commit
a0cebfefe5
81
.github/workflows/build-debug.yml
vendored
81
.github/workflows/build-debug.yml
vendored
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@ -2,29 +2,76 @@
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name: Build APK
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name: Build APK
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on:
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on:
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push:
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push:
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branches:
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tags:
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- main
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- "v*-test"
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env:
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env:
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GODOT_VERSION: 4.1.3-stable
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GODOT_VERSION: 4.1.3
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EXPORT_NAME: immersive-home
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EXPORT_NAME: immersive-home
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jobs:
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jobs:
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build:
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# job id, can be anything
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runs-on: ubuntu-20.04
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export_game:
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container:
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# Always use ubuntu-latest for this action
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image: barichello/godot-ci:${GODOT_VERSION}
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runs-on: ubuntu-latest
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# Add permission for release creation. Can be made narrower according to your needs
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permissions: write-all
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# Job name, can be anything
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name: Export Game
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steps:
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steps:
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- name: Checkout
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# Always include the checkout step so that
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uses: actions/checkout@v2
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# your project is available for Godot to export
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- name: checkout
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uses: actions/checkout@v3.3.0
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with:
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with:
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lfs: true
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lfs: true
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- name: Android Export
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run: |
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- name: Set up JDK 17
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mkdir -v -p build/android
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uses: actions/setup-java@v3
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godot -v --export-debug --headless "Android" /build/android/${EXPORT_NAME}-debug.apk
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- name: Upload APK
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uses: actions/upload-artifact@v1
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with:
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with:
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name: ${EXPORT_NAME}-debug
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java-version: "17"
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path: build/android/${EXPORT_NAME}-debug.apk
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distribution: "temurin"
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- name: Setup Android SDK
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uses: android-actions/setup-android@v3
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- name: Setup Android Export
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run: |
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keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
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mkdir -p ~/.config/godot
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cp -v ./editor_settings-4.tres ~/.config/godot/
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mkdir -p ./android/build
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touch ./android/build/.gdignore
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wget -nv https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz -O ./godot_templates.tpz
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unzip -q ./godot_templates.tpz -d .
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rm ./godot_templates.tpz
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unzip -q ./templates/android_source.zip -d ./android/build/
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rm ./templates/android_source.zip
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- name: export game
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id: export
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# Use latest version (see releases for all versions)
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uses: firebelley/godot-export@v5.2.1
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.3/Godot_v4.1.3-stable_export_templates.tpz
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export_debug: true
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relative_project_path: ./
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archive_output: true
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- name: Upload APK
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uses: actions/upload-artifact@v2
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with:
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name: immersive-home-debug
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path: ${{ steps.export.outputs.archive_directory }}
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- name: create release
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uses: ncipollo/release-action@v1.11.2
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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generateReleaseNotes: true
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artifacts: ${{ steps.export.outputs.archive_directory }}/* # Added "/*" at the end is glob pattern match for this action
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3
editor_settings-4.tres
Normal file
3
editor_settings-4.tres
Normal file
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:05ad3273db12b74c881ed1cb4600bb2510f06656a0c48f1d7b0362080eede8d6
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size 324
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@ -1,6 +1,6 @@
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[preset.0]
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[preset.0]
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name="Andorid"
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name="Android"
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platform="Android"
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platform="Android"
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runnable=true
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runnable=true
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dedicated_server=false
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dedicated_server=false
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter="*.j2"
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include_filter="*.j2"
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exclude_filter=""
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exclude_filter=""
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export_path=""
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export_path="builds/android/immersive-home.apk"
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encryption_include_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_pck=false
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