Merge pull request #99 from Nitwel/tweaks3
Fix various bugs in release v0.3.0
This commit is contained in:
commit
c011901853
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@ -26,7 +26,8 @@ func _ready():
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set_state(stateInfo["state"] == "on")
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if stateInfo.has("attributes") && stateInfo["attributes"].has("effect_list") && stateInfo["attributes"]["effect_list"].size() > 0:
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mode_label.text = stateInfo["attributes"]["effect"]
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if stateInfo["attributes"].has("effect") && stateInfo["attributes"]["effect"] != null:
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mode_label.text = stateInfo["attributes"]["effect"]
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mode_next.on_button_down.connect(func():
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var index = stateInfo["attributes"]["effect_list"].find(stateInfo["attributes"]["effect"])
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@ -70,8 +70,6 @@ height = 0.005
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[node name="Light" type="StaticBody3D" groups=["entity"]]
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collision_mask = 0
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script = ExtResource("1_ykxy3")
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color_off = null
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color_on = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_ukj14")
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@ -27,6 +27,9 @@ func _ready():
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corner2.get_node("Movable").on_move.connect(func(position, rotation):
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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corner2.look_at(corner1.global_position, Vector3.UP)
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corner2.rotate(Vector3.UP, deg_to_rad(-90))
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)
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corner2.get_node("Movable").restrict_movement = func(new_position):
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@ -40,7 +43,7 @@ func update_initial_positions():
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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marker.global_transform = House.body.transform
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func get_new_transform(old_transform: Transform3D):
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func get_new_transform():
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marker.scale = Vector3(1, 1, 1)
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return marker.global_transform
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@ -48,6 +51,9 @@ func update_align_reference():
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corner1.global_position = Store.house.align_position1
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corner2.global_position = Store.house.align_position2
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corner2.look_at(corner1.global_position, Vector3.UP)
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corner2.rotate(Vector3.UP, deg_to_rad(-90))
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edge.align_to_corners(corner1.global_position, corner2.global_position)
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func update_store():
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@ -4,7 +4,8 @@
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[ext_resource type="PackedScene" uid="uid://brf6mm2gxj7y2" path="res://content/system/house/room/wall_corner.tscn" id="2_ppkie"]
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[ext_resource type="PackedScene" uid="uid://dlj5chj7ndgua" path="res://content/system/house/room/wall_edge.tscn" id="3_6o3xn"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="3_7ktdq"]
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[ext_resource type="Material" uid="uid://dxyuncqxagt28" path="res://content/system/house/room/walls_mini.tres" id="4_jkpj4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_64dod"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_k2m3v"]
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top_radius = 0.001
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@ -26,7 +27,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
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[node name="MeshInstance3D" parent="Corner1/Corner2" index="1"]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0)
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material_override = ExtResource("4_jkpj4")
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material_override = SubResource("StandardMaterial3D_64dod")
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mesh = SubResource("CylinderMesh_k2m3v")
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[node name="Movable" type="Node" parent="Corner1/Corner2"]
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@ -97,10 +97,16 @@ func delete_room(room_name):
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if editing_room == room:
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editing_room = null
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room.get_parent().remove_child(room)
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room.queue_free()
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await room.tree_exited
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var store_room = Store.house.get_room(room_name)
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if store_room != null:
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Store.house.rooms.erase(store_room)
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Store.house.save_local()
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func is_editiong(room_name):
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return editing_room != null && editing_room.name == room_name
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@ -210,23 +216,35 @@ func update_mini_view():
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func edit_reference():
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fixing_reference = false
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align_reference.visible = true
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align_reference.disabled = false
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func fix_reference():
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fixing_reference = true
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align_reference.disabled = false
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align_reference.visible = true
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align_reference.update_initial_positions()
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func save_reference():
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if fixing_reference:
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for room in get_rooms(0):
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room.editable = true
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var align_transform = align_reference.global_transform
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transform = align_reference.get_new_transform(transform)
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transform = align_reference.get_new_transform()
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align_reference.global_transform = align_transform
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align_reference.update_store()
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for room in get_rooms(0):
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room.editable = false
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save_all_entities()
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align_reference.disabled = true
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align_reference.visible = false
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align_reference.update_initial_positions()
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align_reference.update_store()
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Store.house.save_local()
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func save_all_entities():
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@ -19,13 +19,13 @@ func _on_enter():
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var corners = room_store.corners
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if corners.size() > 0:
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add_floor_corner(Vector3(corners[0].x, 0, corners[0].y))
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add_height_corner(Vector3(corners[0].x, 0, corners[0].y))
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add_floor_corner(room.to_local(Vector3(corners[0].x, 0, corners[0].y)))
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add_height_corner(room.to_local(Vector3(corners[0].x, 0, corners[0].y)))
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room.room_ceiling.position.y = room_store.height
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height_edge.align_to_corners(floor_corner.global_position, height_corner.global_position)
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height_edge.align_to_corners(floor_corner.position, floor_corner.position + Vector3.UP * room.room_ceiling.position.y)
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for i in range(1, corners.size()):
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add_corner(Vector3(corners[i].x, 0, corners[i].y))
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add_corner(room.to_local(Vector3(corners[i].x, 0, corners[i].y)))
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room.room_ceiling.get_node("CollisionShape3D").disabled = (floor_corner == null && height_corner == null)
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room.room_floor.get_node("CollisionShape3D").disabled = false
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@ -164,7 +164,7 @@ func add_height_corner(position: Vector3):
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return
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room.room_ceiling.position.y = new_position.y
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height_edge.align_to_corners(floor_corner.global_position, height_corner.global_position)
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height_edge.align_to_corners(floor_corner.position, floor_corner.position + Vector3.UP * room.room_ceiling.position.y)
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)
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@ -266,15 +266,15 @@ func add_edge(from_pos: Vector3, to_pos: Vector3, index: int = -1):
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func update_store():
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var store_room = Store.house.get_room(room.name)
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if store_room == null:
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return
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var corners = []
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for corner in room.wall_corners.get_children():
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corners.append(Vector2(corner.position.x, corner.position.z))
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corners.append(Vector2(corner.global_position.x, corner.global_position.z))
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store_room.corners = corners
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store_room.height = room.room_ceiling.position.y
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if corners.size() < 3:
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House.body.delete_room(room.name)
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Store.house.save_local()
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@ -1,16 +1,10 @@
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extends Node3D
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const Proxy = preload("res://lib/utils/proxy.gd")
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const Notification = preload("res://content/ui/components/notification/notification.tscn")
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@onready var menu_root = $AnimationContainer
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@onready var content = $AnimationContainer/Content
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@onready var nav = $AnimationContainer/Navigation
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@onready var animation_player = $AnimationPlayer
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@onready var notify_place = $AnimationContainer/NotifyPlace
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var selected_nav = null
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var show_menu := false:
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set(value):
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show_menu = value
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@ -41,9 +41,12 @@ var edit_room = false:
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room_button.label = "edit"
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func _ready():
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Store.house.on_loaded.connect(func():
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if Store.house.is_loaded():
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_generate_room_map()
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)
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else:
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Store.house.on_loaded.connect(func():
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_generate_room_map()
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)
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room_button.on_button_down.connect(func():
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if selected_room == null:
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@ -33,10 +33,14 @@ func _ready():
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credits_instance.global_position = + label.to_global(label.position + Vector3(0.1, 0, -0.15))
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)
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Store.settings.on_loaded.connect(func():
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if Store.settings.is_loaded():
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input_url.text = Store.settings.url
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input_token.text = Store.settings.token
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)
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else:
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Store.settings.on_loaded.connect(func():
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input_url.text = Store.settings.url
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input_token.text = Store.settings.token
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)
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button_connect.on_button_down.connect(func():
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var url = input_url.text
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@ -248,8 +248,8 @@ architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=8
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version/name="v0.2.1"
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version/code=10
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version/name="v0.3.1"
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package/unique_name="de.nitwel.$genname"
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package/name="Immersive Home"
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package/signed=true
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@ -12,7 +12,7 @@ static func key_to_string(key: Key, caps: bool = false, apply_to: String = "") -
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KEY_ASCIITILDE: apply_to += "~"
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KEY_SLASH: apply_to += "/"
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KEY_BACKSLASH: apply_to += "\\"
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KEY_COLON: apply_to += ";"
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KEY_COLON: apply_to += ":"
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KEY_COMMA: apply_to += ","
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KEY_PERIOD: apply_to += "."
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KEY_MINUS: apply_to += "-"
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@ -21,7 +21,8 @@ func _init():
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_save_path = "user://house.json"
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func clear():
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pass
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rooms = []
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entities = []
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func get_room(name):
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for room in rooms:
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