// NOTE: Shader automatically converted from Godot Engine 4.2.stable's StandardMaterial3D.

shader_type spatial;
render_mode cull_back, unshaded;
uniform vec4 albedo : source_color;
uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable;

void fragment() {
	vec2 base_uv = UV;
	vec4 albedo_tex = texture(texture_albedo,base_uv);
	ALBEDO = albedo.rgb * albedo_tex.rgb;
	ALPHA *= albedo.a * albedo_tex.a;
}