remove loose prints
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43ad4ecbab
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add72832a7
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@ -90,5 +90,4 @@ func _emit_event(type: String, key: Key):
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event.shift_pressed = caps
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event.shift_pressed = caps
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EventSystem.emit(type, event)
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EventSystem.emit(type, event)
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print("Emitting event: " + type + " " + EventKey.key_to_string(key, caps))
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@ -116,7 +116,6 @@ func update_caret_position(event):
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func _on_focus_out(_event):
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func _on_focus_out(_event):
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print("focus out")
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animation.stop()
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animation.stop()
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caret.hide()
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caret.hide()
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@ -13,7 +13,6 @@ extends Node3D
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set(value):
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set(value):
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type = value
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type = value
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if !is_node_ready(): await ready
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if !is_node_ready(): await ready
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print(value, " ", _type_to_string(value))
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icon_label.text = _type_to_string(value)
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icon_label.text = _type_to_string(value)
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@export var text: String = "":
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@export var text: String = "":
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set(value):
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set(value):
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