[gd_scene load_steps=2 format=3 uid="uid://cu33x58yh0mhy"] [sub_resource type="SphereShape3D" id="SphereShape3D_65tyn"] radius = 0.01 [node name="TipCollider" type="RigidBody3D"] collision_layer = 4 collision_mask = 4 axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true mass = 0.01 gravity_scale = 0.0 linear_damp = 50.0 angular_damp = 50.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_65tyn")