implement notification system
This commit is contained in:
parent
dcfad4ddaf
commit
a215ababff
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:3782adb5391dac4872890ccd7c7820c6c4eb20d56031598c1f3c4d978438a914
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oid sha256:5a691fa84af96f6cb9243d817266e0a4064cee5384eb97bf2bf45ce799b859ae
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size 12684397
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size 16818156
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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||||||
oid sha256:92f36b94bc49caee6ea06bae49983840ce37d27c0e38309038c20163c8b1c7b4
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oid sha256:130236cec1c40b3b471db1c7099d86383a83b28d79316dd2ac45bc445e4a9bc5
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size 1035
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size 1038
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@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://content/system/keyboard/keyboard.gd" id="1_maojw"]
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[ext_resource type="Script" path="res://content/system/keyboard/keyboard.gd" id="1_maojw"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_xdpwr"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="1_xdpwr"]
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[ext_resource type="Script" path="res://content/ui/menu/grid.gd" id="3_mx544"]
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[ext_resource type="Script" path="res://content/ui/components/grid_container/grid_container.gd" id="3_mx544"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="4_86fct"]
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[ext_resource type="Script" path="res://content/functions/movable.gd" id="4_86fct"]
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[ext_resource type="Material" uid="uid://bnwimm214q67g" path="res://assets/materials/sec-500.material" id="5_8c8rc"]
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[ext_resource type="Material" uid="uid://bnwimm214q67g" path="res://assets/materials/sec-500.material" id="5_8c8rc"]
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[ext_resource type="Script" path="res://content/functions/occludable.gd" id="6_y4sdl"]
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[ext_resource type="Script" path="res://content/functions/occludable.gd" id="6_y4sdl"]
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54
content/ui/components/notification/notification.gd
Normal file
54
content/ui/components/notification/notification.gd
Normal file
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@ -0,0 +1,54 @@
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@tool
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extends Node3D
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@onready var label: Label3D = $AnimationNode/Text
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@onready var icon_label: Label3D = $AnimationNode/Icon
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@onready var mesh: MeshInstance3D = $AnimationNode/MeshInstance3D
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@onready var collision: CollisionShape3D = $AnimationNode/CollisionShape3D
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@onready var animation_player: AnimationPlayer = $AnimationNode/AnimationPlayer
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@onready var button = $AnimationNode/Button
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@onready var timer = $AnimationNode/Timer
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@export var type: EventNotify.Type = EventNotify.Type.INFO:
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set(value):
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type = value
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if !is_node_ready(): await ready
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print(value, " ", _type_to_string(value))
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icon_label.text = _type_to_string(value)
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@export var text: String = "":
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set(value):
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text = value
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if !is_node_ready(): await ready
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label.text = value
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func _ready():
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button.on_button_down.connect(fade_out)
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fade_in()
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timer.timeout.connect(func():
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fade_out()
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)
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func fade_in():
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if !is_node_ready(): await ready
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animation_player.play("fade_in")
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func fade_out():
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animation_player.play_backwards("fade_in")
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await animation_player.animation_finished
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queue_free()
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func _type_to_string(type: EventNotify.Type) -> String:
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match type:
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EventNotify.Type.INFO:
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return "info"
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EventNotify.Type.SUCCESS:
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return "check_circle"
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EventNotify.Type.WARNING:
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return "error"
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EventNotify.Type.DANGER:
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return "warning"
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_:
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return "info"
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202
content/ui/components/notification/notification.tscn
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202
content/ui/components/notification/notification.tscn
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@ -0,0 +1,202 @@
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[gd_scene load_steps=10 format=3 uid="uid://bqj7qwj5mgd30"]
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[ext_resource type="Script" path="res://content/ui/components/notification/notification.gd" id="1_yw3yb"]
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[ext_resource type="Material" uid="uid://bujy3egn1oqac" path="res://assets/materials/pri-500.material" id="2_5b8oo"]
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[ext_resource type="FontVariation" uid="uid://sshfnckriqxn" path="res://assets/icons/icons.tres" id="3_1ljpc"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="4_ocg5j"]
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[sub_resource type="BoxMesh" id="BoxMesh_s37oj"]
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size = Vector3(0.25, 0.01, 0.05)
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[sub_resource type="BoxShape3D" id="BoxShape3D_m4d21"]
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size = Vector3(0.25, 0.01, 0.05)
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[sub_resource type="Animation" id="Animation_bkual"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:scale:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath(".:position:z")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_r1tka"]
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resource_name = "fade_in"
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length = 0.3
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0.01, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:scale:z")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(-0.13, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath(".:position:z")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kbhuj"]
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_data = {
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"RESET": SubResource("Animation_bkual"),
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"fade_in": SubResource("Animation_r1tka")
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}
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[node name="Notification" type="Node3D"]
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script = ExtResource("1_yw3yb")
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[node name="AnimationNode" type="StaticBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="AnimationNode"]
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material_override = ExtResource("2_5b8oo")
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mesh = SubResource("BoxMesh_s37oj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AnimationNode"]
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shape = SubResource("BoxShape3D_m4d21")
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[node name="Text" type="Label3D" parent="AnimationNode"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.08, 0.006, 0)
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pixel_size = 0.001
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text = "Example Text"
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font_size = 10
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outline_size = 0
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horizontal_alignment = 0
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autowrap_mode = 3
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width = 190.0
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[node name="Icon" type="Label3D" parent="AnimationNode"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.1, 0.006, 0)
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pixel_size = 0.001
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text = "check_circle"
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font = ExtResource("3_1ljpc")
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font_size = 24
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outline_size = 0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimationNode"]
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libraries = {
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"": SubResource("AnimationLibrary_kbhuj")
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}
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[node name="Button" parent="AnimationNode" instance=ExtResource("4_ocg5j")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.12, -0.003, -0.02)
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label = "close"
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icon = true
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[node name="Timer" type="Timer" parent="AnimationNode"]
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wait_time = 3.0
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autostart = true
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[gd_scene load_steps=4 format=3 uid="uid://crrb0l3ekuotj"]
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[gd_scene load_steps=4 format=3 uid="uid://crrb0l3ekuotj"]
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[ext_resource type="Script" path="res://content/ui/menu/edit/edit_menu.gd" id="1_34cbn"]
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[ext_resource type="Script" path="res://content/ui/menu/edit/edit_menu.gd" id="1_34cbn"]
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[ext_resource type="Script" path="res://content/ui/menu/grid.gd" id="3_0xvyw"]
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[ext_resource type="Script" path="res://content/ui/components/grid_container/grid_container.gd" id="3_0xvyw"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="4_tvimg"]
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[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="4_tvimg"]
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[node name="EditMenu" type="Node3D"]
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[node name="EditMenu" type="Node3D"]
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extends Node3D
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extends Node3D
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const Proxy = preload("res://lib/utils/proxy.gd")
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const Proxy = preload("res://lib/utils/proxy.gd")
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const Notification = preload("res://content/ui/components/notification/notification.tscn")
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@onready var _controller := XRHelpers.get_xr_controller(self)
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@onready var _controller := XRHelpers.get_xr_controller(self)
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@ -17,6 +18,7 @@ const Proxy = preload("res://lib/utils/proxy.gd")
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@onready var content = $AnimationContainer/Content
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@onready var content = $AnimationContainer/Content
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@onready var nav = $AnimationContainer/Navigation
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@onready var nav = $AnimationContainer/Navigation
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@onready var animation_player = $AnimationPlayer
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@onready var animation_player = $AnimationPlayer
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@onready var notify_place = $AnimationContainer/NotifyPlace
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var selected_nav = null
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var selected_nav = null
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@ -34,6 +36,21 @@ func _ready():
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_controller.button_pressed.connect(func(button):
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_controller.button_pressed.connect(func(button):
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if button == "by_button":
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if button == "by_button":
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show_menu = !show_menu
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show_menu = !show_menu
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)
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EventSystem.on_notify.connect(func(event: EventNotify):
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var notification_node = Notification.instantiate()
|
||||||
|
notification_node.text = event.message
|
||||||
|
notification_node.type = event.type
|
||||||
|
|
||||||
|
for child in notify_place.get_children():
|
||||||
|
child.position += Vector3(0, 0, -0.06)
|
||||||
|
|
||||||
|
notify_place.add_child(notification_node)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|
||||||
var nav_buttons = [
|
var nav_buttons = [
|
||||||
|
|
|
@ -213,6 +213,9 @@ visible = false
|
||||||
[node name="SettingsMenu" parent="AnimationContainer/Content" instance=ExtResource("11_7wm6b")]
|
[node name="SettingsMenu" parent="AnimationContainer/Content" instance=ExtResource("11_7wm6b")]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="NotifyPlace" type="Marker3D" parent="AnimationContainer"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.05)
|
||||||
|
|
||||||
[node name="ImmersiveHomePanels" type="MeshInstance3D" parent="."]
|
[node name="ImmersiveHomePanels" type="MeshInstance3D" parent="."]
|
||||||
transform = Transform3D(-4.37114e-10, 0, 0.01, 0, 0.01, 0, -0.01, 0, -4.37114e-10, 0.32, 0, -0.0500001)
|
transform = Transform3D(-4.37114e-10, 0, 0.01, 0, 0.01, 0, -0.01, 0, -4.37114e-10, 0.32, 0, -0.0500001)
|
||||||
visible = false
|
visible = false
|
||||||
|
|
12
lib/events/event_notify.gd
Normal file
12
lib/events/event_notify.gd
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
extends Event
|
||||||
|
class_name EventNotify
|
||||||
|
|
||||||
|
enum Type {
|
||||||
|
INFO,
|
||||||
|
SUCCESS,
|
||||||
|
WARNING,
|
||||||
|
DANGER
|
||||||
|
}
|
||||||
|
|
||||||
|
var message: String
|
||||||
|
var type: Type
|
|
@ -24,6 +24,8 @@ signal on_touch_enter(event: EventTouch)
|
||||||
signal on_touch_move(event: EventTouch)
|
signal on_touch_move(event: EventTouch)
|
||||||
signal on_touch_leave(event: EventTouch)
|
signal on_touch_leave(event: EventTouch)
|
||||||
|
|
||||||
|
signal on_notify(event: EventNotify)
|
||||||
|
|
||||||
var _active_node: Node = null
|
var _active_node: Node = null
|
||||||
|
|
||||||
func emit(type: String, event: Event):
|
func emit(type: String, event: Event):
|
||||||
|
@ -32,6 +34,12 @@ func emit(type: String, event: Event):
|
||||||
else:
|
else:
|
||||||
_root_call(type, event)
|
_root_call(type, event)
|
||||||
|
|
||||||
|
func notify(message: String, type := EventNotify.Type.INFO):
|
||||||
|
var event = EventNotify.new()
|
||||||
|
event.message = message
|
||||||
|
event.type = type
|
||||||
|
emit("notify", event)
|
||||||
|
|
||||||
func is_focused(node: Node):
|
func is_focused(node: Node):
|
||||||
return _active_node == node
|
return _active_node == node
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,6 @@ var authenticated := false
|
||||||
|
|
||||||
var id := 1
|
var id := 1
|
||||||
var entities: Dictionary = {}
|
var entities: Dictionary = {}
|
||||||
var retries := 5
|
|
||||||
|
|
||||||
var entitiy_callbacks := CallbackMap.new()
|
var entitiy_callbacks := CallbackMap.new()
|
||||||
var packet_callbacks := CallbackMap.new()
|
var packet_callbacks := CallbackMap.new()
|
||||||
|
|
||||||
|
@ -36,18 +34,13 @@ func connect_ws():
|
||||||
if url == "" || token == "":
|
if url == "" || token == "":
|
||||||
return
|
return
|
||||||
|
|
||||||
retries -= 1
|
|
||||||
if retries < 0:
|
|
||||||
print("Failed to connect to %s" % self.url)
|
|
||||||
return
|
|
||||||
|
|
||||||
print("Connecting to %s" % self.url)
|
print("Connecting to %s" % self.url)
|
||||||
socket.connect_to_url(self.url)
|
socket.connect_to_url(self.url)
|
||||||
set_process(true)
|
set_process(true)
|
||||||
|
|
||||||
# https://github.com/godotengine/godot/issues/84423
|
# https://github.com/godotengine/godot/issues/84423
|
||||||
# Otherwise the WebSocketPeer will crash when receiving large packets
|
# Otherwise the WebSocketPeer will crash when receiving large packets
|
||||||
socket.set_inbound_buffer_size(65535 * 2)
|
socket.set_inbound_buffer_size(65535 * 4)
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
socket.poll()
|
socket.poll()
|
||||||
|
@ -66,7 +59,13 @@ func _process(delta):
|
||||||
elif state == WebSocketPeer.STATE_CLOSED:
|
elif state == WebSocketPeer.STATE_CLOSED:
|
||||||
var code = socket.get_close_code()
|
var code = socket.get_close_code()
|
||||||
var reason = socket.get_close_reason()
|
var reason = socket.get_close_reason()
|
||||||
print("WS connection closed with code: %s, reason: %s" % [code, reason])
|
|
||||||
|
if reason == "":
|
||||||
|
reason = "Invalid URL"
|
||||||
|
|
||||||
|
var message = "WS connection closed with code: %s, reason: %s" % [code, reason]
|
||||||
|
EventSystem.notify(message, EventNotify.Type.DANGER)
|
||||||
|
print(message)
|
||||||
handle_disconnect()
|
handle_disconnect()
|
||||||
|
|
||||||
func handle_packet(packet: Dictionary):
|
func handle_packet(packet: Dictionary):
|
||||||
|
@ -83,6 +82,8 @@ func handle_packet(packet: Dictionary):
|
||||||
start_subscriptions()
|
start_subscriptions()
|
||||||
|
|
||||||
elif packet.type == "auth_invalid":
|
elif packet.type == "auth_invalid":
|
||||||
|
EventSystem.notify("Failed to authenticate, invalid auth token", EventNotify.Type.DANGER)
|
||||||
|
print("Failed to authenticate, invalid auth token")
|
||||||
handle_disconnect()
|
handle_disconnect()
|
||||||
else:
|
else:
|
||||||
packet_callbacks.call_key(int(packet.id), [packet])
|
packet_callbacks.call_key(int(packet.id), [packet])
|
||||||
|
@ -136,9 +137,6 @@ func handle_disconnect():
|
||||||
set_process(false)
|
set_process(false)
|
||||||
on_disconnect.emit()
|
on_disconnect.emit()
|
||||||
|
|
||||||
# Reconnect
|
|
||||||
connect_ws()
|
|
||||||
|
|
||||||
func send_subscribe_packet(packet: Dictionary, callback: Callable):
|
func send_subscribe_packet(packet: Dictionary, callback: Callable):
|
||||||
packet.id = id
|
packet.id = id
|
||||||
id += 1
|
id += 1
|
||||||
|
|
Loading…
Reference in New Issue
Block a user