; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="ImmersiveHome" run/main_scene="res://content/main.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://assets/logo.png" [audio] driver/enable_input=true [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" App="*res://lib/globals/main.gd" HomeApi="*res://lib/globals/home_api.gd" Store="*res://lib/globals/main_store.gd" EventSystem="*res://lib/globals/event_system.gd" Request="*res://lib/globals/request.gd" TouchManager="*res://lib/utils/touch/touch.gd" [display] window/vsync/vsync_mode=0 [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [file_customization] folder_colors={ "res://assets/": "blue", "res://content/": "teal", "res://lib/": "yellow" } [filesystem] import/fbx/enabled=false [gui] theme/custom_font="res://assets/fonts/ui_font_500.tres" [layer_names] 3d_physics/layer_1="entities" 3d_physics/layer_2="interface" 3d_physics/layer_3="touch" 3d_physics/layer_4="physics" 3d_physics/layer_5="room" [physics] common/physics_ticks_per_second=30 [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true environment/ssao/quality=0 anti_aliasing/quality/msaa_3d=2 viewport/transparent_background=true [xr] openxr/enabled=true openxr/foveation_level=3 openxr/foveation_dynamic=true openxr/startup_alert=false shaders/enabled=true