[gd_scene load_steps=4 format=3 uid="uid://scu77f1crn6"] [ext_resource type="Texture2D" uid="uid://ddkdqduooyt5e" path="res://assets/ComfyUI_00480_2.png" id="3_qlot3"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xx1h5"] shading_mode = 0 albedo_texture = ExtResource("3_qlot3") [sub_resource type="PlaneMesh" id="PlaneMesh_ndue5"] size = Vector2(1, 1) orientation = 2 [node name="MeshInstance3D" type="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.000999987) material_override = SubResource("StandardMaterial3D_xx1h5") mesh = SubResource("PlaneMesh_ndue5")