[gd_scene load_steps=7 format=3 uid="uid://bsjqdvkt0u87c"] [ext_resource type="Script" path="res://content/ui/components/button/button.gd" id="1_74x7g"] [ext_resource type="Shader" path="res://assets/materials/glass.gdshader" id="4_2xlpt"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_oqan0"] render_priority = -1 shader = ExtResource("4_2xlpt") shader_parameter/color = Color(1, 1, 1, 0.3) shader_parameter/border_color = Color(1, 1, 1, 1) shader_parameter/edge_color = Color(0, 0, 0, 1) shader_parameter/size = Vector2(1, 1) shader_parameter/border_size = 0.01 shader_parameter/border_fade_in = 0.05 shader_parameter/border_fade_out = 0.0 shader_parameter/corner_radius = 0.2 shader_parameter/roughness = 0.3 shader_parameter/grain_amount = 0.02 [sub_resource type="QuadMesh" id="QuadMesh_bt05p"] size = Vector2(0.05, 0.05) [sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"] size = Vector3(0.05, 0.05, 0.01) [sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"] size = Vector3(0.05, 0.05, 0.03) [node name="Button" type="Node3D" groups=["ui_focus"]] script = ExtResource("1_74x7g") label = "Example Text" size = Vector3(0.05, 0.05, 0.01) [node name="Body" type="StaticBody3D" parent="." groups=["ui_focus_skip"]] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005) collision_layer = 2 collision_mask = 0 [node name="MeshInstance3D" type="MeshInstance3D" parent="Body"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005) material_override = SubResource("ShaderMaterial_oqan0") mesh = SubResource("QuadMesh_bt05p") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Body"] shape = SubResource("BoxShape3D_xwopm") [node name="Label" type="Label3D" parent="Body"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.006) pixel_size = 0.001 double_sided = false text = "Example Text" font_size = 10 outline_size = 0 autowrap_mode = 3 width = 50.0 [node name="FingerArea" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.015) collision_layer = 4 collision_mask = 0 monitoring = false [node name="CollisionShape3D" type="CollisionShape3D" parent="FingerArea"] shape = SubResource("BoxShape3D_bqjii") [node name="TouchBody" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.005) collision_layer = 4 collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="TouchBody"] shape = SubResource("BoxShape3D_xwopm")