disable minimap lighting and wait for vertex-lighting feature
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@ -10,7 +10,7 @@ const TOUCH_LONG = 400.0
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@onready var collision = $CollisionShape3D
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@onready var collision = $CollisionShape3D
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@onready var area = $Area3D/CollisionShape3D2
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@onready var area = $Area3D/CollisionShape3D2
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@onready var snap_sound = $SnapSound
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@onready var snap_sound = $SnapSound
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@onready var light = $OmniLight3D
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# @onready var light: OmniLight3D = $OmniLight3D
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@onready var label = $Label3D
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@onready var label = $Label3D
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var active = R.state(false)
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var active = R.state(false)
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var disabled = null
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var disabled = null
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@ -19,14 +19,15 @@ var moved_ran = false
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var touch_ran = false
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var touch_ran = false
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func _ready():
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func _ready():
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if entity is Light:
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# Wait until https://github.com/godotengine/godot/pull/83360 is merged for faster vertex lighting
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R.effect(func(_arg):
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# if entity is Light:
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light.light_energy=1 if entity.active.value else 0
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# R.effect(func(_arg):
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light.light_color=entity.color.value
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# light.light_energy=1 if entity.active.value else 0
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)
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# light.light_color=entity.color.value
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else:
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# )
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remove_child(light)
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# else:
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light.queue_free()
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# remove_child(light)
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# light.queue_free()
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R.effect(func(_arg):
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R.effect(func(_arg):
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label.text=entity.icon.value
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label.text=entity.icon.value
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@ -37,8 +37,3 @@ shape = SubResource("SphereShape3D_y1ne8")
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[node name="SnapSound" type="AudioStreamPlayer" parent="."]
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[node name="SnapSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_04fcm")
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stream = ExtResource("3_04fcm")
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volume_db = -20.0
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volume_db = -20.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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layers = 2
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light_color = Color(0.537607, 0.0297858, 0.226152, 1)
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omni_range = 0.5
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