diff --git a/content/system/house/house.gd b/content/system/house/house.gd index 2a52242..8e3ae90 100644 --- a/content/system/house/house.gd +++ b/content/system/house/house.gd @@ -1,7 +1,7 @@ extends Node3D -const Room = preload("./room/room.tscn") -const RoomType = preload("./room/room.gd") +const Room = preload ("./room/room.tscn") +const RoomType = preload ("./room/room.gd") @onready var levels = $Levels @onready var collision_shape = $Levels/CollisionShape3D @@ -89,7 +89,6 @@ func is_valid_room(room_name): return return room.wall_corners.get_child_count() >= 3 - func delete_room(room_name): var room = find_room(room_name) @@ -111,7 +110,7 @@ func delete_room(room_name): Store.house.save_local() func is_editiong(room_name): - return editing_room != null && editing_room.name == room_name + return editing_room != null&&editing_room.name == room_name func find_room(room_name): for room in get_rooms(0): @@ -125,6 +124,21 @@ func find_room_at(entity_position: Vector3): return room return null +func rename_room(old_room: String, new_name: String): + var room = find_room(old_room) + + if room == null: + return + + room.name = new_name + + var store_room = Store.house.get_room(old_room) + + if store_room != null: + store_room.name = new_name + + Store.house.save_local() + func get_level(level: int): return levels.get_child(level) @@ -206,7 +220,6 @@ func update_mini_view(): camera_position.y *= 0.5 camera_direction.y = 0.0 - var target_position = camera_position + camera_direction.normalized() * 0.2 levels.global_position = target_position - center * 0.1 else: diff --git a/content/ui/components/input/input.gd b/content/ui/components/input/input.gd index 6dd76e6..01522c9 100644 --- a/content/ui/components/input/input.gd +++ b/content/ui/components/input/input.gd @@ -2,7 +2,7 @@ extends StaticBody3D class_name Input3D -var text_handler = preload("res://content/ui/components/input/text_handler.gd").new() +var text_handler = preload ("res://content/ui/components/input/text_handler.gd").new() @onready var caret: MeshInstance3D = $Label/Caret @onready var mesh_box: MeshInstance3D = $Box @@ -26,13 +26,27 @@ var text_handler = preload("res://content/ui/components/input/text_handler.gd"). get: return text_handler.text set(value): - var focused = Engine.is_editor_hint() == false && EventSystem.is_focused(self) == false + var focused = Engine.is_editor_hint() == false&&EventSystem.is_focused(self) == false if !is_node_ready(): await ready text_handler.set_text(value, focused) label.text = text_handler.get_display_text() +@export var disabled: bool = false: + set(value): + if !is_node_ready(): await ready + + disabled = value + if disabled: + label.modulate = Color(0.7, 0.7, 0.7) + add_to_group("ui_focus_skip") + animation.stop() + caret.hide() + else: + label.modulate = Color(1, 1, 1) + remove_from_group("ui_focus_skip") + var keyboard_input: bool = false var input_plane = Plane(Vector3.UP, Vector3.ZERO) @@ -44,20 +58,23 @@ func _ready(): return EventSystem.on_key_down.connect(func(event): - if EventSystem.is_focused(self) == false: + if EventSystem.is_focused(self) == false||disabled: return - text = EventKey.key_to_string(event.key, event.shift_pressed, text.substr(0, text_handler.caret_position)) + text.substr(text_handler.caret_position, text.length()) - caret.position.x = text_handler.get_caret_position() - label.text = text_handler.get_display_text() + text=EventKey.key_to_string(event.key, event.shift_pressed, text.substr(0, text_handler.caret_position)) + text.substr(text_handler.caret_position, text.length()) + caret.position.x=text_handler.get_caret_position() + label.text=text_handler.get_display_text() ) func _input(event): - if event is InputEventKey && EventSystem.is_focused(self) && event.pressed: + if event is InputEventKey&&EventSystem.is_focused(self)&&event.pressed: if event.keycode == KEY_F1: keyboard_input = !keyboard_input return + if disabled: + return + if keyboard_input: text = EventKey.key_to_string(event.keycode, event.shift_pressed, text.substr(0, text_handler.caret_position)) + text.substr(text_handler.caret_position, text.length()) caret.position.x = text_handler.get_caret_position() @@ -66,14 +83,20 @@ func _process(_delta): if Engine.is_editor_hint(): return - if get_tree().debug_collisions_hint && OS.get_name() != "Android": + if get_tree().debug_collisions_hint&&OS.get_name() != "Android": _draw_debug_text_gaps() func _on_press_down(event): + if disabled: + return + var pos_x = label.to_local(event.ray.get_collision_point()).x text_handler.update_caret_position(pos_x) func _on_press_move(event): + if disabled: + return + var ray_pos = event.ray.global_position var ray_dir = -event.ray.global_transform.basis.z @@ -92,6 +115,9 @@ func _on_press_move(event): label.text = text_handler.get_display_text() func _on_focus_in(_event): + if disabled: + return + caret.position.x = text_handler.get_caret_position() label.text = text_handler.get_display_text() caret.show() @@ -113,9 +139,11 @@ func update_caret_position(event): text_handler.update_caret_position(pos_x) caret.position.x = text_handler.get_caret_position() - func _on_focus_out(_event): + if disabled: + return + animation.stop() caret.hide() diff --git a/content/ui/menu/room/views/rooms.gd b/content/ui/menu/room/views/rooms.gd index 2ab4392..1bbb571 100644 --- a/content/ui/menu/room/views/rooms.gd +++ b/content/ui/menu/room/views/rooms.gd @@ -1,11 +1,10 @@ extends Node3D -const Room = preload("res://content/system/house/room/room.tscn") -const RoomType = preload("res://content/system/house/room/room.gd") - -const material_selected = preload("../room_selected.tres") -const material_unselected = preload("../room_unselected.tres") +const Room = preload ("res://content/system/house/room/room.tscn") +const RoomType = preload ("res://content/system/house/room/room.gd") +const material_selected = preload ("../room_selected.tres") +const material_unselected = preload ("../room_unselected.tres") @onready var room_button = $Button @onready var input = $Input @@ -13,32 +12,41 @@ const material_unselected = preload("../room_unselected.tres") var selected_room = null: set(value): - if selected_room != null && value == null: + if selected_room != null&&value == null: room_button.label = "add" input.text = "Room %s" % (rooms_map.get_child_count() + 1) - if selected_room != null: - var old_room = get_room(selected_room) - if old_room != null: - old_room.get_node("MeshInstance3D").material_override = material_unselected + var old_room = get_room(selected_room) + + if old_room != null: + old_room.get_node("MeshInstance3D").material_override = material_unselected if value != null: + room_button.label = "edit" input.text = value edit_room = false var new_room = get_room(value) if new_room != null: new_room.get_node("MeshInstance3D").material_override = material_selected - selected_room = value var edit_room = false: set(value): + if value == edit_room: + return + edit_room = value if value: room_button.label = "save" + input.disabled = false else: room_button.label = "edit" + input.disabled = true + + if selected_room != null&&selected_room != input.text: + House.body.rename_room(selected_room, input.text) + selected_room = input.text func _ready(): if Store.house.is_loaded(): @@ -50,33 +58,36 @@ func _ready(): room_button.on_button_down.connect(func(): if selected_room == null: - var room_name = input.text + var room_name=input.text if get_room(room_name) != null: EventSystem.notify("Name already taken", EventNotify.Type.WARNING) return House.body.create_room(room_name, 0) House.body.edit_room(room_name) - selected_room = room_name - edit_room = true + selected_room=room_name + edit_room=true else: if edit_room: - edit_room = false + edit_room=false if !House.body.is_valid_room(selected_room): House.body.delete_room(selected_room) - selected_room = null + selected_room=null else: House.body.edit_room(null) _generate_room_map() else: - edit_room = true + edit_room=true House.body.edit_room(selected_room) ) func get_room(room_name): - if rooms_map.has_node("%s" % room_name): - return rooms_map.get_node("%s" % room_name) + if room_name == null: + return null + + if rooms_map.has_node("%s"% room_name): + return rooms_map.get_node("%s"% room_name) return null func _on_click(event: EventPointer): diff --git a/content/ui/menu/room/views/rooms.tscn b/content/ui/menu/room/views/rooms.tscn index d666af7..5eab1e4 100644 --- a/content/ui/menu/room/views/rooms.tscn +++ b/content/ui/menu/room/views/rooms.tscn @@ -18,3 +18,4 @@ icon = true [node name="Input" parent="." instance=ExtResource("2_hstw7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.005, 0.27) text = "Room 1" +disabled = true diff --git a/content/ui/menu/settings/settings_menu.tscn b/content/ui/menu/settings/settings_menu.tscn index c41a242..74143f9 100644 --- a/content/ui/menu/settings/settings_menu.tscn +++ b/content/ui/menu/settings/settings_menu.tscn @@ -43,6 +43,7 @@ horizontal_alignment = 0 [node name="InputURL" parent="Content" instance=ExtResource("4_q3x6k")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18, 0, 0.03) text = "ws://192.168.0.1:8123" +disabled = null [node name="LabelToken" type="Label3D" parent="Content"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.01, 0, 0.07) @@ -55,6 +56,7 @@ horizontal_alignment = 0 [node name="InputToken" parent="Content" instance=ExtResource("4_q3x6k")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18, 0, 0.07) text = "..." +disabled = null [node name="LabelConnect" type="Label3D" parent="Content"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.14, 0, 0.12)