make entities movable
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7927d00e5b
commit
c2e37bc8d8
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@ -12,7 +12,7 @@ func _ready():
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sprite.set_frame(1)
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func _on_toggle():
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func _on_click(event):
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HomeAdapters.adapter.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://cw86rc42dv2d8"]
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[gd_scene load_steps=7 format=3 uid="uid://cw86rc42dv2d8"]
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[ext_resource type="Script" path="res://content/entities/light/light.gd" id="1_ykxy3"]
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[ext_resource type="Texture2D" uid="uid://b72vsbcvqqxg7" path="res://assets/materials/swich_on.png" id="2_6gn2e"]
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[ext_resource type="Texture2D" uid="uid://cvc0o6dsktnvl" path="res://assets/materials/switch_off.png" id="3_qlm62"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="4_4sfxb"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_ukj14"]
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radius = 0.1
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@ -31,3 +32,6 @@ shape = SubResource("SphereShape3D_ukj14")
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pixel_size = 0.0005
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billboard = 1
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sprite_frames = SubResource("SpriteFrames_ldpuo")
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[node name="Movable" type="Node" parent="."]
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script = ExtResource("4_4sfxb")
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@ -12,5 +12,5 @@ func _ready():
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label.text = new_state["state"]
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)
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func _on_toggle():
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func _on_click(event):
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pass
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@ -22,7 +22,7 @@ func _ready():
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)
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func _on_toggle():
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func _on_click(event):
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HomeAdapters.adapter.set_state(entity_id, "off" if sprite.get_frame() == 0 else "on")
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if sprite.get_frame() == 0:
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sprite.set_frame(1)
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2
content/functions/function.gd
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2
content/functions/function.gd
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@ -0,0 +1,2 @@
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extends Node
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class_name Function
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40
content/functions/movable.gd
Normal file
40
content/functions/movable.gd
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@ -0,0 +1,40 @@
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@tool
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extends Function
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class_name Movable
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var start_pos:Vector3
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var start_rot:Vector3
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var grab_pos:Vector3
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var grab_rot:Vector3
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func _on_grab_down(event):
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print("grab down movable")
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start_pos = get_parent().position
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start_rot = get_parent().rotation
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grab_pos = event.controller.position
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grab_rot = event.controller.rotation
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func _on_grab_move(event):
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print("grab move movable")
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var delta_pos = event.controller.position - grab_pos
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var delta_rot = event.controller.rotation - grab_rot
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print(delta_pos, delta_rot)
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get_parent().position = start_pos + delta_pos
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get_parent().rotation = start_rot + delta_rot
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func _on_grab_up(event):
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print("grab up movable")
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings := PackedStringArray()
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if get_parent() is StaticBody3D == false:
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warnings.append("Movable requires a StaticBody3D as parent.")
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return warnings
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@ -25,10 +25,15 @@ func _get_event_data():
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}
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func _handle_move():
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if _is_pressed == false && _is_grabbed == false:
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return
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var distance = ray.get_collision_point().distance_to(_click_point)
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var collider = ray.get_collider()
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if distance > 0.01:
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print(distance)
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if distance > 0.02:
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if _is_pressed:
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_call_fn(collider, "_on_press_move")
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_moved = true
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@ -84,5 +89,12 @@ func _on_button_released(button):
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_moved = false
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func _call_fn(collider: Object, fn_name: String):
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if collider != null && collider.has_method(fn_name):
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collider.call(fn_name, _get_event_data())
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if collider != null:
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if collider.has_method(fn_name):
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collider.call(fn_name, _get_event_data())
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for child in collider.get_children():
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print("child", child)
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if child is Function:
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print("child is function!")
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_call_fn(child, fn_name)
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@ -5,7 +5,7 @@ extends StaticBody3D
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signal click(id: String)
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func _on_toggle():
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func _on_click(event):
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click.emit(id)
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func set_device_name(text):
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@ -5,7 +5,7 @@ extends StaticBody3D
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signal click(name: String)
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func _on_toggle():
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func _on_click(event):
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click.emit(text)
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func set_entity_name(text):
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@ -7,7 +7,7 @@ var request_timeout := 10.0
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var url := "ws://192.168.33.33:8123/api/websocket"
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var token := "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"
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var LOG_MESSAGES := true
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var LOG_MESSAGES := false
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var authenticated := false
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var loading := true
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@ -31,6 +31,7 @@ renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4
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anti_aliasing/quality/msaa_3d=2
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[xr]
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