@tool extends StaticBody3D const button_scene = preload("res://content/ui/components/button/button.tscn") @onready var keys = $Keys @onready var caps_button = $Caps @onready var backspace_button = $Backspace @onready var paste_button = $Paste var key_list = [ [KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_ASCIITILDE], [KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_SLASH], [KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_COLON, KEY_BACKSLASH], [KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA , KEY_PERIOD, KEY_MINUS] ] var caps = false : set(value): caps = value update_labels() func _ready(): for row in key_list: for key in row: var button = create_key(key) keys.add_child(button) if Engine.is_editor_hint(): continue button.on_button_down.connect(func(): _emit_event("key_down", key) ) button.on_button_up.connect(func(): _emit_event("key_up", key) ) keys.columns = key_list[0].size() if Engine.is_editor_hint(): return backspace_button.on_button_down.connect(func(): _emit_event("key_down", KEY_BACKSPACE) ) backspace_button.on_button_up.connect(func(): _emit_event("key_up", KEY_BACKSPACE) ) caps_button.on_button_down.connect(func(): caps = true _emit_event("key_down", KEY_CAPSLOCK) ) caps_button.on_button_up.connect(func(): caps = false _emit_event("key_up", KEY_CAPSLOCK) ) paste_button.on_button_down.connect(func(): # There is no KEY_PASTE obviously, so we use KEY_INSERT for now _emit_event("key_down", KEY_INSERT) ) paste_button.on_button_up.connect(func(): _emit_event("key_up", KEY_INSERT) ) func create_key(key: Key): var button = button_scene.instantiate() var label = Label3D.new() label.text = EventKey.key_to_string(key, caps) label.pixel_size = 0.001 label.position = Vector3(0, 0.012, 0) label.rotate_x(deg_to_rad(-90)) label.add_to_group("button_label") button.set_meta("key", key) button.add_to_group("ui_focus_skip") button.add_child(label) return button func update_labels(): for key_button in keys.get_children(): var label = key_button.get_children()[key_button.get_children().size() - 1] if caps: label.text = label.text.to_upper() else: label.text = label.text.to_lower() func _emit_event(type: String, key: Key): var event = EventKey.new() event.key = key event.shift_pressed = caps EventSystem.emit(type, event) print("Emitting event: " + type + " " + EventKey.key_to_string(key, caps))