Merge pull request #21 from Nitwel/testing

Add navigation buttons to the menu
This commit is contained in:
Nitwel 2023-11-17 00:56:46 +01:00 committed by GitHub
commit c669a76840
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30 changed files with 384846 additions and 242 deletions

2
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@ -11,3 +11,5 @@
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@ -84,6 +84,8 @@ Each time a button is pressed on the primary controller, a ray-cast is done to b
Additionally, each event will bubble up until the root node is reached, allowing to handle events on parents.
In case that an event of a specific node has to be reacted on, use the `Clickable` function node.
It is also possible to bubble up information by returning a dictionary from a function like `_on_click`.
```python
InteractionEvent {
"controller": XRController3D, # The controller that triggered the event

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transform = Transform3D(0.999999, -0.000567105, -2.5179e-05, -2.51789e-05, 4.39886e-08, -0.999999, 0.000567105, 1, 2.97064e-08, -0.000775784, -1.09076e-05, -2.46767)
size = Vector3(0.02, 5, 0.02)
texture_albedo = ExtResource("4_wcfej")
upper_fade = 0.000985425
lower_fade = 0.000919435
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@ -77,27 +77,34 @@ func _on_button_released(button):
_is_grabbed = false
_moved = false
func _call_fn(collider: Object, fn_name: String, node: Node3D = null):
func _call_fn(collider: Object, fn_name: String, node: Node3D = null, event = null):
if collider == null:
return
if node == null:
node = collider
event = {
"controller": _controller,
"ray": ray,
"target": collider,
}
var event = {
"controller": _controller,
"ray": ray,
"target": collider,
}
if node.has_method(fn_name):
var result = node.call(fn_name, event)
if result != null && result is Dictionary:
result.merge(event, true)
if result != null && result is bool && result == false:
# Stop the event from bubbling up
return
for child in node.get_children():
if child is Function && child.has_method(fn_name):
child.call(fn_name, event)
if node.has_method(fn_name):
node.call(fn_name, event)
var parent = node.get_parent()
if parent != null && parent is Node3D:
_call_fn(collider, fn_name, parent)
_call_fn(collider, fn_name, parent, event)

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@ -1,9 +0,0 @@
extends StaticBody3D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_press_down(_event):
animation_player.play("down")
func _on_press_up(_event):
animation_player.play("up")

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@ -0,0 +1,58 @@
extends StaticBody3D
class_name Button3D
@export var toggleable: bool = false
@export var disabled: bool = false
var active: bool = false :
set(value):
print("set active", value)
animation_player.stop()
if value == active:
return
active = value
if active:
animation_player.play("down")
else:
animation_player.play_backwards("down")
get:
return active
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_click(_event):
if disabled:
return false
if !toggleable:
return
active = !active
return {
"active": active
}
func _on_press_down(_event):
if disabled:
return false
if toggleable:
return
animation_player.play("down")
func _on_press_up(_event):
if disabled:
return false
if toggleable:
return
animation_player.play_backwards("down")

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@ -22,50 +60,29 @@ tracks/0/interp = 1
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"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.01, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.4)
}
[sub_resource type="Animation" id="Animation_y7xum"]
resource_name = "up"
length = 0.4
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.01, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.4)
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_sbgno"]
_data = {
"RESET": SubResource("Animation_04k6i"),
"down": SubResource("Animation_iu2ed"),
"up": SubResource("Animation_y7xum")
"RESET": SubResource("Animation_gvfrg"),
"down": SubResource("Animation_iu2ed")
}
[node name="Button" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
script = ExtResource("1_g5u54")
script = ExtResource("1_74x7g")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_jwpm5")

View File

@ -0,0 +1,157 @@
extends Node3D
const Device = preload("res://content/ui/device/device.tscn")
const Entity = preload("res://content/ui/entity/entity.tscn")
const Switch = preload("res://content/entities/switch/switch.tscn")
const Light = preload("res://content/entities/light/light.tscn")
const Sensor = preload("res://content/entities/sensor/sensor.tscn")
@onready var devices_node: GridContainer3D = $Devices
@onready var next_page_button = $Buttons/NextPageButton
@onready var previous_page_button = $Buttons/PreviousPageButton
@onready var page_number_label = $PageNumberLabel
var devices
var page = 0
var last_device_page = 0
var page_size = 20
var pages = 0
var selected_device = null
# Called when the node enters the scene tree for the first time.
func _ready():
devices = await HomeAdapters.adapter.get_devices()
next_page_button.get_node("Clickable").on_click.connect(func(_event):
print("next page")
next_page()
)
previous_page_button.get_node("Clickable").on_click.connect(func(_event):
previous_page()
)
render()
func update_pages():
if selected_device == null:
pages = ceil(float(devices.size()) / page_size)
else:
for device in devices:
if device.keys()[0] == selected_device:
pages = ceil(float(device.values()[0]["entities"].size()) / page_size)
func get_page():
if selected_device == null:
return devices.slice(page * page_size, page * page_size + page_size)
else:
for device in devices:
if device.keys()[0] == selected_device:
return device.values()[0]["entities"].slice(page * page_size, page * page_size + page_size)
func next_page():
if page >= pages - 1:
return
page += 1
render()
func previous_page():
if page <= 0:
return
page -= 1
render()
func render():
update_pages()
page_number_label.set_text(str(page + 1) + " / " + str(pages))
previous_page_button.visible = page > 0
next_page_button.visible = page < pages - 1
clear_menu()
if selected_device == null:
render_devices()
else:
render_entities()
func render_devices():
var page_devices = get_page()
for device in page_devices:
var info = device.values()[0]
var device_instance = Device.instantiate()
device_instance.id = device.keys()[0]
device_instance.get_node("Clickable").on_click.connect(func(_event):
_on_device_click(device_instance.id)
)
devices_node.add_child(device_instance)
device_instance.set_device_name(info["name"])
devices_node._update_container()
func render_entities():
var entities = get_page()
var back_button = Entity.instantiate()
back_button.get_node("Clickable").on_click.connect(func(_event):
_on_entity_click("#back")
)
devices_node.add_child(back_button)
back_button.set_entity_name("#back")
for entity in entities:
var entity_instance = Entity.instantiate()
entity_instance.get_node("Clickable").on_click.connect(func(_event):
_on_entity_click(entity)
)
devices_node.add_child(entity_instance)
entity_instance.set_entity_name(entity)
devices_node._update_container()
func _on_device_click(device_id):
selected_device = device_id
last_device_page = page
page = 0
render()
func _on_entity_click(entity_name):
if entity_name == "#back":
selected_device = null
page = last_device_page
render()
return
var type = entity_name.split(".")[0]
print(type)
if type == "switch":
var switch = Switch.instantiate()
switch.entity_id = entity_name
switch.set_position(global_position)
get_node("/root").add_child(switch)
if type == "light":
var light = Light.instantiate()
light.entity_id = entity_name
light.set_position(global_position)
get_node("/root").add_child(light)
if type == "sensor":
var sensor = Sensor.instantiate()
sensor.entity_id = entity_name
sensor.set_position(global_position)
get_node("/root").add_child(sensor)
func clear_menu():
for child in devices_node.get_children():
devices_node.remove_child(child)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View File

@ -0,0 +1,45 @@
[gd_scene load_steps=6 format=3 uid="uid://crrb0l3ekuotj"]
[ext_resource type="Script" path="res://content/ui/menu/edit/edit_menu.gd" id="1_34cbn"]
[ext_resource type="Script" path="res://content/ui/menu/grid.gd" id="3_0xvyw"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="4_tvimg"]
[ext_resource type="Texture2D" uid="uid://tr8yrx470k03" path="res://assets/materials/arrow_right.png" id="5_0uvv4"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="6_pf8jy"]
[node name="EditMenu" type="Node3D"]
script = ExtResource("1_34cbn")
[node name="Devices" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0.01, 0.03)
script = ExtResource("3_0xvyw")
depth_gap = 0.06
size = Vector3(0.24, 0.1, 0.1)
[node name="PageNumberLabel" type="Label3D" parent="."]
transform = Transform3D(0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0.26, 0.01, 0.27)
text = "1 / 3"
font_size = 36
[node name="Buttons" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.19, 0.01, 0.27)
[node name="NextPageButton" parent="Buttons" instance=ExtResource("4_tvimg")]
[node name="Decal" type="Decal" parent="Buttons/NextPageButton"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0)
size = Vector3(0.04, 0.04, 0.04)
texture_albedo = ExtResource("5_0uvv4")
[node name="Clickable" type="Node" parent="Buttons/NextPageButton"]
script = ExtResource("6_pf8jy")
[node name="PreviousPageButton" parent="Buttons" instance=ExtResource("4_tvimg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.08, 0, 0)
[node name="Decal" type="Decal" parent="Buttons/PreviousPageButton"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.02, 0)
size = Vector3(0.04, 0.04, 0.04)
texture_albedo = ExtResource("5_0uvv4")
[node name="Clickable" type="Node" parent="Buttons/PreviousPageButton"]
script = ExtResource("6_pf8jy")

View File

@ -1,157 +1,76 @@
extends Node3D
const Device = preload("res://content/ui/device/device.tscn")
const Entity = preload("res://content/ui/entity/entity.tscn")
const Switch = preload("res://content/entities/switch/switch.tscn")
const Light = preload("res://content/entities/light/light.tscn")
const Sensor = preload("res://content/entities/sensor/sensor.tscn")
@onready var nav_view = $Navigation/View
@onready var nav_edit: Button3D = $Navigation/Edit
@onready var menu_edit: Node3D = $Content/EditMenu
@onready var nav_room = $Navigation/Room
@onready var nav_automate = $Navigation/Automate
@onready var nav_settings = $Navigation/Settings
@onready var devices_node: GridContainer3D = $Devices
@onready var next_page_button = $NextPageButton
@onready var previous_page_button = $PreviousPageButton
@onready var page_number_label = $PageNumberLabel
var devices
var page = 0
var last_device_page = 0
var page_size = 20
var pages = 0
enum Menu {
VIEW,
EDIT,
ROOM,
AUTOMATE,
SETTINGS
}
var selected_menu := Menu.EDIT
var selected_device = null
# Called when the node enters the scene tree for the first time.
func _ready():
devices = await HomeAdapters.adapter.get_devices()
select_menu(selected_menu)
next_page_button.get_node("Clickable").on_click.connect(func(_event):
print("next page")
next_page()
)
func _on_click(event):
if event.target == nav_view:
select_menu(Menu.VIEW)
elif event.target == nav_edit:
select_menu(Menu.EDIT)
elif event.target == nav_room:
select_menu(Menu.ROOM)
elif event.target == nav_automate:
select_menu(Menu.AUTOMATE)
elif event.target == nav_settings:
select_menu(Menu.SETTINGS)
previous_page_button.get_node("Clickable").on_click.connect(func(_event):
previous_page()
)
func select_menu(menu: Menu):
selected_menu = menu
for child in $Content.get_children():
if child.is_visible():
child.hide()
render()
var menu_node = enum_to_menu(menu)
var nav_node = enum_to_nav(menu)
func update_pages():
if selected_device == null:
pages = ceil(float(devices.size()) / page_size)
else:
for device in devices:
if device.keys()[0] == selected_device:
pages = ceil(float(device.values()[0]["entities"].size()) / page_size)
if menu_node != null:
menu_node.show()
func get_page():
if selected_device == null:
return devices.slice(page * page_size, page * page_size + page_size)
else:
for device in devices:
if device.keys()[0] == selected_device:
return device.values()[0]["entities"].slice(page * page_size, page * page_size + page_size)
for child in $Navigation.get_children():
if child.active && child != nav_node:
child.active = false
child.disabled = false
func next_page():
if page >= pages - 1:
return
page += 1
render()
func enum_to_nav(menu: Menu):
match menu:
Menu.VIEW:
return nav_view
Menu.EDIT:
return nav_edit
Menu.ROOM:
return nav_room
Menu.AUTOMATE:
return nav_automate
Menu.SETTINGS:
return nav_settings
func previous_page():
if page <= 0:
return
page -= 1
render()
func render():
update_pages()
page_number_label.set_text(str(page + 1) + " / " + str(pages))
previous_page_button.visible = page > 0
next_page_button.visible = page < pages - 1
clear_menu()
if selected_device == null:
render_devices()
else:
render_entities()
func render_devices():
var page_devices = get_page()
for device in page_devices:
var info = device.values()[0]
var device_instance = Device.instantiate()
device_instance.id = device.keys()[0]
device_instance.get_node("Clickable").on_click.connect(func(_event):
_on_device_click(device_instance.id)
)
devices_node.add_child(device_instance)
device_instance.set_device_name(info["name"])
devices_node._update_container()
func render_entities():
var entities = get_page()
var back_button = Entity.instantiate()
back_button.get_node("Clickable").on_click.connect(func(_event):
_on_entity_click("#back")
)
devices_node.add_child(back_button)
back_button.set_entity_name("#back")
for entity in entities:
var entity_instance = Entity.instantiate()
entity_instance.get_node("Clickable").on_click.connect(func(_event):
_on_entity_click(entity)
)
devices_node.add_child(entity_instance)
entity_instance.set_entity_name(entity)
devices_node._update_container()
func _on_device_click(device_id):
selected_device = device_id
last_device_page = page
page = 0
render()
func _on_entity_click(entity_name):
if entity_name == "#back":
selected_device = null
page = last_device_page
render()
return
var type = entity_name.split(".")[0]
print(type)
if type == "switch":
var switch = Switch.instantiate()
switch.entity_id = entity_name
switch.set_position(global_position)
get_node("/root").add_child(switch)
if type == "light":
var light = Light.instantiate()
light.entity_id = entity_name
light.set_position(global_position)
get_node("/root").add_child(light)
if type == "sensor":
var sensor = Sensor.instantiate()
sensor.entity_id = entity_name
sensor.set_position(global_position)
get_node("/root").add_child(sensor)
func clear_menu():
for child in devices_node.get_children():
devices_node.remove_child(child)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func enum_to_menu(menu: Menu):
match menu:
Menu.VIEW:
return null
Menu.EDIT:
return menu_edit
Menu.ROOM:
return null
Menu.AUTOMATE:
return null
Menu.SETTINGS:
return null

View File

@ -1,52 +1,81 @@
[gd_scene load_steps=8 format=3 uid="uid://c3kdssrmv84kv"]
[gd_scene load_steps=11 format=3 uid="uid://c3kdssrmv84kv"]
[ext_resource type="Script" path="res://content/ui/menu/menu.gd" id="1_ng4u3"]
[ext_resource type="Material" uid="uid://bertj8bp8b5l1" path="res://assets/materials/interface.tres" id="2_nsukb"]
[ext_resource type="Script" path="res://content/ui/menu/grid.gd" id="3_35a5r"]
[ext_resource type="Texture2D" uid="uid://tr8yrx470k03" path="res://assets/materials/arrow_right.png" id="4_7frvc"]
[ext_resource type="Script" path="res://content/functions/clickable.gd" id="4_f385t"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/button/button.tscn" id="5_w4i01"]
[ext_resource type="PackedScene" uid="uid://crrb0l3ekuotj" path="res://content/ui/menu/edit/edit_menu.tscn" id="4_r2raj"]
[ext_resource type="Texture2D" uid="uid://cattgsppxnbq4" path="res://assets/icons/visibility_white_24dp.svg" id="5_8o1rb"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="5_w4i01"]
[ext_resource type="Texture2D" uid="uid://csq5a4gk6ba5b" path="res://assets/icons/widgets_white_24dp.svg" id="6_344ot"]
[ext_resource type="ArrayMesh" uid="uid://cejvc23wfwjqj" path="res://assets/immersive_home_panels/immersive_home_panels.obj" id="7_f4u4o"]
[ext_resource type="Texture2D" uid="uid://jodf3dm654j3" path="res://assets/icons/view_in_ar_white_24dp.svg" id="7_wvovx"]
[ext_resource type="Texture2D" uid="uid://dch6rwihrl3i2" path="res://assets/icons/schema_white_24dp.svg" id="8_3d082"]
[ext_resource type="Texture2D" uid="uid://dyh0ax51xqp8n" path="res://assets/icons/settings_white_24dp.svg" id="9_mel13"]
[sub_resource type="PlaneMesh" id="PlaneMesh_6t3dn"]
material = ExtResource("2_nsukb")
size = Vector2(0.3, 0.3)
[sub_resource type="BoxMesh" id="BoxMesh_08du6"]
size = Vector3(0.3, 0.01, 0.3)
[node name="Menu" type="Node3D"]
script = ExtResource("1_ng4u3")
[node name="Background" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, 0, 0.15)
mesh = SubResource("PlaneMesh_6t3dn")
mesh = SubResource("BoxMesh_08du6")
[node name="Devices" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, 0.03)
script = ExtResource("3_35a5r")
depth_gap = 0.06
size = Vector3(0.24, 0.1, 0.1)
[node name="ImmersiveHomePanels" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-10, 0, 0.01, 0, 0.01, 0, -0.01, 0, -4.37114e-10, 0.32, 0, -0.0500001)
mesh = ExtResource("7_f4u4o")
[node name="NextPageButton" parent="." instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.19, 0.01, 0.27)
[node name="Navigation" type="Node3D" parent="."]
[node name="Decal" type="Decal" parent="NextPageButton"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0)
size = Vector3(0.04, 0.04, 0.04)
texture_albedo = ExtResource("4_7frvc")
[node name="View" parent="Navigation" instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, 0, 0.03)
toggleable = true
[node name="Clickable" type="Node" parent="NextPageButton"]
script = ExtResource("4_f385t")
[node name="Sprite3D" type="Sprite3D" parent="Navigation/View"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012, 0)
pixel_size = 0.0002
axis = 1
texture = ExtResource("5_8o1rb")
[node name="PreviousPageButton" parent="." instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.11, 0.01, 0.27)
[node name="Edit" parent="Navigation" instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, 0, 0.09)
toggleable = true
[node name="Decal" type="Decal" parent="PreviousPageButton"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.02, 0)
size = Vector3(0.04, 0.04, 0.04)
texture_albedo = ExtResource("4_7frvc")
[node name="Sprite3D" type="Sprite3D" parent="Navigation/Edit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012, 0)
pixel_size = 0.0002
axis = 1
texture = ExtResource("6_344ot")
[node name="Clickable" type="Node" parent="PreviousPageButton"]
script = ExtResource("4_f385t")
[node name="Room" parent="Navigation" instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, 0, 0.15)
toggleable = true
[node name="PageNumberLabel" type="Label3D" parent="."]
transform = Transform3D(0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0.26, 0.01, 0.27)
text = "1 / 3"
font_size = 36
[node name="Sprite3D" type="Sprite3D" parent="Navigation/Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012, 0)
pixel_size = 0.0002
axis = 1
texture = ExtResource("7_wvovx")
[node name="Automate" parent="Navigation" instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, 0, 0.21)
toggleable = true
[node name="Sprite3D" type="Sprite3D" parent="Navigation/Automate"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012, 0)
pixel_size = 0.0002
axis = 1
texture = ExtResource("8_3d082")
[node name="Settings" parent="Navigation" instance=ExtResource("5_w4i01")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.03, 0, 0.27)
toggleable = true
[node name="Sprite3D" type="Sprite3D" parent="Navigation/Settings"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.012, 0)
pixel_size = 0.0002
axis = 1
texture = ExtResource("9_mel13")
[node name="Content" type="Node3D" parent="."]
[node name="EditMenu" parent="Content" instance=ExtResource("4_r2raj")]

View File

@ -34,6 +34,7 @@ func _init(url := self.url, token := self.token):
func connect_ws():
print("Connecting to %s" % self.url)
socket.connect_to_url(self.url)
set_process(true)
# https://github.com/godotengine/godot/issues/84423
# Otherwise the WebSocketPeer will crash when receiving large packets
@ -126,6 +127,9 @@ func handle_disconnect():
set_process(false)
on_disconnect.emit()
# Reconnect
connect_ws()
func send_subscribe_packet(packet: Dictionary, callback: Callable):
packet.id = id
id += 1