator: Initiator = Initiator.new() var touch: Touch var collide: Collide var left_pointer: Pointer var right_pointer: Pointer var press_distance = 0.03 var grip_distance = 0.03 var pressed_left = false var pressed_right = false var grabbed_left = false var grabbed_right = false func _ready(): var fingers = { Finger.Type.INDEX_RIGHT: $XRHandRight/IndexTip/TouchArea, Finger.Type.INDEX_LEFT: $XRHandLeft/IndexTip/TouchArea, Finger.Type.MIDDLE_RIGHT: $XRHandRight/MiddleTip/TouchArea, Finger.Type.MIDDLE_LEFT: $XRHandLeft/MiddleTip/TouchArea } touch = Touch.new(fingers) collide = Collide.new(hand_left, hand_right, $XRHandLeft/IndexTip/TouchArea, $XRHandRight/IndexTip/TouchArea) add_child(touch) add_child(collide) _ready_hand() mini_view_button.on_button_up.connect(func(): House.body.mini_view.small.value=!House.body.mini_view.small.value ) temperature_button.on_button_up.connect(func(): if House.body.mini_view.heatmap_type.value == Miniature.HeatmapType.TEMPERATURE: House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.NONE else: House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.TEMPERATURE ) humidity_button.on_button_up.connect(func(): if House.body.mini_view.heatmap_type.value == Miniature.HeatmapType.HUMIDITY: House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.NONE else: House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.HUMIDITY ) func _ready_hand(): left_initiator.type = Initiator.Type.HAND_LEFT left_initiator.node = ray_left.get_parent() left_pointer = Pointer.new(left_initiator, ray_left) add_child(left_pointer) right_initiator.type = Initiator.Type.HAND_RIGHT right_initiator.node = ray_right.get_parent() right_pointer = Pointer.new(right_initiator, ray_right) add_child(right_pointer) func _process(_delta): if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.y) > 0.85: if quick_actions.is_inside_tree() == false: palm.add_child(quick_actions) else: if quick_actions.is_inside_tree(): palm.remove_child(quick_actions) func _physics_process(_delta): _process_hand(hand_left) _process_hand(hand_right) func _process_hand(hand: OpenXRHand): var index_tip = hand.get_node("IndexTip/Marker3D") var thumb_tip = hand.get_node("ThumbTip/Marker3D") var middle_tip = hand.get_node("MiddleTip/Marker3D") var _ray = ray_left if hand == hand_left else ray_right var initiator = left_initiator if hand == hand_left else right_initiator var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position) var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position) var trigger_close = distance_trigger <= press_distance var grab_close = distance_grab <= grip_distance if hand == hand_left: if trigger_close&&!pressed_left: initiator.on_press.emit(Initiator.EventType.TRIGGER) pressed_left = true elif !trigger_close&&pressed_left: initiator.on_release.emit(Initiator.EventType.TRIGGER) pressed_left = false if grab_close&&!grabbed_left: initiator.on_press.emit(Initiator.EventType.GRIP) grabbed_left = true elif !grab_close&&grabbed_left: initiator.on_release.emit(Initiator.EventType.GRIP) grabbed_left = false else: if trigger_close&&!pressed_right: initiator.on_press.emit(Initiator.EventType.TRIGGER) pressed_right = true elif !trigger_close&&pressed_right: initiator.on_release.emit(Initiator.EventType.TRIGGER) pressed_right = false if grab_close&&!grabbed_right: initiator.on_press.emit(Initiator.EventType.GRIP) grabbed_right = true elif !grab_close&&grabbed_right: initiator.on_release.emit(Initiator.EventType.GRIP) grabbed_right = false