continue updating ui and start pagination

This commit is contained in:
Nitwel 2024-04-24 01:06:15 +02:00
parent 226c3cf5a7
commit df96f4ec76
13 changed files with 146 additions and 87 deletions

View File

@ -79,7 +79,7 @@ xr_origin = NodePath("../XROrigin3D")
transform = Transform3D(0.999999, -1.39633e-11, 0, 1.60657e-10, 1, -4.54747e-13, 0, 0, 0.999999, -0.0165677, 0.766337, -0.634317) transform = Transform3D(0.999999, -1.39633e-11, 0, 1.60657e-10, 1, -4.54747e-13, 0, 0, 0.999999, -0.0165677, 0.766337, -0.634317)
[node name="Keyboard" parent="." instance=ExtResource("9_e5n3p")] [node name="Keyboard" parent="." instance=ExtResource("9_e5n3p")]
transform = Transform3D(0.5, -0.000139169, -6.50202e-05, 5.2431e-05, 0.353553, -0.353553, 0.000144384, 0.353553, 0.353553, -0.0199266, 0.550784, -0.47368) transform = Transform3D(0.5, 5.24309e-05, 0.000144384, -0.000139169, 0.353553, 0.353553, -6.50204e-05, -0.353553, 0.353553, -0.0199266, 0.550784, -0.47368)
[node name="Rooms" type="Node3D" parent="."] [node name="Rooms" type="Node3D" parent="."]

View File

@ -4,6 +4,7 @@
[ext_resource type="Shader" path="res://assets/materials/glass.gdshader" id="4_2xlpt"] [ext_resource type="Shader" path="res://assets/materials/glass.gdshader" id="4_2xlpt"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqan0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_oqan0"]
resource_local_to_scene = true
render_priority = -1 render_priority = -1
shader = ExtResource("4_2xlpt") shader = ExtResource("4_2xlpt")
shader_parameter/color = Color(1, 1, 1, 0.3) shader_parameter/color = Color(1, 1, 1, 0.3)
@ -18,12 +19,15 @@ shader_parameter/roughness = 0.3
shader_parameter/grain_amount = 0.02 shader_parameter/grain_amount = 0.02
[sub_resource type="QuadMesh" id="QuadMesh_bt05p"] [sub_resource type="QuadMesh" id="QuadMesh_bt05p"]
resource_local_to_scene = true
size = Vector2(0.05, 0.05) size = Vector2(0.05, 0.05)
[sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"] [sub_resource type="BoxShape3D" id="BoxShape3D_xwopm"]
resource_local_to_scene = true
size = Vector3(0.05, 0.05, 0.01) size = Vector3(0.05, 0.05, 0.01)
[sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"] [sub_resource type="BoxShape3D" id="BoxShape3D_bqjii"]
resource_local_to_scene = true
size = Vector3(0.05, 0.05, 0.03) size = Vector3(0.05, 0.05, 0.03)
[node name="Button" type="Node3D" groups=["ui_focus"]] [node name="Button" type="Node3D" groups=["ui_focus"]]

View File

@ -0,0 +1,74 @@
@tool
extends FlexContainer3D
const ButtonScene = preload ("res://content/ui/components/button/button.tscn")
@onready var prev_button = $Prev
@onready var next_button = $Next
@export var page: int = 0:
set(value):
page = clamp(value, 0, pages - 1)
if !is_inside_tree(): return
_update()
@export var pages: int = 5:
set(value):
pages = max(1, value)
if !is_inside_tree(): return
_update()
@export var visible_pages: int = 5:
set(value):
visible_pages = max(1, value)
if !is_inside_tree(): return
_update()
func _ready():
_update()
func _update():
for child in get_children():
if child != prev_button&&child != next_button:
print("queue_free", child)
child.queue_free()
await child.tree_exited
var display_pages = min(pages, visible_pages)
var start_dots = pages > visible_pages&&page > visible_pages - 3
var end_dots = pages > visible_pages&&page < pages - visible_pages + 2
var center_pos = floor(display_pages / 2)
prev_button.size = Vector3(size.y, size.y, size.z)
for i in range(display_pages):
if (start_dots&&i == 1)||(end_dots&&i == display_pages - 2):
var dots = Label3D.new()
dots.text = "..."
add_child(dots)
move_child(dots, -2)
continue
var button = ButtonScene.instantiate()
button.size = Vector3(size.y, size.y, size.z)
if i == 0:
button.label = "1"
elif i == display_pages - 1:
button.label = str(pages)
else:
button.label = str(clamp(page - center_pos + i + 1, 2, pages - 2))
button.on_button_up.connect(func(_arg):
page=int(button.label) - 1
)
add_child(button)
move_child(button, -2)
super._update()

View File

@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://bef3gamrm6at2"]
[ext_resource type="Script" path="res://content/ui/components/pagination/pagination.gd" id="1_3ylfj"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="2_lsc4w"]
[node name="Pagination" type="Node3D"]
script = ExtResource("1_3ylfj")
gap = 0.01
size = Vector3(10, 0.05, 0.01)
[node name="Prev" parent="." instance=ExtResource("2_lsc4w")]
label = "navigate_before"
icon = true
[node name="Next" parent="." instance=ExtResource("2_lsc4w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36, 0, 0)
label = "navigate_next"
icon = true

View File

@ -1,8 +0,0 @@
extends Node3D
@onready var button = $Button
@export var id: String = "0"
func set_device_name(text):
assert(button != null, "Device has to be added to the scene tree")
button.label = text

View File

@ -1,14 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dbe8slnyhro2n"]
[ext_resource type="Script" path="res://content/ui/menu/edit/device/device.gd" id="1_rbo86"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="2_go2es"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="3_6wicx"]
[node name="Device" type="Node3D"]
script = ExtResource("1_rbo86")
[node name="Button" parent="." instance=ExtResource("2_go2es")]
focusable = true
[node name="Clickable" type="Node" parent="."]
script = ExtResource("3_6wicx")

View File

@ -6,8 +6,8 @@ const ButtonScene = preload ("res://content/ui/components/button/button.tscn")
@onready var next_page_button = $Buttons/NextPageButton @onready var next_page_button = $Buttons/NextPageButton
@onready var previous_page_button = $Buttons/PreviousPageButton @onready var previous_page_button = $Buttons/PreviousPageButton
@onready var page_number_label = $PageNumberLabel @onready var page_number_label = $PageNumberLabel
var devices = []
var page = 0 var page = R.state(0)
var last_device_page = 0 var last_device_page = 0
var page_size = 20 var page_size = 20
var pages = 0 var pages = 0

View File

@ -1,33 +1,53 @@
[gd_scene load_steps=4 format=3 uid="uid://crrb0l3ekuotj"] [gd_scene load_steps=7 format=3 uid="uid://crrb0l3ekuotj"]
[ext_resource type="Script" path="res://content/ui/menu/edit/edit_menu.gd" id="1_34cbn"] [ext_resource type="Script" path="res://content/ui/menu/edit/edit_menu.gd" id="1_34cbn"]
[ext_resource type="Script" path="res://content/ui/components/grid_container/grid_container.gd" id="3_0xvyw"] [ext_resource type="Script" path="res://content/ui/components/grid_container/grid_container.gd" id="3_0xvyw"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="4_tvimg"] [ext_resource type="PackedScene" uid="uid://bef3gamrm6at2" path="res://content/ui/components/pagination/pagination.tscn" id="4_4jiu6"]
[ext_resource type="Shader" path="res://assets/materials/glass.gdshader" id="4_xunmy"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hstwo"]
render_priority = -3
shader = ExtResource("4_xunmy")
shader_parameter/color = Color(1, 1, 1, 0.3)
shader_parameter/border_color = Color(1, 1, 1, 1)
shader_parameter/edge_color = Color(0, 0, 0, 1)
shader_parameter/size = Vector2(0.42, 0.32)
shader_parameter/border_size = 0.001
shader_parameter/border_fade_in = 0.005
shader_parameter/border_fade_out = 0.0
shader_parameter/corner_radius = 0.02
shader_parameter/roughness = 0.3
shader_parameter/grain_amount = 0.02
[sub_resource type="QuadMesh" id="QuadMesh_4pj6f"]
size = Vector2(0.42, 0.32)
[node name="EditMenu" type="Node3D"] [node name="EditMenu" type="Node3D"]
script = ExtResource("1_34cbn") script = ExtResource("1_34cbn")
[node name="Devices" type="Node3D" parent="."] [node name="Devices" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.015, -0.015, 0.01)
[node name="Devices" type="Node3D" parent="Devices"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.045, -0.045, 0.01)
script = ExtResource("3_0xvyw") script = ExtResource("3_0xvyw")
gaps = Vector2(0.01, 0.01) gaps = Vector2(0.01, 0.01)
size = Vector3(0.24, 0.1, 0.1) size = Vector3(0.24, 0.1, 0.1)
[node name="PageNumberLabel" type="Label3D" parent="."] [node name="Background" type="MeshInstance3D" parent="Devices"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26, -0.27, 0.01) transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0.21, -0.16, 0)
material_override = SubResource("ShaderMaterial_hstwo")
mesh = SubResource("QuadMesh_4pj6f")
skeleton = NodePath("../../..")
[node name="Label3D" type="Label3D" parent="Devices"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.02, -0.03, 0)
pixel_size = 0.001 pixel_size = 0.001
text = "0 / 0" text = "Devices"
font_size = 18 font_size = 26
outline_size = 0 outline_size = 0
horizontal_alignment = 0
[node name="Buttons" type="Node3D" parent="."] [node name="Entities" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.16, -0.24, 0.01)
[node name="NextPageButton" parent="Buttons" instance=ExtResource("4_tvimg")] [node name="Pagination" parent="." instance=ExtResource("4_4jiu6")]
label = "navigate_next" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, -0.27, 0)
icon = true
[node name="PreviousPageButton" parent="Buttons" instance=ExtResource("4_tvimg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.07, 0, 0)
label = "navigate_before"
icon = true

View File

@ -1,9 +0,0 @@
extends StaticBody3D
@onready var label: Label3D = $Label
@export var text = "Default"
func set_entity_name(text):
assert(label != null, "Entity has to be added to the scene tree")
label.text = text.replace(".", "\n")
self.text = text

View File

@ -1,32 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://xo0o5nrfjl23"]
[ext_resource type="Script" path="res://content/ui/menu/edit/entity/entity.gd" id="1_825oj"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="2_i054q"]
[sub_resource type="BoxMesh" id="BoxMesh_aa3i4"]
size = Vector3(0.05, 0.01, 0.05)
[sub_resource type="BoxShape3D" id="BoxShape3D_28fjq"]
size = Vector3(0.05, 0.01, 0.05)
[node name="Entity" type="StaticBody3D"]
script = ExtResource("1_825oj")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_aa3i4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_28fjq")
[node name="Label" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.007, 0)
pixel_size = 0.001
modulate = Color(0, 0, 0, 1)
text = "Text"
font_size = 8
outline_size = 0
autowrap_mode = 3
width = 50.0
[node name="Clickable" type="Node" parent="."]
script = ExtResource("2_i054q")

View File

@ -258,7 +258,7 @@ icon = true
toggleable = true toggleable = true
[node name="TabsContent" type="Node3D" parent="AnimationContainer" node_paths=PackedStringArray("tabs")] [node name="TabsContent" type="Node3D" parent="AnimationContainer" node_paths=PackedStringArray("tabs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, 0.00999999, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, 0.00999999, -0.01)
script = ExtResource("6_7rntr") script = ExtResource("6_7rntr")
tabs = NodePath("../Tabs") tabs = NodePath("../Tabs")

View File

@ -63,12 +63,12 @@ autowrap_mode = 3
width = 470.0 width = 470.0
[node name="GettingStartedButton" parent="." instance=ExtResource("3_hlpow")] [node name="GettingStartedButton" parent="." instance=ExtResource("3_hlpow")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.05, -0.11, 0.001) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, -0.11, 0.001)
label = "open_in_new" label = "open_in_new"
icon = true icon = true
[node name="CloseButton" parent="." instance=ExtResource("3_hlpow")] [node name="CloseButton" parent="." instance=ExtResource("3_hlpow")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.21, -0.11, 0.001) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.21, -0.11, 0.001)
label = "done" label = "done"
icon = true icon = true

View File

@ -2,7 +2,13 @@ extends StoreClass
const StoreClass = preload ("./store.gd") const StoreClass = preload ("./store.gd")
func _init(): func _init():
self.state = R.state({}) self.state = R.state({
"devices": []
})
HomeApi.on_connect.connect(func():
self.state.devices=await HomeApi.get_devices()
)
func clear(): func clear():
pass pass