extends Node3D const ButtonScene = preload ("res://content/ui/components/button/button.tscn") @onready var devices_page = $Devices @onready var entities_page = $Entities @onready var spawn_sound = $SpawnSound var selected_device = R.state(null) func _ready(): entities_page.selected_device = selected_device remove_child(entities_page) devices_page.on_select_device.connect(func(device): selected_device.value=device entities_page.page.value=0 ) entities_page.on_select_entity.connect(func(entity_name): spawn_sound.play() var entity=House.body.create_entity(entity_name, global_position) if typeof(entity) == TYPE_BOOL&&entity == false: EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO) if entity == null: EventSystem.notify("This Entity is not supported yet", EventNotify.Type.INFO) ) entities_page.on_back.connect(func(): selected_device.value=null ) R.effect(func(_arg): if selected_device.value == null: if devices_page.is_inside_tree() == false: add_child(devices_page) if entities_page.is_inside_tree(): remove_child(entities_page) if selected_device.value != null: if entities_page.is_inside_tree() == false: add_child(entities_page) if devices_page.is_inside_tree(): remove_child(devices_page) )