update godotopenxrvendors addon
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version https://git-lfs.github.com/spec/v1
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oid sha256:412fb9932adf31a0db9adbefb190ac9241003ed9166abb2714e9065dec3f0767
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size 719904
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version https://git-lfs.github.com/spec/v1
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oid sha256:fc9c79f67a780456530834388a9112bb5d0aec70775e051c211bde30912ec805
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size 711152
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version https://git-lfs.github.com/spec/v1
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oid sha256:7cee1054aae5929644ebe34ee27870f5d5b75a9062c45c2ff650573e68adea89
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size 1533440
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version https://git-lfs.github.com/spec/v1
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oid sha256:6acd70ae65a48332a57014b8d8998bd486fe514df96bcff80bbe6488a86e7772
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size 1529344
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version https://git-lfs.github.com/spec/v1
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oid sha256:7cee1054aae5929644ebe34ee27870f5d5b75a9062c45c2ff650573e68adea89
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size 1533440
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@ -3,5 +3,5 @@
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name="GodotOpenXRVendors"
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description="Godot OpenXR Vendors plugin"
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author="https://github.com/GodotVR/godot_openxr_vendors/blob/master/CONTRIBUTORS.md"
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version="2.0.1-stable"
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version="2.0.2-stable"
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script="godot_openxr_export_plugin.gd"
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c96414c2c1ec73844150a1927e7c5989d9d956faf548197b3b5ae3c52191b5ee
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size 10815821
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oid sha256:3782adb5391dac4872890ccd7c7820c6c4eb20d56031598c1f3c4d978438a914
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size 12684397
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@ -9,7 +9,7 @@ radius = 0.001
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height = 0.02
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[sub_resource type="BoxShape3D" id="BoxShape3D_1pxrt"]
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size = Vector3(0.14, 0.0577792, 0.169383)
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size = Vector3(0.14, 0.0224609, 0.169383)
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[node name="Hands" type="Node3D"]
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script = ExtResource("1_c4f76")
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@ -77,7 +77,7 @@ collision_layer = 8
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collision_mask = 8
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[node name="CollisionShape3D" type="CollisionShape3D" parent="XRHandLeft/AnimatableBody3D"]
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transform = Transform3D(1, 8.67362e-19, 4.75779e-13, -2.32831e-10, 1, -1.77636e-14, -4.97946e-12, 1.77636e-15, 1, -7.7486e-07, 1.33878e-09, -0.030436)
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transform = Transform3D(1, 1.05818e-16, 4.75779e-13, -2.32831e-10, 1, -1.77636e-14, -4.97946e-12, 1.77636e-15, 1, -7.7486e-07, 1.33878e-09, -0.030436)
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shape = SubResource("BoxShape3D_1pxrt")
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[node name="RemoteTransform3D" type="RemoteTransform3D" parent="XRHandLeft"]
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@ -54,6 +54,7 @@ theme/custom_font="res://assets/fonts/ui_font_500.tres"
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4
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