[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bcfcough6ucvc"] [ext_resource type="Shader" path="res://content/system/miniature/mini_wall_shader.gdshader" id="1_sbr3e"] [ext_resource type="Texture2D" uid="uid://bbuq4wn7e5o2q" path="res://content/system/miniature/temp_gradient.tres" id="2_3lwi8"] [resource] render_priority = 0 shader = ExtResource("1_sbr3e") shader_parameter/data = PackedFloat32Array() shader_parameter/data_size = 0 shader_parameter/alpha = 1.0 shader_parameter/roughness = 0.15 shader_parameter/edge_color = Color(0, 0, 0, 1) shader_parameter/color_gradient = ExtResource("2_3lwi8")