[gd_scene load_steps=13 format=3 uid="uid://raeeicvvindd"] [ext_resource type="PackedScene" uid="uid://c6s5nvekg0isa" path="res://addons/godot-xr-tools/hands/model/Hand_Nails_R.gltf" id="1"] [ext_resource type="PackedScene" uid="uid://bxipj7hyjwy6f" path="res://addons/godot-xr-tools/hands/animations/right/AnimationPlayer.tscn" id="2"] [ext_resource type="Script" path="res://addons/godot-xr-tools/hands/hand.gd" id="3"] [ext_resource type="Resource" uid="uid://dmpjtk0l8vh6v" path="res://addons/godot-xr-tools/hands/poses/pose_default_right.tres" id="3_lydk3"] [ext_resource type="Material" uid="uid://dbvge3quu3bju" path="res://addons/godot-xr-tools/hands/materials/caucasian_hand.material" id="4"] [ext_resource type="AnimationNodeBlendTree" uid="uid://m85b1gogdums" path="res://addons/godot-xr-tools/hands/animations/right/hand_blend_tree.tres" id="6"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vm3m2"] animation = &"Grip" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cim8x"] animation = &"Grip" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_j022x"] filter_enabled = true filters = ["Armature/Skeleton3D:Little_Distal_R", "Armature/Skeleton3D:Little_Intermediate_R", "Armature/Skeleton3D:Little_Metacarpal_R", "Armature/Skeleton3D:Little_Proximal_R", "Armature/Skeleton3D:Middle_Distal_R", "Armature/Skeleton3D:Middle_Intermediate_R", "Armature/Skeleton3D:Middle_Metacarpal_R", "Armature/Skeleton3D:Middle_Proximal_R", "Armature/Skeleton3D:Ring_Distal_R", "Armature/Skeleton3D:Ring_Intermediate_R", "Armature/Skeleton3D:Ring_Metacarpal_R", "Armature/Skeleton3D:Ring_Proximal_R", "Armature/Skeleton3D:Thumb_Distal_R", "Armature/Skeleton3D:Thumb_Metacarpal_R", "Armature/Skeleton3D:Thumb_Proximal_R", "Armature/Skeleton:Little_Distal_R", "Armature/Skeleton:Little_Intermediate_R", "Armature/Skeleton:Little_Proximal_R", "Armature/Skeleton:Middle_Distal_R", "Armature/Skeleton:Middle_Intermediate_R", "Armature/Skeleton:Middle_Proximal_R", "Armature/Skeleton:Ring_Distal_R", "Armature/Skeleton:Ring_Intermediate_R", "Armature/Skeleton:Ring_Proximal_R", "Armature/Skeleton:Thumb_Distal_R", "Armature/Skeleton:Thumb_Proximal_R"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0hd6d"] animation = &"Grip 5" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_okkj6"] filter_enabled = true filters = ["Armature/Skeleton3D:Index_Distal_R", "Armature/Skeleton3D:Index_Intermediate_R", "Armature/Skeleton3D:Index_Metacarpal_R", "Armature/Skeleton3D:Index_Proximal_R", "Armature/Skeleton:Index_Distal_R", "Armature/Skeleton:Index_Intermediate_R", "Armature/Skeleton:Index_Proximal_R"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_l2q6m"] graph_offset = Vector2(-552.664, 107.301) nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_vm3m2") nodes/ClosedHand1/position = Vector2(-600, 300) nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_cim8x") nodes/ClosedHand2/position = Vector2(-360, 300) nodes/Grip/node = SubResource("AnimationNodeBlend2_j022x") nodes/Grip/position = Vector2(0, 40) nodes/OpenHand/node = SubResource("AnimationNodeAnimation_0hd6d") nodes/OpenHand/position = Vector2(-600, 100) nodes/Trigger/node = SubResource("AnimationNodeBlend2_okkj6") nodes/Trigger/position = Vector2(-360, 40) node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"] [node name="RightHand" type="Node3D"] script = ExtResource("3") hand_blend_tree = ExtResource("6") default_pose = ExtResource("3_lydk3") [node name="Hand_Nails_R" parent="." instance=ExtResource("1")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, -0.05, 0.15) [node name="Skeleton3D" parent="Hand_Nails_R/Armature" index="0"] bones/1/rotation = Quaternion(0.323537, 2.56577e-05, 0.0272204, 0.945824) bones/2/rotation = Quaternion(-0.0904441, 0.0415175, 0.166293, 0.981042) bones/3/rotation = Quaternion(-0.0466199, -0.020971, -0.0103276, 0.998639) bones/5/rotation = Quaternion(-0.00128455, 0.0116081, 0.0168259, 0.99979) bones/6/rotation = Quaternion(0.102925, 0.00993208, 0.00794419, 0.994608) bones/7/rotation = Quaternion(-0.012859, 0.0236108, 0.323258, 0.945929) bones/8/rotation = Quaternion(0.0120575, 0.00929193, 0.247472, 0.968775) bones/10/rotation = Quaternion(-0.0357539, 0.000400032, -0.00636763, 0.99934) bones/11/rotation = Quaternion(-0.00264964, 0.00114471, 0.125992, 0.992027) bones/12/rotation = Quaternion(0.0394225, -0.00193393, 0.228074, 0.972843) bones/13/rotation = Quaternion(-0.0123395, 0.00881294, 0.280669, 0.959685) bones/15/rotation = Quaternion(-0.0702656, -0.0101908, 0.0243307, 0.99718) bones/16/rotation = Quaternion(-0.0320634, 0.00223624, 0.0686366, 0.997124) bones/17/rotation = Quaternion(0.0253452, -0.00812462, 0.249005, 0.968136) bones/18/rotation = Quaternion(0.00252233, -0.00788073, 0.243204, 0.96994) bones/20/rotation = Quaternion(-0.0917369, -0.0203027, 0.010183, 0.995524) bones/21/rotation = Quaternion(-0.0625182, 0.000225721, 0.115393, 0.991351) bones/22/rotation = Quaternion(0.0585786, -0.0216483, 0.269905, 0.96086) bones/23/rotation = Quaternion(0.00687177, 0.00357275, 0.211953, 0.977249) [node name="mesh_Hand_Nails_R" parent="Hand_Nails_R/Armature/Skeleton3D" index="0"] surface_material_override/0 = ExtResource("4") [node name="AnimationPlayer" parent="Hand_Nails_R" instance=ExtResource("2")] [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_l2q6m") anim_player = NodePath("../Hand_Nails_R/AnimationPlayer") active = true parameters/Grip/blend_amount = 0.0 parameters/Trigger/blend_amount = 0.0 [editable path="Hand_Nails_R"]