add readme
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@ -148,6 +148,10 @@ Thus I've decided to use a custom event system that is similar to the one used i
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| `ui_focus_skip` | Focus checking on this element will be skipped |
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| `ui_focus_stop` | The focus will not be reset. Useful for keyboard |
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### Saving and Loading
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In order for an entity to be saved, it has to implement the `_save` function returning a dictionary of the data that should be saved.
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When loading, first the saved node gets instantiated, then either the `_load` function is called with the saved data, or when no `_load` function is implemented, the saved data directly applied to the node.
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### Functions
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