Add build instructions to README.md
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README.md
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README.md
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@ -121,3 +121,21 @@ The `Clickable` allows to access events of the parent using signals this node em
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In order to test without a headset, press the run project (F5) button in Godot and ignore the prompt that OpenXR failed to start.
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To simulate the headset and controller movement, we're using the [XR Input Simulator](https://godotengine.org/asset-library/asset/1775) asset.
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Click at the link to get a list of the supported controls.
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## Building
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1. Clone the repo from GitHub
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- Make sure, Git LFS is installed
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2. Open the project in Godot 4.1.3
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3. Possibly fix importing scenes error
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4. Follow the following guide to setup exporting for android. [link](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html)
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5. Make sure to reuse any existing `debug.keystore` when updating an app
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6. Don't forget to set the JAVA_HOME variable and restart Godot to take effect
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7. Install the `Godot XR Android OpenXR Loaders` plugin in Godot
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7. Configure the following in the android build template:
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- XRMode set to OpenXR
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- Check `Use Grandle Build`
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- Check `Godot OpenXR Meta`
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- In XRFeatures, select at least optional for passthrough
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- Ckeck Internet under the permissions
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- Under Resources > Filters to export, add `*.j2`
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