bug fixes regarding touch system
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@ -23,7 +23,10 @@ var grabbed_right = false
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func _ready():
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func _ready():
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touch = Touch.new({
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touch = Touch.new({
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Finger.Type.INDEX_RIGHT: $XRHandRight/IndexTip/IndexArea
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Finger.Type.INDEX_RIGHT: $XRHandRight/IndexTip/IndexArea,
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Finger.Type.INDEX_LEFT: $XRHandLeft/IndexTip/IndexArea,
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Finger.Type.MIDDLE_RIGHT: $XRHandRight/MiddleTip/MiddleArea,
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Finger.Type.MIDDLE_LEFT: $XRHandLeft/MiddleTip/MiddleArea
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})
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})
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add_child(touch)
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add_child(touch)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://bsx12q23v8apy"]
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[gd_scene load_steps=5 format=3 uid="uid://bsx12q23v8apy"]
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[ext_resource type="Script" path="res://content/system/hands/hands.gd" id="1_c4f76"]
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[ext_resource type="Script" path="res://content/system/hands/hands.gd" id="1_c4f76"]
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[ext_resource type="PackedScene" uid="uid://c0kow4g10wolq" path="res://assets/models/hands_steam/right_hand.glb" id="1_uekbj"]
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[ext_resource type="PackedScene" uid="uid://c0kow4g10wolq" path="res://assets/models/hands_steam/right_hand.glb" id="1_uekbj"]
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@ -8,9 +8,6 @@
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radius = 0.001
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radius = 0.001
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height = 0.02
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height = 0.02
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[sub_resource type="BoxShape3D" id="BoxShape3D_wty44"]
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size = Vector3(0.0274034, 0.194213, 0.133443)
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[node name="Hands" type="Node3D"]
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[node name="Hands" type="Node3D"]
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script = ExtResource("1_c4f76")
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script = ExtResource("1_c4f76")
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@ -31,6 +28,16 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/IndexTip"]
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/IndexTip"]
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gizmo_extents = 0.02
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gizmo_extents = 0.02
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[node name="IndexArea" type="Area3D" parent="XRHandLeft/IndexTip"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
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collision_layer = 2
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collision_mask = 2
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandLeft/IndexTip/IndexArea"]
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transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928488, 0.0498668, 0.0560917, -0.0797768)
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928488, 0.0498668, 0.0560917, -0.0797768)
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bone_name = "Thumb_Tip_L"
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bone_name = "Thumb_Tip_L"
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@ -51,6 +58,16 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/MiddleTip"]
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[node name="Marker3D" type="Marker3D" parent="XRHandLeft/MiddleTip"]
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gizmo_extents = 0.02
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gizmo_extents = 0.02
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[node name="IndexArea" type="Area3D" parent="XRHandLeft/MiddleTip"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
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collision_layer = 2
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collision_mask = 2
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandLeft/MiddleTip/IndexArea"]
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transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="XRHandRight" type="OpenXRHand" parent="."]
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[node name="XRHandRight" type="OpenXRHand" parent="."]
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transform = Transform3D(0.999998, -0.000567105, -2.5179e-05, -2.51789e-05, 4.39886e-08, -0.999999, 0.000567104, 0.999999, 2.97064e-08, 0.264391, 0, 0)
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transform = Transform3D(0.999998, -0.000567105, -2.5179e-05, -2.51789e-05, 4.39886e-08, -0.999999, 0.000567104, 0.999999, 2.97064e-08, 0.264391, 0, 0)
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hand = 1
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hand = 1
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@ -99,14 +116,15 @@ external_skeleton = NodePath("../right_hand/Armature/Skeleton3D")
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[node name="Marker3D" type="Marker3D" parent="XRHandRight/MiddleTip"]
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[node name="Marker3D" type="Marker3D" parent="XRHandRight/MiddleTip"]
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gizmo_extents = 0.02
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gizmo_extents = 0.02
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[node name="AnimatableBody3D" type="AnimatableBody3D" parent="XRHandRight"]
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[node name="IndexArea" type="Area3D" parent="XRHandRight/MiddleTip"]
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transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -3.16048e-12, 1.77636e-15, 1, 5.36442e-07, -9.16771e-10, 0.0208378)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.01)
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collision_layer = 4
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collision_layer = 2
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collision_mask = 4
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collision_mask = 2
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandRight/AnimatableBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandRight/MiddleTip/IndexArea"]
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transform = Transform3D(1, 0, 4.7579e-13, -1.16415e-10, 1, 0, -1.04364e-11, 1.77636e-15, 1, -0.0166854, -0.0757538, 4.16786e-07)
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transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("BoxShape3D_wty44")
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shape = SubResource("CapsuleShape3D_dopke")
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[editable path="XRHandLeft/left_hand"]
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[editable path="XRHandLeft/left_hand"]
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[editable path="XRHandRight/right_hand"]
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[editable path="XRHandRight/right_hand"]
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@ -18,9 +18,9 @@ const IconFont = preload("res://assets/icons/icons.tres")
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focusable = value
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focusable = value
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if !is_node_ready(): await ready
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if !is_node_ready(): await ready
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if value:
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if value:
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$Body.add_to_group("ui_focus_skip")
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add_to_group("ui_focus_skip")
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else:
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else:
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$Body.remove_from_group("ui_focus_skip")
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remove_from_group("ui_focus_skip")
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@export var font_size: int = 10:
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@export var font_size: int = 10:
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set(value):
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set(value):
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@ -71,14 +71,11 @@ func _ready():
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active = true
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active = true
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func update_animation():
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func update_animation():
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print(1)
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var length = animation_player.get_animation("down").length
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var length = animation_player.get_animation("down").length
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if active && animation_player.current_animation_position != length:
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if active && animation_player.current_animation_position != length:
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print(2)
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animation_player.play("down")
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animation_player.play("down")
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elif !active && animation_player.current_animation_position != 0:
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elif !active && animation_player.current_animation_position != 0:
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print(3)
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animation_player.play_backwards("down")
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animation_player.play_backwards("down")
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func _on_press_down(event):
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func _on_press_down(event):
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@ -114,6 +111,7 @@ func _on_touch_enter(event: EventTouch):
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animation_player.stop()
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animation_player.stop()
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animation_player.speed_scale = 0
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animation_player.speed_scale = 0
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animation_player.current_animation = "down"
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animation_player.current_animation = "down"
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AudioPlayer.play_effect("click")
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_touch_change(event)
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_touch_change(event)
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func _on_touch_move(event: EventTouch):
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func _on_touch_move(event: EventTouch):
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