extends Node3D var sky = preload("res://assets/materials/sky.material") var sky_passthrough = preload("res://assets/materials/sky_passthrough.material") @onready var environment: WorldEnvironment = $WorldEnvironment func _ready(): # In case we're running on the headset, use the passthrough sky if OS.get_name() == "Android": environment.environment.sky.set_material(sky_passthrough)