fix lights
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@ -126,9 +126,4 @@ func quick_action():
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_toggle()
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func _toggle():
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var attributes = {}
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if !active.value&&brightness.value != null:
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attributes["brightness"] = int(brightness.value)
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HomeApi.set_state(entity_id, "off" if active.value else "on", attributes)
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HomeApi.set_state(entity_id, "off" if active.value else "on")
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@ -2,5 +2,6 @@
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[resource]
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resource_local_to_scene = true
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albedo_color = Color(0.231373, 0.231373, 0.231373, 1)
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emission = Color(1, 0.65098, 0, 1)
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emission_energy_multiplier = 0.0
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