add hass integration support
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2f66d38fba
commit
93604be82d
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@ -1,7 +1,7 @@
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extends Node3D
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var sky = preload("res://assets/materials/sky.material")
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var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
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var sky = preload ("res://assets/materials/sky.material")
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var sky_passthrough = preload ("res://assets/materials/sky_passthrough.material")
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@onready var environment: WorldEnvironment = $WorldEnvironment
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@onready var camera: XRCamera3D = $XROrigin3D/XRCamera3D
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@ -11,6 +11,8 @@ var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
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@onready var menu = $Menu
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@onready var keyboard = $Keyboard
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var last_room = null
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func _ready():
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# In case we're running on the headset, use the passthrough sky
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if OS.get_name() == "Android":
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@ -43,7 +45,7 @@ func _ready():
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if action.name == "menu_button":
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toggle_menu()
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elif action.name == "by_button":
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House.body.mini_view = !House.body.mini_view
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House.body.mini_view=!House.body.mini_view
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)
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EventSystem.on_focus_in.connect(func(event):
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@ -51,7 +53,7 @@ func _ready():
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return
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add_child(keyboard)
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keyboard.global_transform = menu.get_node("AnimationContainer/KeyboardPlace").global_transform
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keyboard.global_transform=menu.get_node("AnimationContainer/KeyboardPlace").global_transform
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)
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EventSystem.on_focus_out.connect(func(event):
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@ -70,7 +72,7 @@ func toggle_menu():
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if menu.show_menu == false:
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remove_child(menu)
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func _emit_action(name: String, value, right_controller: bool = true):
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func _emit_action(name: String, value, right_controller: bool=true):
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var event = EventAction.new()
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event.name = name
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event.value = value
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@ -82,6 +84,19 @@ func _emit_action(name: String, value, right_controller: bool = true):
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TYPE_FLOAT, TYPE_VECTOR2:
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EventSystem.emit("action_value", event)
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func _physics_process(delta):
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var room = House.body.find_room_at(camera.global_position)
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if room != last_room:
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if room:
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print("Room changed to: ", room.name)
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HomeApi.api.update_room(room.name)
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last_room = room
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else:
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print("Room changed to: ", "outside")
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HomeApi.api.update_room("outside")
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last_room = null
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func _process(delta):
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if OS.get_name() != "Android":
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@ -128,7 +143,7 @@ func vector_key_mapping(key_positive_x: int, key_negative_x: int, key_positive_y
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elif Input.is_physical_key_pressed(key_negative_x):
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x = -1
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var vec = Vector3(x, 0 , y)
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var vec = Vector3(x, 0, y)
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if vec:
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vec = vec.normalized()
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@ -47,7 +47,7 @@ shadow_enabled = true
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[node name="XROrigin3D" type="XROrigin3D" parent="."]
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[node name="XRCamera3D" type="XRCamera3D" parent="XROrigin3D"]
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transform = Transform3D(1, 1.8976e-10, 4.07454e-10, 6.76872e-11, 1, 2.08734e-08, -5.82077e-11, 1.09139e-11, 1, 0.0356618, 0.71033, 0.00564247)
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transform = Transform3D(0.999992, 0.00357422, -0.00141238, -0.00357241, 0.999993, 0.00127761, 0.00141693, -0.00127253, 0.999998, 0.0356617, 0.71033, 0.00564247)
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cull_mask = 524287
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current = true
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@ -33,8 +33,6 @@ func set_text(value: String, insert: bool=false):
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overflow_index = _calculate_overflow_index()
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focus_caret()
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print(overflow_index, " ", char_offset, " ", caret_position)
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func get_display_text():
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# In case all chars fit, return the whole text.
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if overflow_index == - 1:
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@ -3,6 +3,7 @@ extends Node
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class_name CallbackMap
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var callbacks := {}
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var single_callbacks: Array = []
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func add(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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@ -15,13 +16,9 @@ func add(key: Variant, callback: Callable) -> void:
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func add_once(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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var fn: Callable
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single_callbacks.append(callback)
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fn = func(args: Array):
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remove(key, fn)
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callback.callv(args)
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add(key, fn)
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add(key, callback)
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func remove(key: Variant, callback: Callable) -> void:
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_validate_key(key)
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@ -29,6 +26,9 @@ func remove(key: Variant, callback: Callable) -> void:
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if callbacks.has(key):
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callbacks[key].erase(callback)
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if single_callbacks.has(callback):
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single_callbacks.erase(callback)
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func call_key(key: Variant, args: Array) -> void:
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_validate_key(key)
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@ -36,5 +36,8 @@ func call_key(key: Variant, args: Array) -> void:
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for callback in callbacks[key]:
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callback.callv(args)
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if single_callbacks.has(callback):
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remove(key, callback)
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func _validate_key(key: Variant):
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assert(typeof(key) == TYPE_STRING || typeof(key) == TYPE_INT || typeof(key) == TYPE_FLOAT, "key must be a string or number")
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assert(typeof(key) == TYPE_STRING||typeof(key) == TYPE_INT||typeof(key) == TYPE_FLOAT, "key must be a string or number")
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28
lib/home_apis/hass_ws/handlers/auth.gd
Normal file
28
lib/home_apis/hass_ws/handlers/auth.gd
Normal file
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@ -0,0 +1,28 @@
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const HASS_API = preload ("../hass.gd")
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signal on_authenticated()
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var api: HASS_API
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var url: String
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var token: String
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var authenticated := false
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func _init(hass: HASS_API, url: String, token: String):
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self.api = hass
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self.url = url
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self.token = token
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func handle_message(message):
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match message["type"]:
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"auth_required":
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api.send_packet({"type": "auth", "access_token": self.token})
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"auth_ok":
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authenticated = true
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on_authenticated.emit()
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"auth_invalid":
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EventSystem.notify("Failed to authenticate with Home Assistant. Check your token and try again.", EventNotify.Type.DANGER)
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api.handle_disconnect()
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func on_disconnect():
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authenticated = false
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19
lib/home_apis/hass_ws/handlers/integration.gd
Normal file
19
lib/home_apis/hass_ws/handlers/integration.gd
Normal file
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const HASS_API = preload ("../hass.gd")
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var api: HASS_API
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var integration_exists: bool = false
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func _init(hass: HASS_API):
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self.api = hass
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func on_connect():
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var response = await api.send_request_packet({
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"type": "immersive_home/register",
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"device_id": OS.get_unique_id(),
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"name": OS.get_model_name(),
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"version": OS.get_version(),
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"platform": OS.get_name(),
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})
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if response.status == Promise.Status.RESOLVED:
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integration_exists = true
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@ -1,5 +1,8 @@
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extends Node
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const AuthHandler = preload ("./handlers/auth.gd")
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const IntegrationHandler = preload ("./handlers/integration.gd")
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signal on_connect()
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signal on_disconnect()
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var connected := false
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@ -13,25 +16,32 @@ var request_timeout := 10.0
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var url := ""
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var token := ""
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var LOG_MESSAGES := false
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var authenticated := false
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var id := 1
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var entities: Dictionary = {}
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var entitiy_callbacks := CallbackMap.new()
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var packet_callbacks := CallbackMap.new()
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func _init(url := self.url, token := self.token):
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var auth_handler: AuthHandler
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var integration_handler: IntegrationHandler
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func _init(url:=self.url, token:=self.token):
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self.url = url
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self.token = token
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auth_handler = AuthHandler.new(self, url, token)
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integration_handler = IntegrationHandler.new(self)
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devices_template = devices_template.replace("\n", " ").replace("\t", "").replace("\r", " ")
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connect_ws()
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auth_handler.on_authenticated.connect(func():
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start_subscriptions()
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)
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func connect_ws():
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if url == "" || token == "":
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if url == ""||token == "":
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return
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print("Connecting to %s" % url + "/api/websocket")
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@ -71,38 +81,12 @@ func _process(delta):
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func handle_packet(packet: Dictionary):
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if LOG_MESSAGES: print("Received packet: %s" % str(packet).substr(0, 1000))
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if packet.type == "auth_required":
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send_packet({
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"type": "auth",
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"access_token": self.token
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})
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auth_handler.handle_message(packet)
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elif packet.type == "auth_ok":
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authenticated = true
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start_subscriptions()
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elif packet.type == "auth_invalid":
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EventSystem.notify("Failed to authenticate, invalid auth token", EventNotify.Type.DANGER)
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print("Failed to authenticate, invalid auth token")
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handle_disconnect()
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else:
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if packet.has("id"):
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packet_callbacks.call_key(int(packet.id), [packet])
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func start_subscriptions():
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assert(authenticated, "Not authenticated")
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# await send_request_packet({
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# "type": "supported_features",
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# "features": {
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# "coalesce_messages": 1
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# }
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# })
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# await send_request_packet({
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# "type": "subscribe_events",
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# "event_type": "state_changed"
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# })
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send_subscribe_packet({
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"type": "subscribe_entities"
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}, func(packet: Dictionary):
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if packet.event.has("a"):
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for entity in packet.event.a.keys():
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entities[entity] = {
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entities[entity]={
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"state": packet.event.a[entity]["s"],
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"attributes": packet.event.a[entity]["a"]
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}
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entitiy_callbacks.call_key(entity, [entities[entity]])
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connected = true
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on_connect.emit()
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handle_connect()
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if packet.event.has("c"):
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for entity in packet.event.c.keys():
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if packet.event.c[entity].has("+"):
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if packet.event.c[entity]["+"].has("s"):
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entities[entity]["state"] = packet.event.c[entity]["+"]["s"]
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entities[entity]["state"]=packet.event.c[entity]["+"]["s"]
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if packet.event.c[entity]["+"].has("a"):
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entities[entity]["attributes"].merge(packet.event.c[entity]["+"]["a"], true)
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entitiy_callbacks.call_key(entity, [entities[entity]])
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)
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func handle_connect():
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integration_handler.on_connect()
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connected = true
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on_connect.emit()
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func handle_disconnect():
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authenticated = false
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auth_handler.on_disconnect()
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set_process(false)
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on_disconnect.emit()
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@ -153,18 +141,15 @@ func send_subscribe_packet(packet: Dictionary, callback: Callable):
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})
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id += 1
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func send_request_packet(packet: Dictionary, ignore_initial := false):
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func send_request_packet(packet: Dictionary, ignore_initial:=false):
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packet.id = id
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id += 1
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send_packet(packet)
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var promise = Promise.new(func(resolve: Callable, reject: Callable):
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var fn: Callable
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if ignore_initial:
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fn = func(packet: Dictionary):
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fn=func(packet: Dictionary):
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if packet.type == "event":
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resolve.call(packet)
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packet_callbacks.remove(packet.id, fn)
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@ -173,7 +158,7 @@ func send_request_packet(packet: Dictionary, ignore_initial := false):
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else:
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packet_callbacks.add_once(packet.id, resolve)
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var timeout = Timer.new()
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var timeout=Timer.new()
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timeout.set_wait_time(request_timeout)
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timeout.set_one_shot(true)
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timeout.timeout.connect(func():
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@ -187,8 +172,9 @@ func send_request_packet(packet: Dictionary, ignore_initial := false):
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timeout.start()
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)
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return await promise.settled
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send_packet(packet)
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return await promise.settled
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func send_packet(packet: Dictionary):
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if LOG_MESSAGES: print("Sending packet: %s" % encode_packet(packet))
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@ -221,15 +207,13 @@ func get_state(entity: String):
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return entities[entity]
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return null
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func watch_state(entity: String, callback: Callable):
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entitiy_callbacks.add(entity, callback)
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return func():
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entitiy_callbacks.remove(entity, callback)
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func set_state(entity: String, state: String, attributes: Dictionary = {}):
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func set_state(entity: String, state: String, attributes: Dictionary={}):
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var domain = entity.split(".")[0]
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var service: String
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@ -271,4 +255,12 @@ func set_state(entity: String, state: String, attributes: Dictionary = {}):
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}
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})
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func update_room(room: String):
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var response = await send_request_packet({
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"type": "immersive_home/update",
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"device_id": OS.get_unique_id(),
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"room": room
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})
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if response.status == Promise.Status.RESOLVED:
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print("Room updated")
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