// NOTE: Shader automatically converted from Godot Engine 4.2.stable's StandardMaterial3D. shader_type spatial; render_mode cull_back, unshaded; uniform vec4 albedo : source_color; uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable; void fragment() { vec2 base_uv = UV; vec4 albedo_tex = texture(texture_albedo,base_uv); ALBEDO = albedo.rgb * albedo_tex.rgb; ALPHA *= albedo.a * albedo_tex.a; }