extends Node const HASS_API = preload ("hass.gd") const Auth = preload ("./auth.gd") const TimedSignal = preload ("res://lib/utils/timed_signal.gd") signal on_connect() signal on_disconnect() signal on_packed_received(packet: Dictionary) signal _try_connect(success: bool) const LOG_MESSAGES := false var socket := WebSocketPeer.new() var packet_callbacks := CallbackMap.new() var api: HASS_API var auth: Auth var request_timeout := 10.0 # in seconds var connection_timeout := 10.0 # in seconds var connecting := false var connected := false var url := "" var id := 1 enum ConnectionError { OK = 0, INVALID_URL = 1, CONNECTION_FAILED = 2, TIMEOUT = 3, INVALID_TOKEN = 4 } func _init(api: HASS_API): self.api = api auth = Auth.new(self) add_child(auth) # https://github.com/godotengine/godot/issues/84423 # Otherwise the WebSocketPeer will crash when receiving large packets socket.set_inbound_buffer_size(pow(2, 23)) # ~8MB buffer func start(url: String, token: String) -> ConnectionError: if url == "": return ConnectionError.INVALID_URL if socket.get_ready_state() != WebSocketPeer.STATE_CLOSED: socket.close() if connecting or connected: return ConnectionError.OK connecting = true print("Connecting to %s" % url + "/api/websocket") var error = socket.connect_to_url(url + "/api/websocket") if error != OK: print("Error connecting to %s: %s" % [url, error]) return ConnectionError.CONNECTION_FAILED set_process(true) error = await TimedSignal.timed_signal(self, _try_connect, connection_timeout) if error == Error.ERR_TIMEOUT: print("Failed to connect to %s: Exceeded %ss" % [url, connection_timeout]) return ConnectionError.TIMEOUT error = await auth.authenticate(token) if error == Auth.AuthError.TIMEOUT: return ConnectionError.TIMEOUT elif error != Auth.AuthError.OK: return ConnectionError.INVALID_TOKEN connected = true on_connect.emit() return ConnectionError.OK func _process(_delta): socket.poll() var state = socket.get_ready_state() if state == WebSocketPeer.STATE_OPEN: if connecting: connecting = false _try_connect.emit(Error.OK) while socket.get_available_packet_count(): var packet = _decode_packet(socket.get_packet()) if typeof(packet) == TYPE_DICTIONARY: handle_packet(packet) elif typeof(packet) == TYPE_ARRAY: for p in packet: handle_packet(p) elif state == WebSocketPeer.STATE_CLOSING: pass elif state == WebSocketPeer.STATE_CLOSED: var code = socket.get_close_code() var reason = socket.get_close_reason() if reason == "": reason = "Invalid URL" print("WS connection closed with code: %s, reason: %s" % [code, reason]) set_process(false) connecting = false connected = false on_disconnect.emit() func handle_packet(packet: Dictionary): if LOG_MESSAGES: print("Received packet: %s" % str(packet).substr(0, 1000)) on_packed_received.emit(packet) if packet.has("id"): packet_callbacks.call_key(int(packet.id), [packet]) func send_subscribe_packet(packet: Dictionary, callback: Callable): packet.id = id id += 1 packet_callbacks.add(packet.id, callback) send_packet(packet) return func(): packet_callbacks.remove(packet.id, callback) send_packet({ id: id, "type": packet.type.replace("subscribe", "unsubscribe"), "subscription": packet.id }) id += 1 func send_request_packet(packet: Dictionary, ignore_initial:=false): packet.id = id id += 1 var promise = Promise.new(func(resolve: Callable, reject: Callable): var fn: Callable if ignore_initial: fn=func(packet: Dictionary): if packet.type == "event": resolve.call(packet) packet_callbacks.remove(packet.id, fn) packet_callbacks.add(packet.id, fn) else: packet_callbacks.add_once(packet.id, resolve) var timeout=get_tree().create_timer(request_timeout) timeout.timeout.connect(func(): reject.call(Promise.Rejection.new("Request timed out")) if ignore_initial: packet_callbacks.remove(packet.id, fn) else: packet_callbacks.remove(packet.id, resolve) ) ) send_packet(packet) return await promise.settled func send_raw(packet: PackedByteArray): if LOG_MESSAGES: print("Sending binary: %s" % packet.hex_encode()) socket.send(packet) func send_packet(packet: Dictionary, with_id:=false): if with_id: packet.id = id id += 1 if LOG_MESSAGES: print("Sending packet: %s" % _encode_packet(packet)) socket.send_text(_encode_packet(packet)) func _decode_packet(packet: PackedByteArray): return JSON.parse_string(packet.get_string_from_utf8()) func _encode_packet(packet: Dictionary): return JSON.stringify(packet)