update and fix reference docs
This commit is contained in:
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@ -1,6 +1,8 @@
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extends Resource
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## Base class for all events
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class_name Event
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## Merges the current event with another event. This is used in the EventSystem internally.
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func merge(event: Event):
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assert(self.is_class(event.get_class()), "Can only merge events of the same type.")
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@ -1,6 +1,10 @@
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extends Event
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## EventAction is emitted when the user presses a button or trigger on the controller.
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class_name EventAction
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## The name of the action that was triggered.
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var name: String
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## True if the right controller triggered the action, false if the left controller triggered the action.
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var right_controller: bool
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var value # Boolean, Float or Vector2
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## Boolean, Float or Vector2
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var value
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@ -1,5 +1,8 @@
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extends Event
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## Abstract Event to represent events that move "bubble" up the Node tree.
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class_name EventBubble
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## If set to false, the event will stop bubbling up the Node tree.
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var bubbling := true
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## The Node that caused the event to start.
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var target: Node
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@ -1,5 +1,8 @@
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extends Event
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## Emitted when a Node with the `ui_focus` group is focused or unfocused.
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class_name EventFocus
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## The Node that is being focused or unfocused.
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var target: Node
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## The Node that was previously focused or unfocused.
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var previous_target: Node
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@ -1,9 +1,13 @@
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extends EventWithModifiers
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## Events emitted by the Virtual Keyboard
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class_name EventKey
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## The key that was pressed or released
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var key: Key
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## true if the event is repeated due to a key being held down for a while
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var echo: bool
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## Modifies a string based on the key pressed
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static func key_to_string(key: Key, caps: bool=false, apply_to: String="") -> String:
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match key:
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KEY_INSERT: apply_to += DisplayServer.clipboard_get()
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@ -1,12 +1,20 @@
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extends Event
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## Emits a message to the user
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class_name EventNotify
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enum Type {
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## The message is informational
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INFO,
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## The message is a success message
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SUCCESS,
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## The message is a warning
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WARNING,
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## The message is an error
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DANGER
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}
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## The message to emit
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var message: String
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## The type of message to emit
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var type: Type
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@ -1,7 +1,10 @@
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extends EventBubble
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## Triggered when the raycast of the controller or hand hits or clicks on an object.
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class_name EventPointer
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const Initiator = preload ("res://lib/utils/pointer/initiator.gd")
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## Either the controller or the hand that triggered the event.
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var initiator: Initiator
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## The raycast that collided with the target.
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var ray: RayCast3D
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@ -1,10 +1,13 @@
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extends EventBubble
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## Emitted when a finger enters or leaves a FingerArea.
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class_name EventTouch
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const Finger = preload ("res://lib/utils/touch/finger.gd")
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## The list of fingers that are currently in the area.
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var fingers: Array[Finger] = []
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## Checks if a specific finger is currently in the area.
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func has_finger(finger: Finger.Type):
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for f in fingers:
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if f.type == finger:
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@ -1,4 +1,5 @@
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extends Event
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## Base for Events using a Keyboard
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class_name EventWithModifiers
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var alt_pressed := false
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@ -1,13 +1,14 @@
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extends AudioStreamPlayer
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var click_sound = preload("res://assets/sound/click.wav")
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var spawn_sound = preload("res://assets/sound/spawn.wav")
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var open_menu = preload("res://assets/sound/open_menu.wav")
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var close_menu = preload("res://assets/sound/close_menu.wav")
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const click_sound = preload ("res://assets/sound/click.wav")
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const spawn_sound = preload ("res://assets/sound/spawn.wav")
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const open_menu = preload ("res://assets/sound/open_menu.wav")
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const close_menu = preload ("res://assets/sound/close_menu.wav")
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func _ready():
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volume_db = -18
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## Plays a given sound effect
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func play_effect(sound):
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if sound == "click":
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stream = click_sound
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@ -1,36 +1,62 @@
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extends Node
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## Prefix for the function names to be called
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const FN_PREFIX = "_on_"
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## Prefix for the signal names to be emitted
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const SIGNAL_PREFIX = "on_"
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## Tick rate for the slow tick event
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const SLOW_TICK = 0.1
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# Interaction Events
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## Emitted when a node is clicked
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signal on_click(event: EventPointer)
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## Emitted when a node is pressed down
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signal on_press_down(event: EventPointer)
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## Emitted when a node is moved while pressed
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signal on_press_move(event: EventPointer)
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## Emitted when a node is released
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signal on_press_up(event: EventPointer)
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## Emitted when a node is grabbed
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signal on_grab_down(event: EventPointer)
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## Emitted when a node is moved while grabbed
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signal on_grab_move(event: EventPointer)
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## Emitted when a node is released from being grabbed
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signal on_grab_up(event: EventPointer)
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## Emitted when a node is hovered
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signal on_ray_enter(event: EventPointer)
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## Emitted when a node is no longer hovered
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signal on_ray_leave(event: EventPointer)
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## Emitted when a key on the virtual keyboard is pressed
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signal on_key_down(event: EventKey)
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## Emitted when a key on the virtual keyboard is released
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signal on_key_up(event: EventKey)
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## Emitted when a button on the controller is pressed
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signal on_action_down(event: EventAction)
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## Emitted when a button on the controller is released
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signal on_action_up(event: EventAction)
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## Emitted when a value changes on the controller (e.g. joystick)
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signal on_action_value(event: EventAction)
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## Emitted when the node gains focus
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signal on_focus_in(event: EventFocus)
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## Emitted when the node loses focus
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signal on_focus_out(event: EventFocus)
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## Emitted when a finger enters a TouchArea
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signal on_touch_enter(event: EventTouch)
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## Emitted when a finger moves inside a TouchArea
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signal on_touch_move(event: EventTouch)
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## Emitted when a finger leaves a TouchArea
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signal on_touch_leave(event: EventTouch)
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## Emitted when a message is sent to the user
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signal on_notify(event: EventNotify)
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## Emitted when the slow tick event occurs
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signal on_slow_tick(delta: float)
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var _slow_tick: float = 0.0
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var _active_node: Node = null
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## Emits an event to the node tree
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func emit(type: String, event: Event):
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if event is EventBubble:
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_bubble_call(type, event.target, event)
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else:
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_root_call(type, event)
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## Shortcut for sending a notification
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func notify(message: String, type:=EventNotify.Type.INFO):
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var event = EventNotify.new()
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event.message = message
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event.type = type
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emit("notify", event)
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## Returns true when the node is focused
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func is_focused(node: Node):
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return _active_node == node
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return true
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func _root_call(type: String, event: Event):
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get(SIGNAL_PREFIX + type).emit(event)
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extends Node
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## Manages the connection to the home automation system and provides a unified interface to the different home automation systems.
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const Hass = preload ("res://lib/home_apis/hass/hass.gd")
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const HassWebSocket = preload ("res://lib/home_apis/hass_ws/hass.gd")
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"watch_state"
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]
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## Emitted when the connection to the home automation system is established
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signal on_connect()
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## Emitted when the connection to the home automation system is lost
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signal on_disconnect()
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## The current home automation system adapter
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var api: Node
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func _ready():
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if success:
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start_adapter(Store.settings.type.to_lower(), Store.settings.url, Store.settings.token)
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## Starts the adapter for the given type and url
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func start_adapter(type: String, url: String, token: String):
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print("Starting adapter: %s" % type)
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if api != null:
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func _on_disconnect():
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on_disconnect.emit()
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## Returns true if the adapter is connected to the home automation system
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func has_connected():
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if api == null:
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return false
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@ -1,3 +1,4 @@
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extends Node
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## Shortcut to get the House node from the Main scene
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@onready var body = get_node_or_null("/root/Main/House")
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extends Node
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## Collection of all the stores to save the state persistently
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const SettingsStore = preload ("res://lib/stores/settings.gd")
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const HouseStore = preload ("res://lib/stores/house.gd")
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extends StoreClass
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## Stores information about the house, its rooms and entities
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const StoreClass = preload ("./store.gd")
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# Type Room
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# name: String
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# corners: Vec2[]
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# height: float
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## Type Room
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## name: String
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## corners: Vec2[]
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## height: float
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var rooms = []
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# Type Entity
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# id: String
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# position: Vec3
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# rotation: Vec3
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# room: String
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## Type Entity
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## id: String
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## position: Vec3
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## rotation: Vec3
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## room: String
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var entities = []
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var align_position1: Vector3
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var align_position2: Vector3
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func _init():
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_save_path = "user://house.json"
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extends StoreClass
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## Stores general settings for the app
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const StoreClass = preload ("./store.gd")
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## The adapter to use for connecting with a backend
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var type: String = "HASS_WS"
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var url: String = ""
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var token: String = ""
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## If the voice assistant should be enabled
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var voice_assistant: bool = false
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func _init():
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extends RefCounted
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## Abstract class for saving and loading data to and from a file.
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const VariantSerializer = preload ("res://lib/utils/variant_serializer.gd")
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## Signal emitted when the data is loaded.
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signal on_loaded
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## Signal emitted when the data is saved.
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signal on_saved
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var _loaded = false
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var _save_path = null
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## Returns true if the data has been loaded.
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func is_loaded():
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return _loaded
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## Resets the data to its default state.
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func clear():
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pass
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extends RefCounted
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class_name EntityFactory
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## This class is used to create entities based on their type
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const Switch = preload ("res://content/entities/switch/switch.tscn")
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const Light = preload ("res://content/entities/light/light.tscn")
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@ -1,3 +1,4 @@
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## Returns the size of a Label3D in standard units
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static func get_font_size(label: Label3D, chars=null):
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var font = label.font
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extends RefCounted
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## Defines what triggered a EventPointer
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enum Type {
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CONTROLLER_LEFT,
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extends Node
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## Logic for the raycast to interact with objects
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const Initiator = preload ("./initiator.gd")
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@ -1,4 +1,5 @@
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extends RefCounted
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## A simple proxy class to allow for easy binding of a property to a function call.
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class_name Proxy
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signal on_set(new_value: Variant)
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@ -10,12 +11,9 @@ func _init(gettable: Callable, settable: Callable):
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self.gettable = gettable
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self.settable = settable
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var value: Variant:
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get:
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return gettable.call()
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set(new_value):
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settable.call(new_value)
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on_set.emit(new_value)
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@ -1,4 +1,5 @@
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extends RefCounted
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## A group of proxies that will be updated when one of them is updated
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class_name ProxyGroup
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var proxies = []
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@ -1,3 +1,4 @@
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## Reduces the frequency of a signal by sampling and holding the data
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static func sample_and_hold(data: PackedVector2Array, sample_rate: float) -> PackedFloat32Array:
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var new_data: PackedFloat32Array = PackedFloat32Array()
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new_data.resize(int(data.size() / sample_rate))
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extends Node
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## Base Class for all states
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class_name State
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var state_machine: StateMachine
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@ -1,5 +1,6 @@
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class_name StateMachine
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extends Node
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## Abstract class for a state machine
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class_name StateMachine
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signal changed(state_name: String, old_state: String)
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@ -18,6 +19,7 @@ func _ready() -> void:
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current_state._on_enter()
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## Change the current state to the new state
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func change_to(new_state: String) -> void:
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if states.has(new_state) == false:
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return
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@ -31,6 +33,7 @@ func change_to(new_state: String) -> void:
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current_state._on_enter()
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changed.emit(new_state, old_state)
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## Get the state with the given name
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func get_state(state_name: String) -> Node:
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if states.has(state_name) == false:
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return null
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@ -1,4 +1,5 @@
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extends Node3D
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## Calculates collision for fingers and FingerAreas
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const Finger = preload ("res://lib/utils/touch/finger.gd")
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@ -1,4 +1,5 @@
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extends RefCounted
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## Description of a finger area.
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enum Type {
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THUMB_RIGHT,
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@ -1,4 +1,5 @@
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extends Node
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## Handles touch events and emits them to the EventSystem
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const Finger = preload ("res://lib/utils/touch/finger.gd")
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|
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@ -1,5 +1,6 @@
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extends Object
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## Convert a dictionary to be able to be serialized to JSON.
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static func stringify_value(value):
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match typeof(value):
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TYPE_DICTIONARY:
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|
@ -50,6 +51,7 @@ static func stringify_value(value):
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_:
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assert(false, "Unsupported type: %s" % typeof(value))
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## Restore a dictionary from a JSON-serialized dictionary.
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static func parse_value(value):
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if typeof(value) == TYPE_ARRAY:
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return value.map(func(item):
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|
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@ -8,9 +8,9 @@ A simple class to manage callbacks for different keys
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## Properties
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| Name | Type | Default |
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| ------------------------------------- | ------------------------------------------------------------------------------- | ------- |
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| [callbacks](#callbacks) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
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| [single_callbacks](#single-callbacks) | [Array](https://docs.godotengine.org/de/4.x/classes/class_array.html) | |
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| ------------------------------------------ | ------------------------------------------------------------------------------- | ------- |
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| [callbacks](#prop-callbacks) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
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| [single_callbacks](#prop-single-callbacks) | [Array](https://docs.godotengine.org/de/4.x/classes/class_array.html) | |
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## Methods
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||||
|
@ -26,13 +26,15 @@ A simple class to manage callbacks for different keys
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|||
|
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|
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|
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## Property Descriptions
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### callbacks: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#callbacks}
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### callbacks: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#prop-callbacks}
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No description provided yet.
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Map of callbacks
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### single_callbacks: [Array](https://docs.godotengine.org/de/4.x/classes/class_array.html) {#single-callbacks}
|
||||
### single_callbacks: [Array](https://docs.godotengine.org/de/4.x/classes/class_array.html) {#prop-single-callbacks}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
# EntityFactory
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
This class is used to create entities based on their type
|
||||
|
||||
|
||||
|
||||
|
@ -13,54 +15,42 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### Switch = `<Object>` {#const-Switch}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### Light = `<Object>` {#const-Light}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### Sensor = `<Object>` {#const-Sensor}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### MediaPlayer = `<Object>` {#const-MediaPlayer}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### Camera = `<Object>` {#const-Camera}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### ButtonEntity = `<Object>` {#const-ButtonEntity}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### NumberEntity = `<Object>` {#const-NumberEntity}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### create_entity (id: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#create-entity}
|
||||
### static create_entity (id: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#create-entity}
|
||||
|
||||
No description provided yet.
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
# Event
|
||||
**Inherits:** [Resource](https://docs.godotengine.org/de/4.x/classes/class_resource.html)
|
||||
|
||||
## Description
|
||||
|
||||
Base class for all events
|
||||
|
||||
|
||||
|
||||
|
@ -17,8 +19,10 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### merge (event: [Event](/reference/Event.html) ) -> void {#merge}
|
||||
|
||||
No description provided yet.
|
||||
Merges the current event with another event. This is used in the EventSystem internally.
|
||||
|
|
|
@ -1,15 +1,19 @@
|
|||
# EventAction
|
||||
**Inherits:** [Event](/reference/Event.html)
|
||||
|
||||
## Description
|
||||
|
||||
EventAction is emitted when the user presses a button or trigger on the controller.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [name](#name) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [right_controller](#right-controller) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | |
|
||||
| [value](#value) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| ------------------------------------------ | ------------------------------------------------------------------------- | ------- |
|
||||
| [name](#prop-name) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [right_controller](#prop-right-controller) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | |
|
||||
| [value](#prop-value) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -19,14 +23,14 @@
|
|||
|
||||
## Property Descriptions
|
||||
|
||||
### name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#name}
|
||||
### name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-name}
|
||||
|
||||
No description provided yet.
|
||||
The name of the action that was triggered.
|
||||
|
||||
### right_controller: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#right-controller}
|
||||
### right_controller: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-right-controller}
|
||||
|
||||
No description provided yet.
|
||||
True if the right controller triggered the action, false if the left controller triggered the action.
|
||||
|
||||
### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#value}
|
||||
### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-value}
|
||||
|
||||
No description provided yet.
|
||||
Boolean, Float or Vector2
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
# EventBubble
|
||||
**Inherits:** [Event](/reference/Event.html)
|
||||
|
||||
## Description
|
||||
|
||||
Abstract Event to represent events that move "bubble" up the Node tree.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [bubbling](#bubbling) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `true` |
|
||||
| [target](#target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| -------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [bubbling](#prop-bubbling) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `true` |
|
||||
| [target](#prop-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -18,10 +22,10 @@
|
|||
|
||||
## Property Descriptions
|
||||
|
||||
### bubbling: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#bubbling}
|
||||
### bubbling: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-bubbling}
|
||||
|
||||
No description provided yet.
|
||||
If set to false, the event will stop bubbling up the Node tree.
|
||||
|
||||
### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#target}
|
||||
### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-target}
|
||||
|
||||
No description provided yet.
|
||||
The Node that caused the event to start.
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
# EventFocus
|
||||
**Inherits:** [Event](/reference/Event.html)
|
||||
|
||||
## Description
|
||||
|
||||
Emitted when a Node with the `ui_focus` group is focused or unfocused.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [previous_target](#previous-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| [target](#target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| ---------------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [previous_target](#prop-previous-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| [target](#prop-target) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -18,10 +22,10 @@
|
|||
|
||||
## Property Descriptions
|
||||
|
||||
### previous_target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#previous-target}
|
||||
### previous_target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-previous-target}
|
||||
|
||||
No description provided yet.
|
||||
The Node that was previously focused or unfocused.
|
||||
|
||||
### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#target}
|
||||
### target: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-target}
|
||||
|
||||
No description provided yet.
|
||||
The Node that is being focused or unfocused.
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
# EventKey
|
||||
**Inherits:** [EventWithModifiers](/reference/EventWithModifiers.html)
|
||||
|
||||
## Description
|
||||
|
||||
Events emitted by the Virtual Keyboard
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [echo](#echo) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | |
|
||||
| [key](#key) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
| ------------------ | ------------------------------------------------------------------- | ------- |
|
||||
| [echo](#prop-echo) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | |
|
||||
| [key](#prop-key) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -20,18 +22,20 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### echo: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#echo}
|
||||
### echo: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-echo}
|
||||
|
||||
No description provided yet.
|
||||
true if the event is repeated due to a key being held down for a while
|
||||
|
||||
### key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#key}
|
||||
### key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-key}
|
||||
|
||||
No description provided yet.
|
||||
The key that was pressed or released
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### key_to_string (key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) , caps: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) , apply_to: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#key-to-string}
|
||||
### static key_to_string (key: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) , caps: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) , apply_to: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#key-to-string}
|
||||
|
||||
No description provided yet.
|
||||
Modifies a string based on the key pressed
|
||||
|
|
|
@ -1,51 +1,49 @@
|
|||
# EventNotify
|
||||
**Inherits:** [Event](/reference/Event.html)
|
||||
|
||||
## Description
|
||||
|
||||
Emits a message to the user
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------- | ----------------------------------------------------------------------- | ------- |
|
||||
| [message](#message) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [type](#type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
| ------------------------ | ----------------------------------------------------------------------- | ------- |
|
||||
| [message](#prop-message) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [type](#prop-type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Constants
|
||||
## Enums
|
||||
|
||||
### enum Type
|
||||
|
||||
### INFO = `0` {#const-INFO}
|
||||
#### Type.INFO = `0` {#const-INFO}
|
||||
|
||||
No description provided yet.
|
||||
The message is informational
|
||||
|
||||
#### Type.SUCCESS = `1` {#const-SUCCESS}
|
||||
|
||||
The message is a success message
|
||||
|
||||
### SUCCESS = `1` {#const-SUCCESS}
|
||||
#### Type.WARNING = `2` {#const-WARNING}
|
||||
|
||||
No description provided yet.
|
||||
The message is a warning
|
||||
|
||||
#### Type.DANGER = `3` {#const-DANGER}
|
||||
|
||||
The message is an error
|
||||
|
||||
### WARNING = `2` {#const-WARNING}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### DANGER = `3` {#const-DANGER}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### message: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#message}
|
||||
### message: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-message}
|
||||
|
||||
No description provided yet.
|
||||
The message to emit
|
||||
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#type}
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-type}
|
||||
|
||||
No description provided yet.
|
||||
The type of message to emit
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
# EventPointer
|
||||
**Inherits:** [EventBubble](/reference/EventBubble.html)
|
||||
|
||||
## Description
|
||||
|
||||
Triggered when the raycast of the controller or hand hits or clicks on an object.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------- | ----------------------------------------------------------------------------- | ------- |
|
||||
| [initiator](#initiator) | [Initiator](/reference/lib--utils--pointer--initiator.html) | |
|
||||
| [ray](#ray) | [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) | |
|
||||
| ---------------------------- | ----------------------------------------------------------------------------- | ------- |
|
||||
| [initiator](#prop-initiator) | [Initiator](/reference/lib--utils--pointer--initiator.html) | |
|
||||
| [ray](#prop-ray) | [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -16,18 +20,16 @@
|
|||
|
||||
## Constants
|
||||
|
||||
|
||||
### Initiator = `<Object>` {#const-Initiator}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### initiator: [Initiator](/reference/lib--utils--pointer--initiator.html) {#initiator}
|
||||
### initiator: [Initiator](/reference/lib--utils--pointer--initiator.html) {#prop-initiator}
|
||||
|
||||
No description provided yet.
|
||||
Either the controller or the hand that triggered the event.
|
||||
|
||||
### ray: [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) {#ray}
|
||||
### ray: [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) {#prop-ray}
|
||||
|
||||
No description provided yet.
|
||||
The raycast that collided with the target.
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
# EventTouch
|
||||
**Inherits:** [EventBubble](/reference/EventBubble.html)
|
||||
|
||||
## Description
|
||||
|
||||
Emitted when a finger enters or leaves a FingerArea.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------- | ----------------------------------------------------- | ------- |
|
||||
| [fingers](#fingers) | [Finger](/reference/lib--utils--touch--finger.html)[] | |
|
||||
| ------------------------ | ----------------------------------------------------- | ------- |
|
||||
| [fingers](#prop-fingers) | [Finger](/reference/lib--utils--touch--finger.html)[] | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -17,22 +19,22 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### Finger = `<Object>` {#const-Finger}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### fingers: [Finger](/reference/lib--utils--touch--finger.html)[] {#fingers}
|
||||
### fingers: [Finger](/reference/lib--utils--touch--finger.html)[] {#prop-fingers}
|
||||
|
||||
No description provided yet.
|
||||
The list of fingers that are currently in the area.
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### has_finger (finger: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#has-finger}
|
||||
|
||||
No description provided yet.
|
||||
Checks if a specific finger is currently in the area.
|
||||
|
|
|
@ -1,16 +1,20 @@
|
|||
# EventWithModifiers
|
||||
**Inherits:** [Event](/reference/Event.html)
|
||||
|
||||
## Description
|
||||
|
||||
Base for Events using a Keyboard
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [alt_pressed](#alt-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [control_pressed](#control-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [meta_pressed](#meta-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [shift_pressed](#shift-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| ---------------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [alt_pressed](#prop-alt-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [control_pressed](#prop-control-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [meta_pressed](#prop-meta-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [shift_pressed](#prop-shift-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -20,18 +24,18 @@
|
|||
|
||||
## Property Descriptions
|
||||
|
||||
### alt_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#alt-pressed}
|
||||
### alt_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-alt-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### control_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#control-pressed}
|
||||
### control_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-control-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### meta_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#meta-pressed}
|
||||
### meta_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-meta-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### shift_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#shift-pressed}
|
||||
### shift_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-shift-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
|
|
@ -1,15 +1,17 @@
|
|||
# Proxy
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
A simple proxy class to allow for easy binding of a property to a function call.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------- | --------------------------------------------------------------------------- | ------- |
|
||||
| [gettable](#gettable) | [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) | |
|
||||
| [settable](#settable) | [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) | |
|
||||
| [value](#value) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| -------------------------- | --------------------------------------------------------------------------- | ------- |
|
||||
| [gettable](#prop-gettable) | [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) | |
|
||||
| [settable](#prop-settable) | [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) | |
|
||||
| [value](#prop-value) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -25,17 +27,19 @@ No description provided yet.
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### gettable: [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) {#gettable}
|
||||
### gettable: [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) {#prop-gettable}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### settable: [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) {#settable}
|
||||
### settable: [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) {#prop-settable}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#value}
|
||||
### value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-value}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
# ProxyGroup
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
A group of proxies that will be updated when one of them is updated
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [proxies](#proxies) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| ------------------------ | ------------------------------------------------------------------------- | ------- |
|
||||
| [proxies](#prop-proxies) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -19,9 +21,11 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### proxies: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#proxies}
|
||||
### proxies: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-proxies}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
# State
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Base Class for all states
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------- | -------------------------------------------- | ------- |
|
||||
| [state_machine](#state-machine) | [StateMachine](/reference/StateMachine.html) | |
|
||||
| ------------------------------------ | -------------------------------------------- | ------- |
|
||||
| [state_machine](#prop-state-machine) | [StateMachine](/reference/StateMachine.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -21,9 +23,11 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### state_machine: [StateMachine](/reference/StateMachine.html) {#state-machine}
|
||||
### state_machine: [StateMachine](/reference/StateMachine.html) {#prop-state-machine}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
# StateMachine
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Abstract class for a state machine
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------- | ------------------------------------------------------------------------------- | ------- |
|
||||
| [current_state](#current-state) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| [states](#states) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| ------------------------------------ | ------------------------------------------------------------------------------- | ------- |
|
||||
| [current_state](#prop-current-state) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| [states](#prop-states) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -26,13 +28,15 @@ No description provided yet.
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### current_state: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#current-state}
|
||||
### current_state: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-current-state}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### states: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#states}
|
||||
### states: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#prop-states}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
@ -44,8 +48,8 @@ No description provided yet.
|
|||
|
||||
### change_to (new_state: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> void {#change-to}
|
||||
|
||||
No description provided yet.
|
||||
Change the current state to the new state
|
||||
|
||||
### get_state (state_name: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#get-state}
|
||||
|
||||
No description provided yet.
|
||||
Get the state with the given name
|
||||
|
|
|
@ -9,7 +9,7 @@ import endent from "endent";
|
|||
const REFERENCE_PATH = './reference/raw'
|
||||
let custom_types: string[] = []
|
||||
|
||||
// export_from_godot()
|
||||
export_from_godot()
|
||||
translate()
|
||||
|
||||
async function export_from_godot() {
|
||||
|
@ -102,20 +102,51 @@ function translate_reference(contents: string): string {
|
|||
}
|
||||
|
||||
|
||||
let enum_descriptions = ''
|
||||
let enum_list = to_array(json.class.constants?.constant).filter(constant => ('_enum' in constant) === true)
|
||||
|
||||
if (enum_list.length > 0) {
|
||||
const enums = enum_list.reduce((acc, constant) => {
|
||||
endent
|
||||
if ('_enum' in constant) {
|
||||
if (acc[constant._enum] === undefined) {
|
||||
acc[constant._enum] = []
|
||||
}
|
||||
|
||||
acc[constant._enum].push(constant)
|
||||
}
|
||||
return acc
|
||||
}, {})
|
||||
|
||||
enum_descriptions = '## Enums\n\n' + Object.keys(enums).map(enum_name => {
|
||||
return endent`
|
||||
### enum ${enum_name}
|
||||
|
||||
${enums[enum_name].map(constant => {
|
||||
const name = constant._name
|
||||
|
||||
return endent`
|
||||
#### ${enum_name}.${name} = \`${constant._value}\` ${'{#const-' + name_to_anchor(name) + '}'}
|
||||
|
||||
${constant['#text'] || 'No description provided yet.'}
|
||||
`
|
||||
}).join('\n\n')}
|
||||
`
|
||||
}).join('\n\n')
|
||||
}
|
||||
|
||||
let constant_descriptions = ''
|
||||
let constants_list = to_array(json.class.constants?.constant)
|
||||
let constants_list = to_array(json.class.constants?.constant).filter(constant => ('_enum' in constant) === false)
|
||||
|
||||
if (constants_list.length > 0) {
|
||||
constant_descriptions = '## Constants\n\n' +
|
||||
constants_list.map(constant => {
|
||||
const name = constant._name
|
||||
|
||||
console.log('constant', constant._value)
|
||||
|
||||
return `
|
||||
return endent`
|
||||
### ${name} = \`${constant._value}\` ${'{#const-' + name_to_anchor(name) + '}'}
|
||||
|
||||
${constant.description || 'No description provided yet.'}
|
||||
${constant['#text'] || 'No description provided yet.'}
|
||||
`
|
||||
}).join('\n\n')
|
||||
}
|
||||
|
@ -134,7 +165,7 @@ ${constant.description || 'No description provided yet.'}
|
|||
const name = member._name
|
||||
|
||||
return [
|
||||
`[${name}](#${name_to_anchor(name)})`,
|
||||
`[${name}](#prop-${name_to_anchor(name)})`,
|
||||
link_godot_type(member._type),
|
||||
handle_default(member._default)
|
||||
]
|
||||
|
@ -148,9 +179,9 @@ ${constant.description || 'No description provided yet.'}
|
|||
const name = member._name
|
||||
|
||||
return endent`
|
||||
### ${name}: ${link_godot_type(member._type)} ${'{#' + name_to_anchor(name) + '}'}
|
||||
### ${name}: ${link_godot_type(member._type)} ${'{#prop-' + name_to_anchor(name) + '}'}
|
||||
|
||||
${member.description || 'No description provided yet.'}
|
||||
${member['#text'] || 'No description provided yet.'}
|
||||
`
|
||||
}).join('\n\n')
|
||||
}
|
||||
|
@ -191,8 +222,10 @@ ${constant.description || 'No description provided yet.'}
|
|||
return `${param._name}: ${link_godot_type(param._type)} `
|
||||
}).join(', ')
|
||||
|
||||
let qualifiers = to_array(method?._qualifiers).join(', ')
|
||||
|
||||
return endent`
|
||||
### ${name} (${params} ) -> ${link_godot_type(method.return._type)} ${'{#' + name_to_anchor(name) + '}'}
|
||||
### ${qualifiers} ${name} (${params} ) -> ${link_godot_type(method.return._type)} ${'{#' + name_to_anchor(name) + '}'}
|
||||
|
||||
${method.description || 'No description provided yet.'}
|
||||
`
|
||||
|
@ -211,6 +244,8 @@ ${constant.description || 'No description provided yet.'}
|
|||
|
||||
${signal_descriptions}
|
||||
|
||||
${enum_descriptions}
|
||||
|
||||
${constant_descriptions}
|
||||
|
||||
${member_descriptions}
|
||||
|
|
|
@ -3,14 +3,7 @@
|
|||
|
||||
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------------- | ------------------------------------------------------------------------- | ---------- |
|
||||
| [click_sound](#click-sound) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `<Object>` |
|
||||
| [close_menu](#close-menu) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `<Object>` |
|
||||
| [open_menu](#open-menu) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `<Object>` |
|
||||
| [spawn_sound](#spawn-sound) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `<Object>` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -23,24 +16,26 @@
|
|||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
## Constants
|
||||
|
||||
### click_sound: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#click-sound}
|
||||
### click_sound = `<Object>` {#const-click-sound}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### close_menu: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#close-menu}
|
||||
### spawn_sound = `<Object>` {#const-spawn-sound}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### open_menu: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#open-menu}
|
||||
### open_menu = `<Object>` {#const-open-menu}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### spawn_sound: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#spawn-sound}
|
||||
### close_menu = `<Object>` {#const-close-menu}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### _ready ( ) -> void {#-ready}
|
||||
|
@ -49,4 +44,4 @@ No description provided yet.
|
|||
|
||||
### play_effect (sound: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#play-effect}
|
||||
|
||||
No description provided yet.
|
||||
Plays a given sound effect
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------- | --------------------------------------------------------------------- | ------- |
|
||||
| [_active_node](#-active-node) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | `null` |
|
||||
| [_slow_tick](#-slow-tick) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `0.0` |
|
||||
| ---------------------------------- | --------------------------------------------------------------------- | ------- |
|
||||
| [_active_node](#prop--active-node) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | `null` |
|
||||
| [_slow_tick](#prop--slow-tick) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `0.0` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -26,115 +26,111 @@
|
|||
|
||||
### on_action_down (event: [EventAction](/reference/EventAction.html) ) {#on-action-down}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a button on the controller is pressed
|
||||
|
||||
### on_action_up (event: [EventAction](/reference/EventAction.html) ) {#on-action-up}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a button on the controller is released
|
||||
|
||||
### on_action_value (event: [EventAction](/reference/EventAction.html) ) {#on-action-value}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a value changes on the controller (e.g. joystick)
|
||||
|
||||
### on_click (event: [EventPointer](/reference/EventPointer.html) ) {#on-click}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is clicked
|
||||
|
||||
### on_focus_in (event: [EventFocus](/reference/EventFocus.html) ) {#on-focus-in}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when the node gains focus
|
||||
|
||||
### on_focus_out (event: [EventFocus](/reference/EventFocus.html) ) {#on-focus-out}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when the node loses focus
|
||||
|
||||
### on_grab_down (event: [EventPointer](/reference/EventPointer.html) ) {#on-grab-down}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is grabbed
|
||||
|
||||
### on_grab_move (event: [EventPointer](/reference/EventPointer.html) ) {#on-grab-move}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is moved while grabbed
|
||||
|
||||
### on_grab_up (event: [EventPointer](/reference/EventPointer.html) ) {#on-grab-up}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is released from being grabbed
|
||||
|
||||
### on_key_down (event: [EventKey](/reference/EventKey.html) ) {#on-key-down}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a key on the virtual keyboard is pressed
|
||||
|
||||
### on_key_up (event: [EventKey](/reference/EventKey.html) ) {#on-key-up}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a key on the virtual keyboard is released
|
||||
|
||||
### on_notify (event: [EventNotify](/reference/EventNotify.html) ) {#on-notify}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a message is sent to the user
|
||||
|
||||
### on_press_down (event: [EventPointer](/reference/EventPointer.html) ) {#on-press-down}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is pressed down
|
||||
|
||||
### on_press_move (event: [EventPointer](/reference/EventPointer.html) ) {#on-press-move}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is moved while pressed
|
||||
|
||||
### on_press_up (event: [EventPointer](/reference/EventPointer.html) ) {#on-press-up}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is released
|
||||
|
||||
### on_ray_enter (event: [EventPointer](/reference/EventPointer.html) ) {#on-ray-enter}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is hovered
|
||||
|
||||
### on_ray_leave (event: [EventPointer](/reference/EventPointer.html) ) {#on-ray-leave}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a node is no longer hovered
|
||||
|
||||
### on_slow_tick (delta: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) ) {#on-slow-tick}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when the slow tick event occurs
|
||||
|
||||
### on_touch_enter (event: [EventTouch](/reference/EventTouch.html) ) {#on-touch-enter}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a finger enters a TouchArea
|
||||
|
||||
### on_touch_leave (event: [EventTouch](/reference/EventTouch.html) ) {#on-touch-leave}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a finger leaves a TouchArea
|
||||
|
||||
### on_touch_move (event: [EventTouch](/reference/EventTouch.html) ) {#on-touch-move}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when a finger moves inside a TouchArea
|
||||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
### FN_PREFIX = `"_on_"` {#const-FN-PREFIX}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
Prefix for the function names to be called
|
||||
|
||||
### SIGNAL_PREFIX = `"on_"` {#const-SIGNAL-PREFIX}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
Prefix for the signal names to be emitted
|
||||
|
||||
### SLOW_TICK = `0.1` {#const-SLOW-TICK}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
Tick rate for the slow tick event
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### _active_node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#-active-node}
|
||||
### _active_node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop--active-node}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### _slow_tick: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#-slow-tick}
|
||||
### _slow_tick: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#prop--slow-tick}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
@ -158,12 +154,12 @@ No description provided yet.
|
|||
|
||||
### emit (type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , event: [Event](/reference/Event.html) ) -> void {#emit}
|
||||
|
||||
No description provided yet.
|
||||
Emits an event to the node tree
|
||||
|
||||
### is_focused (node: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#is-focused}
|
||||
|
||||
No description provided yet.
|
||||
Returns true when the node is focused
|
||||
|
||||
### notify (message: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) ) -> void {#notify}
|
||||
|
||||
No description provided yet.
|
||||
Shortcut for sending a notification
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
# HomeApi
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Manages the connection to the home automation system and provides a unified interface to the different home automation systems.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------- | ------------------------------------------------------------------- | ------- |
|
||||
| [api](#api) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
| ---------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [api](#prop-api) | [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -29,43 +31,43 @@
|
|||
|
||||
### on_connect ( ) {#on-connect}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when the connection to the home automation system is established
|
||||
|
||||
### on_disconnect ( ) {#on-disconnect}
|
||||
|
||||
No description provided yet.
|
||||
Emitted when the connection to the home automation system is lost
|
||||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
### Hass = `<Object>` {#const-Hass}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### HassWebSocket = `<Object>` {#const-HassWebSocket}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### apis = `{"hass": <Object>, "hass_ws": <Object>}` {#const-apis}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### methods = `["get_devices", "get_device", "get_state", "set_state", "watch_state"]` {#const-methods}
|
||||
### methods = `[
|
||||
"get_devices",
|
||||
"get_device",
|
||||
"get_state",
|
||||
"set_state",
|
||||
"watch_state"
|
||||
]` {#const-methods}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### api: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#api}
|
||||
### api: [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html) {#prop-api}
|
||||
|
||||
No description provided yet.
|
||||
The current home automation system adapter
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
|
@ -99,7 +101,7 @@ Returns the current state of an entity
|
|||
|
||||
### has_connected ( ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#has-connected}
|
||||
|
||||
No description provided yet.
|
||||
Returns true if the adapter is connected to the home automation system
|
||||
|
||||
### set_state (entity: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , state: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) , attributes: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#set-state}
|
||||
|
||||
|
@ -107,7 +109,7 @@ Updates the state of the entity and returns the resulting state
|
|||
|
||||
### start_adapter (type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) ) -> void {#start-adapter}
|
||||
|
||||
No description provided yet.
|
||||
Starts the adapter for the given type and url
|
||||
|
||||
### watch_state (entity: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) , callback: [Callable](https://docs.godotengine.org/de/4.x/classes/class_callable.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#watch-state}
|
||||
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
# HouseBody
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Shortcut to get the House node from the Main scene
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [body](#body) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| ------------------ | ------------------------------------------------------------------------- | ------- |
|
||||
| [body](#prop-body) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -17,6 +21,6 @@
|
|||
|
||||
## Property Descriptions
|
||||
|
||||
### body: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#body}
|
||||
### body: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-body}
|
||||
|
||||
No description provided yet.
|
||||
|
|
|
@ -1,15 +1,19 @@
|
|||
# MainStore
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Collection of all the stores to save the state persistently
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [devices](#devices) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [house](#house) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [settings](#settings) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| -------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [devices](#prop-devices) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [house](#prop-house) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [settings](#prop-settings) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -17,34 +21,28 @@
|
|||
|
||||
## Constants
|
||||
|
||||
|
||||
### SettingsStore = `<Object>` {#const-SettingsStore}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### HouseStore = `<Object>` {#const-HouseStore}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### DevicesStore = `<Object>` {#const-DevicesStore}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### devices: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#devices}
|
||||
### devices: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-devices}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### house: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#house}
|
||||
### house: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-house}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### settings: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#settings}
|
||||
### settings: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-settings}
|
||||
|
||||
No description provided yet.
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------------- | --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| [devices_template](#devices-template) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [headers](#headers) | [PackedStringArray](https://docs.godotengine.org/de/4.x/classes/class_packedstringarray.html) | |
|
||||
| [token](#token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"` |
|
||||
| [url](#url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"http://192.168.33.33:8123"` |
|
||||
| ------------------------------------------ | --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| [devices_template](#prop-devices-template) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [headers](#prop-headers) | [PackedStringArray](https://docs.godotengine.org/de/4.x/classes/class_packedstringarray.html) | |
|
||||
| [token](#prop-token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiIzZjQ0ZGM2N2Y3YzY0MDc1OGZlMWI2ZjJlNmIxZjRkNSIsImlhdCI6MTY5ODAxMDcyOCwiZXhwIjoyMDEzMzcwNzI4fQ.K6ydLUC-4Q7BNIRCU1nWlI2s6sg9UCiOu-Lpedw2zJc"` |
|
||||
| [url](#prop-url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"http://192.168.33.33:8123"` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -25,21 +25,23 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### devices_template: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#devices-template}
|
||||
### devices_template: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-devices-template}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### headers: [PackedStringArray](https://docs.godotengine.org/de/4.x/classes/class_packedstringarray.html) {#headers}
|
||||
### headers: [PackedStringArray](https://docs.godotengine.org/de/4.x/classes/class_packedstringarray.html) {#prop-headers}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#token}
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-token}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#url}
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-url}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -6,14 +6,14 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [api](#api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [handler_id](#handler-id) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | `0` |
|
||||
| [pipe_running](#pipe-running) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [stt_message](#stt-message) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [tts_message](#tts-message) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [tts_sound](#tts-sound) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [wake_word](#wake-word) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| ---------------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [api](#prop-api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [handler_id](#prop-handler-id) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | `0` |
|
||||
| [pipe_running](#prop-pipe-running) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [stt_message](#prop-stt-message) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [tts_message](#prop-tts-message) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [tts_sound](#prop-tts-sound) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| [wake_word](#prop-wake-word) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -47,41 +47,41 @@ No description provided yet.
|
|||
|
||||
No description provided yet.
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### HASS_API = `<Object>` {#const-HASS-API}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#api}
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#prop-api}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### handler_id: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#handler-id}
|
||||
### handler_id: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-handler-id}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### pipe_running: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#pipe-running}
|
||||
### pipe_running: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-pipe-running}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### stt_message: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#stt-message}
|
||||
### stt_message: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-stt-message}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### tts_message: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#tts-message}
|
||||
### tts_message: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-tts-message}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### tts_sound: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#tts-sound}
|
||||
### tts_sound: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-tts-sound}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### wake_word: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#wake-word}
|
||||
### wake_word: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-wake-word}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------- | ----------------------------------------------------------------------- | ------- |
|
||||
| [api](#api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [authenticated](#authenticated) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [token](#token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [url](#url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| ------------------------------------ | ----------------------------------------------------------------------- | ------- |
|
||||
| [api](#prop-api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [authenticated](#prop-authenticated) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [token](#prop-token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [url](#prop-url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -26,29 +26,29 @@
|
|||
|
||||
No description provided yet.
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### HASS_API = `<Object>` {#const-HASS-API}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#api}
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#prop-api}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### authenticated: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#authenticated}
|
||||
### authenticated: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-authenticated}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#token}
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-token}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#url}
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-url}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [api](#api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [integration_exists](#integration-exists) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| ---------------------------------------------- | ------------------------------------------------------------------- | ------- |
|
||||
| [api](#prop-api) | [Hass](/reference/lib--home_apis--hass_ws--hass.html) | |
|
||||
| [integration_exists](#prop-integration-exists) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -19,21 +19,21 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### HASS_API = `<Object>` {#const-HASS-API}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#api}
|
||||
### api: [Hass](/reference/lib--home_apis--hass_ws--hass.html) {#prop-api}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### integration_exists: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#integration-exists}
|
||||
### integration_exists: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-integration-exists}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -6,21 +6,21 @@
|
|||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------------------- | ------------------------------------------------------------------------------------- | ------- |
|
||||
| [LOG_MESSAGES](#LOG-MESSAGES) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [assist_handler](#assist-handler) | [Assist](/reference/lib--home_apis--hass_ws--handlers--assist.html) | |
|
||||
| [auth_handler](#auth-handler) | [Auth](/reference/lib--home_apis--hass_ws--handlers--auth.html) | |
|
||||
| [connected](#connected) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [devices_template](#devices-template) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [entities](#entities) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| [entitiy_callbacks](#entitiy-callbacks) | [CallbackMap](/reference/CallbackMap.html) | |
|
||||
| [id](#id) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | `1` |
|
||||
| [integration_handler](#integration-handler) | [Integration](/reference/lib--home_apis--hass_ws--handlers--integration.html) | |
|
||||
| [packet_callbacks](#packet-callbacks) | [CallbackMap](/reference/CallbackMap.html) | |
|
||||
| [request_timeout](#request-timeout) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `10.0` |
|
||||
| [socket](#socket) | [WebSocketPeer](https://docs.godotengine.org/de/4.x/classes/class_websocketpeer.html) | |
|
||||
| [token](#token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [url](#url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| ------------------------------------------------ | ------------------------------------------------------------------------------------- | ------- |
|
||||
| [LOG_MESSAGES](#prop-LOG-MESSAGES) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [assist_handler](#prop-assist-handler) | [Assist](/reference/lib--home_apis--hass_ws--handlers--assist.html) | |
|
||||
| [auth_handler](#prop-auth-handler) | [Auth](/reference/lib--home_apis--hass_ws--handlers--auth.html) | |
|
||||
| [connected](#prop-connected) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [devices_template](#prop-devices-template) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | |
|
||||
| [entities](#prop-entities) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| [entitiy_callbacks](#prop-entitiy-callbacks) | [CallbackMap](/reference/CallbackMap.html) | |
|
||||
| [id](#prop-id) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | `1` |
|
||||
| [integration_handler](#prop-integration-handler) | [Integration](/reference/lib--home_apis--hass_ws--handlers--integration.html) | |
|
||||
| [packet_callbacks](#prop-packet-callbacks) | [CallbackMap](/reference/CallbackMap.html) | |
|
||||
| [request_timeout](#prop-request-timeout) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `10.0` |
|
||||
| [socket](#prop-socket) | [WebSocketPeer](https://docs.godotengine.org/de/4.x/classes/class_websocketpeer.html) | |
|
||||
| [token](#prop-token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [url](#prop-url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -58,81 +58,77 @@ No description provided yet.
|
|||
|
||||
No description provided yet.
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### AuthHandler = `<Object>` {#const-AuthHandler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### IntegrationHandler = `<Object>` {#const-IntegrationHandler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### AssistHandler = `<Object>` {#const-AssistHandler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### LOG_MESSAGES: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#LOG-MESSAGES}
|
||||
### LOG_MESSAGES: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-LOG-MESSAGES}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### assist_handler: [Assist](/reference/lib--home_apis--hass_ws--handlers--assist.html) {#assist-handler}
|
||||
### assist_handler: [Assist](/reference/lib--home_apis--hass_ws--handlers--assist.html) {#prop-assist-handler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### auth_handler: [Auth](/reference/lib--home_apis--hass_ws--handlers--auth.html) {#auth-handler}
|
||||
### auth_handler: [Auth](/reference/lib--home_apis--hass_ws--handlers--auth.html) {#prop-auth-handler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### connected: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#connected}
|
||||
### connected: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-connected}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### devices_template: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#devices-template}
|
||||
### devices_template: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-devices-template}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### entities: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#entities}
|
||||
### entities: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#prop-entities}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### entitiy_callbacks: [CallbackMap](/reference/CallbackMap.html) {#entitiy-callbacks}
|
||||
### entitiy_callbacks: [CallbackMap](/reference/CallbackMap.html) {#prop-entitiy-callbacks}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### id: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#id}
|
||||
### id: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-id}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### integration_handler: [Integration](/reference/lib--home_apis--hass_ws--handlers--integration.html) {#integration-handler}
|
||||
### integration_handler: [Integration](/reference/lib--home_apis--hass_ws--handlers--integration.html) {#prop-integration-handler}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### packet_callbacks: [CallbackMap](/reference/CallbackMap.html) {#packet-callbacks}
|
||||
### packet_callbacks: [CallbackMap](/reference/CallbackMap.html) {#prop-packet-callbacks}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### request_timeout: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#request-timeout}
|
||||
### request_timeout: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#prop-request-timeout}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### socket: [WebSocketPeer](https://docs.godotengine.org/de/4.x/classes/class_websocketpeer.html) {#socket}
|
||||
### socket: [WebSocketPeer](https://docs.godotengine.org/de/4.x/classes/class_websocketpeer.html) {#prop-socket}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#token}
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-token}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#url}
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-url}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -13,16 +13,16 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### StoreClass = `<Object>` {#const-StoreClass}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### clear ( ) -> void {#clear}
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
# House
|
||||
**Inherits:** [Store](/reference/lib--stores--store.html)
|
||||
|
||||
## Description
|
||||
|
||||
Stores information about the house, its rooms and entities
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [align_position1](#align-position1) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | |
|
||||
| [align_position2](#align-position2) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | |
|
||||
| [entities](#entities) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [rooms](#rooms) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| ---------------------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [align_position1](#prop-align-position1) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | |
|
||||
| [align_position2](#prop-align-position2) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | |
|
||||
| [entities](#prop-entities) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [rooms](#prop-rooms) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -22,31 +24,31 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### StoreClass = `<Object>` {#const-StoreClass}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### align_position1: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#align-position1}
|
||||
### align_position1: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#prop-align-position1}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### align_position2: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#align-position2}
|
||||
### align_position2: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#prop-align-position2}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### entities: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#entities}
|
||||
### entities: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-entities}
|
||||
|
||||
No description provided yet.
|
||||
Type Entity id: String position: Vec3 rotation: Vec3 room: String
|
||||
|
||||
### rooms: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#rooms}
|
||||
### rooms: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-rooms}
|
||||
|
||||
No description provided yet.
|
||||
Type Room name: String corners: Vec2[] height: float
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
# Settings
|
||||
**Inherits:** [Store](/reference/lib--stores--store.html)
|
||||
|
||||
## Description
|
||||
|
||||
Stores general settings for the app
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ----------------------------------- | ----------------------------------------------------------------------- | ----------- |
|
||||
| [token](#token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [type](#type) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"HASS_WS"` |
|
||||
| [url](#url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [voice_assistant](#voice-assistant) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| ---------------------------------------- | ----------------------------------------------------------------------- | ----------- |
|
||||
| [token](#prop-token) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [type](#prop-type) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `"HASS_WS"` |
|
||||
| [url](#prop-url) | [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) | `""` |
|
||||
| [voice_assistant](#prop-voice-assistant) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -21,31 +23,31 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### StoreClass = `<Object>` {#const-StoreClass}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#token}
|
||||
### token: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-token}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#type}
|
||||
### type: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-type}
|
||||
|
||||
The adapter to use for connecting with a backend
|
||||
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#prop-url}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### url: [String](https://docs.godotengine.org/de/4.x/classes/class_string.html) {#url}
|
||||
### voice_assistant: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-voice-assistant}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### voice_assistant: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#voice-assistant}
|
||||
|
||||
No description provided yet.
|
||||
If the voice assistant should be enabled
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
# Store
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
Abstract class for saving and loading data to and from a file.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------- | ------------------------------------------------------------------------- | ------- |
|
||||
| [_loaded](#-loaded) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `false` |
|
||||
| [_save_path](#-save-path) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
| ------------------------------ | ------------------------------------------------------------------------- | ------- |
|
||||
| [_loaded](#prop--loaded) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `false` |
|
||||
| [_save_path](#prop--save-path) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `null` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -25,27 +27,27 @@
|
|||
|
||||
### on_loaded ( ) {#on-loaded}
|
||||
|
||||
No description provided yet.
|
||||
Signal emitted when the data is loaded.
|
||||
|
||||
### on_saved ( ) {#on-saved}
|
||||
|
||||
No description provided yet.
|
||||
Signal emitted when the data is saved.
|
||||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
### VariantSerializer = `<Object>` {#const-VariantSerializer}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### _loaded: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#-loaded}
|
||||
### _loaded: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop--loaded}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### _save_path: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#-save-path}
|
||||
### _save_path: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop--save-path}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
@ -53,7 +55,7 @@ No description provided yet.
|
|||
|
||||
### clear ( ) -> void {#clear}
|
||||
|
||||
No description provided yet.
|
||||
Resets the data to its default state.
|
||||
|
||||
### create_dict ( ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#create-dict}
|
||||
|
||||
|
@ -61,7 +63,7 @@ No description provided yet.
|
|||
|
||||
### is_loaded ( ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#is-loaded}
|
||||
|
||||
No description provided yet.
|
||||
Returns true if the data has been loaded.
|
||||
|
||||
### load_local (path: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#load-local}
|
||||
|
||||
|
|
|
@ -17,8 +17,10 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### get_font_size (label: [Label3D](https://docs.godotengine.org/de/4.x/classes/class_label3d.html) , chars: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#get-font-size}
|
||||
### static get_font_size (label: [Label3D](https://docs.godotengine.org/de/4.x/classes/class_label3d.html) , chars: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#get-font-size}
|
||||
|
||||
No description provided yet.
|
||||
Returns the size of a Label3D in standard units
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
# Initiator
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
Defines what triggered a EventPointer
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------- | ----------------------------------------------------------------------- | ------- |
|
||||
| [node](#node) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
| [type](#type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
| ------------------ | ----------------------------------------------------------------------- | ------- |
|
||||
| [node](#prop-node) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
| [type](#prop-type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -26,51 +28,45 @@ No description provided yet.
|
|||
|
||||
No description provided yet.
|
||||
|
||||
## Constants
|
||||
## Enums
|
||||
|
||||
### enum Type
|
||||
|
||||
### CONTROLLER_LEFT = `0` {#const-CONTROLLER-LEFT}
|
||||
#### Type.CONTROLLER_LEFT = `0` {#const-CONTROLLER-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### CONTROLLER_RIGHT = `1` {#const-CONTROLLER-RIGHT}
|
||||
#### Type.CONTROLLER_RIGHT = `1` {#const-CONTROLLER-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### HAND_LEFT = `2` {#const-HAND-LEFT}
|
||||
#### Type.HAND_LEFT = `2` {#const-HAND-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### HAND_RIGHT = `3` {#const-HAND-RIGHT}
|
||||
#### Type.HAND_RIGHT = `3` {#const-HAND-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### enum EventType
|
||||
|
||||
|
||||
### GRIP = `0` {#const-GRIP}
|
||||
#### EventType.GRIP = `0` {#const-GRIP}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### TRIGGER = `1` {#const-TRIGGER}
|
||||
#### EventType.TRIGGER = `1` {#const-TRIGGER}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### node: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#node}
|
||||
### node: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-node}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#type}
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-type}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,21 +1,23 @@
|
|||
# Pointer
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Logic for the raycast to interact with objects
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------------------- | ----------------------------------------------------------------------------- | ------------------ |
|
||||
| [click_point](#click-point) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | `Vector3(0, 0, 0)` |
|
||||
| [initiator](#initiator) | [Initiator](/reference/lib--utils--pointer--initiator.html) | |
|
||||
| [is_grabbed](#is-grabbed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [is_pressed](#is-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [last_collided](#last-collided) | [Object](https://docs.godotengine.org/de/4.x/classes/class_object.html) | `null` |
|
||||
| [moved](#moved) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [ray](#ray) | [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) | |
|
||||
| [time_pressed](#time-pressed) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `0.0` |
|
||||
| [timespan_click](#timespan-click) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `400.0` |
|
||||
| -------------------------------------- | ----------------------------------------------------------------------------- | ------------------ |
|
||||
| [click_point](#prop-click-point) | [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) | `Vector3(0, 0, 0)` |
|
||||
| [initiator](#prop-initiator) | [Initiator](/reference/lib--utils--pointer--initiator.html) | |
|
||||
| [is_grabbed](#prop-is-grabbed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [is_pressed](#prop-is-pressed) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [last_collided](#prop-last-collided) | [Object](https://docs.godotengine.org/de/4.x/classes/class_object.html) | `null` |
|
||||
| [moved](#prop-moved) | [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) | `false` |
|
||||
| [ray](#prop-ray) | [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) | |
|
||||
| [time_pressed](#prop-time-pressed) | [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) | `0.0` |
|
||||
| [timespan_click](#prop-timespan-click) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | `400.0` |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -32,49 +34,49 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### Initiator = `<Object>` {#const-Initiator}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### click_point: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#click-point}
|
||||
### click_point: [Vector3](https://docs.godotengine.org/de/4.x/classes/class_vector3.html) {#prop-click-point}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### initiator: [Initiator](/reference/lib--utils--pointer--initiator.html) {#initiator}
|
||||
### initiator: [Initiator](/reference/lib--utils--pointer--initiator.html) {#prop-initiator}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### is_grabbed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#is-grabbed}
|
||||
### is_grabbed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-is-grabbed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### is_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#is-pressed}
|
||||
### is_pressed: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-is-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### last_collided: [Object](https://docs.godotengine.org/de/4.x/classes/class_object.html) {#last-collided}
|
||||
### last_collided: [Object](https://docs.godotengine.org/de/4.x/classes/class_object.html) {#prop-last-collided}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### moved: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#moved}
|
||||
### moved: [bool](https://docs.godotengine.org/de/4.x/classes/class_bool.html) {#prop-moved}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### ray: [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) {#ray}
|
||||
### ray: [RayCast3D](https://docs.godotengine.org/de/4.x/classes/class_raycast3d.html) {#prop-ray}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### time_pressed: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#time-pressed}
|
||||
### time_pressed: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) {#prop-time-pressed}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### timespan_click: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#timespan-click}
|
||||
### timespan_click: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-timespan-click}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -17,8 +17,10 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### sample_and_hold (data: [PackedVector2Array](https://docs.godotengine.org/de/4.x/classes/class_packedvector2array.html) , sample_rate: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) ) -> [PackedFloat32Array](https://docs.godotengine.org/de/4.x/classes/class_packedfloat32array.html) {#sample-and-hold}
|
||||
### static sample_and_hold (data: [PackedVector2Array](https://docs.godotengine.org/de/4.x/classes/class_packedvector2array.html) , sample_rate: [float](https://docs.godotengine.org/de/4.x/classes/class_float.html) ) -> [PackedFloat32Array](https://docs.godotengine.org/de/4.x/classes/class_packedfloat32array.html) {#sample-and-hold}
|
||||
|
||||
No description provided yet.
|
||||
Reduces the frequency of a signal by sampling and holding the data
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
# Collide
|
||||
**Inherits:** [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html)
|
||||
|
||||
## Description
|
||||
|
||||
Calculates collision for fingers and FingerAreas
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| --------------------------------- | ------------------------------------------------------------------------------- | ------- |
|
||||
| [bodies_entered](#bodies-entered) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [finger_areas](#finger-areas) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| [hand_left](#hand-left) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
| [hand_right](#hand-right) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
| -------------------------------------- | ------------------------------------------------------------------------------- | ------- |
|
||||
| [bodies_entered](#prop-bodies-entered) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [finger_areas](#prop-finger-areas) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| [hand_left](#prop-hand-left) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
| [hand_right](#prop-hand-right) | [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -24,29 +26,29 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### Finger = `<Object>` {#const-Finger}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### bodies_entered: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#bodies-entered}
|
||||
### bodies_entered: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-bodies-entered}
|
||||
|
||||
Record<TouchBody3D, Array<Finger.Type>>
|
||||
|
||||
### finger_areas: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#prop-finger-areas}
|
||||
|
||||
Record<Finger.Type, Area3D>
|
||||
|
||||
### hand_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-hand-left}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### finger_areas: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#finger-areas}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### hand_left: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#hand-left}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### hand_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#hand-right}
|
||||
### hand_right: [Node3D](https://docs.godotengine.org/de/4.x/classes/class_node3d.html) {#prop-hand-right}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
|
|
@ -1,87 +1,73 @@
|
|||
# Finger
|
||||
**Inherits:** [RefCounted](https://docs.godotengine.org/de/4.x/classes/class_refcounted.html)
|
||||
|
||||
## Description
|
||||
|
||||
Description of a finger area.
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------- | ----------------------------------------------------------------------- | ------- |
|
||||
| [area](#area) | [Area3D](https://docs.godotengine.org/de/4.x/classes/class_area3d.html) | |
|
||||
| [type](#type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
| ------------------ | ----------------------------------------------------------------------- | ------- |
|
||||
| [area](#prop-area) | [Area3D](https://docs.godotengine.org/de/4.x/classes/class_area3d.html) | |
|
||||
| [type](#prop-type) | [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) | |
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Constants
|
||||
## Enums
|
||||
|
||||
### enum Type
|
||||
|
||||
### THUMB_RIGHT = `0` {#const-THUMB-RIGHT}
|
||||
#### Type.THUMB_RIGHT = `0` {#const-THUMB-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### INDEX_RIGHT = `1` {#const-INDEX-RIGHT}
|
||||
#### Type.INDEX_RIGHT = `1` {#const-INDEX-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### MIDDLE_RIGHT = `2` {#const-MIDDLE-RIGHT}
|
||||
#### Type.MIDDLE_RIGHT = `2` {#const-MIDDLE-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### RING_RIGHT = `3` {#const-RING-RIGHT}
|
||||
#### Type.RING_RIGHT = `3` {#const-RING-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### LITTLE_RIGHT = `4` {#const-LITTLE-RIGHT}
|
||||
#### Type.LITTLE_RIGHT = `4` {#const-LITTLE-RIGHT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### THUMB_LEFT = `5` {#const-THUMB-LEFT}
|
||||
#### Type.THUMB_LEFT = `5` {#const-THUMB-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### INDEX_LEFT = `6` {#const-INDEX-LEFT}
|
||||
#### Type.INDEX_LEFT = `6` {#const-INDEX-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### MIDDLE_LEFT = `7` {#const-MIDDLE-LEFT}
|
||||
#### Type.MIDDLE_LEFT = `7` {#const-MIDDLE-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### RING_LEFT = `8` {#const-RING-LEFT}
|
||||
#### Type.RING_LEFT = `8` {#const-RING-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
### LITTLE_LEFT = `9` {#const-LITTLE-LEFT}
|
||||
#### Type.LITTLE_LEFT = `9` {#const-LITTLE-LEFT}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### area: [Area3D](https://docs.godotengine.org/de/4.x/classes/class_area3d.html) {#area}
|
||||
### area: [Area3D](https://docs.godotengine.org/de/4.x/classes/class_area3d.html) {#prop-area}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#type}
|
||||
### type: [int](https://docs.godotengine.org/de/4.x/classes/class_int.html) {#prop-type}
|
||||
|
||||
No description provided yet.
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
# Touch
|
||||
**Inherits:** [Node](https://docs.godotengine.org/de/4.x/classes/class_node.html)
|
||||
|
||||
## Description
|
||||
|
||||
Handles touch events and emits them to the EventSystem
|
||||
|
||||
## Properties
|
||||
|
||||
| Name | Type | Default |
|
||||
| ------------------------------- | ------------------------------------------------------------------------------- | ------- |
|
||||
| [areas_entered](#areas-entered) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [finger_areas](#finger-areas) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
| ------------------------------------ | ------------------------------------------------------------------------------- | ------- |
|
||||
| [areas_entered](#prop-areas-entered) | [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) | |
|
||||
| [finger_areas](#prop-finger-areas) | [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) | |
|
||||
|
||||
## Methods
|
||||
|
||||
|
@ -23,23 +25,23 @@
|
|||
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
|
||||
## Constants
|
||||
|
||||
### Finger = `<Object>` {#const-Finger}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### areas_entered: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#areas-entered}
|
||||
### areas_entered: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) {#prop-areas-entered}
|
||||
|
||||
No description provided yet.
|
||||
|
||||
### finger_areas: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#finger-areas}
|
||||
### finger_areas: [Dictionary](https://docs.godotengine.org/de/4.x/classes/class_dictionary.html) {#prop-finger-areas}
|
||||
|
||||
No description provided yet.
|
||||
Record<Finger.Type, Area3D>
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
|
|
|
@ -18,12 +18,14 @@
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### parse_value (value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#parse-value}
|
||||
### static parse_value (value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#parse-value}
|
||||
|
||||
No description provided yet.
|
||||
Restore a dictionary from a JSON-serialized dictionary.
|
||||
|
||||
### stringify_value (value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#stringify-value}
|
||||
### static stringify_value (value: [Variant](https://docs.godotengine.org/de/4.x/classes/class_variant.html) ) -> void {#stringify-value}
|
||||
|
||||
No description provided yet.
|
||||
Convert a dictionary to be able to be serialized to JSON.
|
||||
|
|
Loading…
Reference in New Issue
Block a user