extends StaticBody3D @onready var http_request = HTTPRequest.new() @export var id = "switch.plug_printer_2" @export var token = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc" # Called when the node enters the scene tree for the first time. func _ready(): add_child(http_request) http_request.request_completed.connect(self._on_request_completed) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_toggle(): print("Toggling " + id) var headers = PackedStringArray(["Authorization: Bearer " + token, "Content-Type: application/json"]) var error = http_request.request("http://192.168.33.33:8123/api/services/switch/toggle", headers, HTTPClient.METHOD_POST, "{\"entity_id\": \"" + id + "\"}") if error != OK: push_error("An error occurred in the HTTP request.") func _on_request_completed(): pass