fix spawning entities
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@ -21,7 +21,7 @@ func _ready():
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var entity=House.body.create_entity(entity_name, global_position)
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var entity=House.body.create_entity(entity_name, global_position)
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if entity == false:
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if typeof(entity) == TYPE_BOOL&&entity == false:
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EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
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EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
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if entity == null:
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if entity == null:
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