@tool extends Function class_name Movable signal on_move(position: Vector3, rotation: Vector3) @export var restricted: bool = false @export var restrict_movement: Callable @export var lock_rotation: bool = false var hit_node := Node3D.new() func _on_grab_down(event: EventPointer): if restricted && event.target != get_parent(): return event.initiator.node.add_child(hit_node) hit_node.global_transform = get_parent().global_transform func _on_grab_move(_event: EventPointer): if hit_node.get_parent() == null: return if restrict_movement: get_parent().global_position = restrict_movement.call(hit_node.global_position) else: get_parent().global_position = hit_node.global_position if !lock_rotation: get_parent().global_rotation = hit_node.global_rotation on_move.emit(get_parent().global_position, get_parent().global_rotation) else: on_move.emit(get_parent().global_position, Vector3(0, 0, 0)) func _on_grab_up(event: EventPointer): event.initiator.node.remove_child(hit_node) func _get_configuration_warnings() -> PackedStringArray: var warnings := PackedStringArray() if get_parent() is StaticBody3D == false: warnings.append("Movable requires a StaticBody3D as parent.") return warnings