# StateMachine **Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) ## Properties | Name | Type | Default | | ------------------------------- | ------------------------------------------------------------------------------- | ------- | | [current_state](#current-state) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | | | [states](#states) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | | ## Methods | Returns | Name | | ------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- | | void | [_ready](#-ready) ( ) | | void | [change_to](#change-to) ( new_state: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) | | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | [get_state](#get-state) ( state_name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) | ## Signals ### changed (state_name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , old_state: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) {#changed} No description provided yet. ## Property Descriptions ### current_state: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#current-state} No description provided yet. ### states: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#states} No description provided yet. ## Method Descriptions ### _ready ( ) -> void {#-ready} No description provided yet. ### change_to (new_state: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> void {#change-to} No description provided yet. ### get_state (state_name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#get-state} No description provided yet.