implement way for adding and removing corners
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40f6c00eb8
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@ -35,6 +35,27 @@ func edit_room(room_name):
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room.editable = true
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editing_room = room
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func is_valid_room(room_name):
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var room = find_room(room_name)
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if room == null:
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return
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return room.wall_corners.get_child_count() >= 3
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func delete_room(room_name):
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var room = find_room(room_name)
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if room == null:
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return
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if editing_room == room:
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editing_room = null
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room.get_parent().remove_child(room)
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room.queue_free()
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func is_editiong(room_name):
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return editing_room != null && editing_room.name == room_name
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@ -29,6 +29,10 @@ func get_edge(index: int) -> MeshInstance3D:
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func has_point(point: Vector3) -> bool:
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return wall_mesh.get_aabb().has_point(point)
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func remove_corner(index: int):
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get_corner(index).queue_free()
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get_edge(index).queue_free()
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func _save():
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return {
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"corners": wall_corners.get_children().map(func(corner): return corner.position),
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@ -5,9 +5,10 @@ const wall_edge_scene = preload("../wall_edge.tscn")
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const RoomState = preload("./room_state.gd")
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var moving = null
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var deleting: bool = false
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var floor_corner: StaticBody3D = null
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var height_corner: StaticBody3D = null
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var height_edge: MeshInstance3D = null
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var height_edge: StaticBody3D = null
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func _on_enter():
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room.wall_corners.visible = true
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@ -50,7 +51,7 @@ func _on_click_floor(event):
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room.room_ceiling.get_node("CollisionShape3D").disabled = false
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func _on_click_ceiling(event):
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if floor_corner == null || height_corner == null:
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if floor_corner == null || height_corner == null || event.target != room.room_ceiling:
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return
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var pos = event.ray.get_collision_point()
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@ -66,7 +67,7 @@ func add_floor_corner(position: Vector3):
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height_edge.transform = corners_to_edge_transform(position, position + Vector3.UP * room.room_ceiling.global_position.y)
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floor_corner.get_node("Clickable").on_grab_down.connect(func(event):
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if !is_active():
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if !is_active() || moving != null:
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return
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moving = event.target
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@ -76,15 +77,14 @@ func add_floor_corner(position: Vector3):
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if moving == null:
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return
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var moving_index = height_corner.get_index()
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var direction = -event.ray.global_transform.basis.z
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var new_position = room.room_floor.get_node("CollisionShape3D").shape.plane.intersects_ray(event.ray.global_position, direction)
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if new_position == null:
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# mark for deletion
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return
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moving.position = new_position
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var moving_index = height_corner.get_index()
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height_edge.transform = corners_to_edge_transform(new_position, new_position + Vector3.UP * room.room_ceiling.global_position.y)
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@ -111,7 +111,7 @@ func add_height_corner(position: Vector3):
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height_corner.position.z = position.z
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height_corner.get_node("Clickable").on_grab_down.connect(func(event):
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if !is_active():
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if !is_active() || moving != null:
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return
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moving = event.target
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@ -144,13 +144,13 @@ func add_height_corner(position: Vector3):
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room.wall_corners.add_child(height_corner)
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func add_corner(position: Vector3):
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func add_corner(position: Vector3, index: int = -1):
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var corner = wall_corner_scene.instantiate()
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corner.position.x = position.x
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corner.position.z = position.z
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corner.get_node("Clickable").on_grab_down.connect(func(event):
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if !is_active():
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if !is_active() || moving != null:
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return
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moving = event.target
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@ -160,17 +160,33 @@ func add_corner(position: Vector3):
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if moving == null:
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return
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var moving_index = moving.get_index()
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var direction = -event.ray.global_transform.basis.z
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var ceiling_plane = Plane(Vector3.DOWN, room.room_ceiling.global_position)
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var new_position = ceiling_plane.intersects_ray(event.ray.global_position, direction)
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if new_position == null:
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deleting = true
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new_position = event.ray.global_position + direction
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room.get_corner(moving_index).global_position = new_position
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if room.wall_edges.get_child_count() == 0:
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return
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var edge_transform = corners_to_edge_transform(room.get_corner(moving_index - 1).position, room.get_corner(moving_index + 1).position)
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room.get_edge(moving_index).transform = edge_transform
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room.get_edge(moving_index - 1).transform = edge_transform
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return
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deleting = false
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new_position.y = 0
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moving.position = new_position
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var moving_index = moving.get_index()
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if room.wall_edges.get_child_count() == 0:
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return
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@ -180,29 +196,43 @@ func add_corner(position: Vector3):
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)
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corner.get_node("Clickable").on_grab_up.connect(func(_event):
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if deleting:
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var moving_index = moving.get_index()
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room.remove_corner(moving_index)
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moving = null
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deleting = false
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)
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room.wall_corners.add_child(corner)
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room.wall_corners.move_child(corner, index)
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var num_corners = room.wall_corners.get_child_count()
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var edge
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if num_corners > 1:
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edge = add_edge(room.wall_corners.get_child(num_corners - 2).position, position)
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edge = add_edge(position, room.get_corner(index + 1).position, index)
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if num_corners > 2:
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if num_corners > 2:
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if num_corners != room.wall_edges.get_child_count():
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add_edge(position, room.wall_corners.get_child(0).position)
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add_edge(room.get_corner(-2).position, room.get_corner(-1).position, -2)
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else:
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room.wall_edges.move_child(edge, num_corners - 2)
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room.get_edge(-1).transform = corners_to_edge_transform(position, room.get_corner(0).position)
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room.get_edge(index - 1).transform = corners_to_edge_transform(room.get_corner(index - 1).position, position)
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func add_edge(from_pos: Vector3, to_pos: Vector3):
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var edge: MeshInstance3D = wall_edge_scene.instantiate()
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func add_edge(from_pos: Vector3, to_pos: Vector3, index: int = -1):
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var edge: StaticBody3D = wall_edge_scene.instantiate()
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edge.transform = corners_to_edge_transform(from_pos, to_pos)
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edge.get_node("Clickable").on_press_down.connect(func(event):
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var point = event.ray.get_collision_point()
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point.y = 0
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add_corner(point, edge.get_index() + 1)
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)
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room.wall_edges.add_child(edge)
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room.wall_edges.move_child(edge, index)
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return edge
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func corners_to_edge_transform(from_pos: Vector3, to_pos: Vector3) -> Transform3D:
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://content/functions/clickable.gd" id="1_e5awq"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_86rci"]
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radius = 0.05
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radius = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i1w3w"]
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transparency = 1
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@ -1,11 +1,24 @@
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[gd_scene load_steps=3 format=3 uid="uid://dlj5chj7ndgua"]
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[gd_scene load_steps=5 format=3 uid="uid://dlj5chj7ndgua"]
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[ext_resource type="Material" uid="uid://j12e5wwthtaa" path="res://content/ui/menu/room/edge.tres" id="1_b21dw"]
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[ext_resource type="Material" uid="uid://j12e5wwthtaa" path="res://content/system/house/room/edge.tres" id="1_hs3tw"]
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[ext_resource type="Script" path="res://content/functions/clickable.gd" id="2_cfvx2"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_a2dct"]
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material = ExtResource("1_b21dw")
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material = ExtResource("1_hs3tw")
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radius = 0.01
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height = 1.0
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[node name="MeshInstance3D" type="MeshInstance3D"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6m53l"]
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radius = 0.04
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height = 1.0
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[node name="StaticBody3D" type="StaticBody3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_a2dct")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_6m53l")
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[node name="Clickable" type="Node" parent="."]
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script = ExtResource("2_cfvx2")
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:935bcbcfaa2d5dca17ce3efea167357dca8b5ac05f49d5b322add9a84607b4f0
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size 158
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oid sha256:fe7c098cfc9adadb447df0230eba8a81f1825dd3c0cf4e654ebf98ca2314c8cc
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size 151
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:d7af833108b37da9ba445d2da6dbac058b5894f550177bf917fb9ab9fb6ecd1c
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size 172
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@ -3,8 +3,8 @@ extends Node3D
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const Room = preload("res://content/system/house/room/room.tscn")
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const RoomType = preload("res://content/system/house/room/room.gd")
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const material_selected = preload("res://content/system/house/room/walls_selected.tres")
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const material_unselected = preload("res://content/system/house/room/walls.tres")
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const material_selected = preload("./room_selected.tres")
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const material_unselected = preload("./room_unselected.tres")
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const window_scene = preload("./window.tscn")
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@ -66,7 +66,12 @@ func _ready():
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else:
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if edit_room:
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edit_room = false
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House.body.edit_room(null)
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if !House.body.is_valid_room(selected_room):
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House.body.delete_room(selected_room)
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selected_room = null
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else:
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House.body.edit_room(null)
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_generate_room_map()
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else:
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edit_room = true
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@ -141,13 +146,11 @@ func _generate_room_map():
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if aabb_end.z > current_max.y:
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current_max.y = aabb_end.z
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print(current_min, " ", current_max)
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if current_min == null:
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return
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var current_size = current_max - current_min
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var target_scale = target_size / current_size
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print(target_scale)
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var scale_value = min(target_scale.x, target_scale.y)
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rooms_map.position.x = -current_min.x * scale_value
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3
content/ui/menu/room/room_selected.tres
Normal file
3
content/ui/menu/room/room_selected.tres
Normal file
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:317bb38a3e58a63bfefaa8c202116a2f9938c5f226eb7404752ceb1e32bdd1ef
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size 134
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3
content/ui/menu/room/room_unselected.tres
Normal file
3
content/ui/menu/room/room_unselected.tres
Normal file
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c68faf32c34f6ca3e0ed9ef4ab76f7aafc34d5745163d932d0dbfbddd12ec0b6
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size 101
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