disable hands when not used
This commit is contained in:
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812b82d234
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@ -2,39 +2,39 @@ extends Node3D
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# Settings that can be changed dynamically in the debugger to
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# see how they alter the mapping to the hand skeleton
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@export var applymiddlefingerfix : bool = true
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@export var applyscaling : bool = true
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@export var coincidewristorknuckle : bool = true
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@export var visiblehandtrackskeleton : bool = true
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@export var enableautotracker : bool = true
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@export var applymiddlefingerfix: bool = true
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@export var applyscaling: bool = true
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@export var coincidewristorknuckle: bool = true
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@export var visiblehandtrackskeleton: bool = true
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@export var enableautotracker: bool = true
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signal hand_active_changed(hand: int, active: bool)
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# Hand tracking data access object
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var xr_interface : OpenXRInterface
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var xr_interface: OpenXRInterface
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# Local origin for the hand tracking positions
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var xr_origin : XROrigin3D
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var xr_origin: XROrigin3D
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# Controller and its tracker with the aim pose that we can use when hand-tracking active
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var xr_controller_node : XRController3D = null
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var tracker_nhand : XRPositionalTracker.TrackerHand = XRPositionalTracker.TrackerHand.TRACKER_HAND_UNKNOWN
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var xr_tracker : XRPositionalTracker = null
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var xr_aimpose : XRPose = null
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var xr_headtracker : XRPositionalTracker = null
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var xr_camera_node : XRCamera3D = null
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var xr_controller_node: XRController3D = null
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var tracker_nhand: XRPositionalTracker.TrackerHand = XRPositionalTracker.TrackerHand.TRACKER_HAND_UNKNOWN
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var xr_tracker: XRPositionalTracker = null
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var xr_aimpose: XRPose = null
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var xr_headtracker: XRPositionalTracker = null
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var xr_camera_node: XRCamera3D = null
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# Note the that the enumerations disagree
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# XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT = 1
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# OpenXRInterface.Hand.HAND_LEFT = 0
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var hand : OpenXRInterface.Hand
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var tracker_name : String
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var hand: OpenXRInterface.Hand
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var tracker_name: String
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var handtrackingactive = false
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var handnode = null
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var skel = null
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var handanimationtree = null
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# values calculated from the hand skeleton itself
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var handtoskeltransform
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var wristboneindex
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@ -50,23 +50,22 @@ static func basisfromA(a, v):
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return Basis(vx, vy, vz)
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static func rotationtoalignB(a, b, va, vb):
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return basisfromA(b, vb)*basisfromA(a, va).inverse()
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return basisfromA(b, vb) * basisfromA(a, va).inverse()
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static func rotationtoalignScaled(a, b):
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var axis = a.cross(b).normalized()
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var sca = b.length()/a.length()
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var sca = b.length() / a.length()
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if (axis.length_squared() != 0):
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var dot = a.dot(b)/(a.length()*b.length())
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var dot = a.dot(b) / (a.length() * b.length())
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dot = clamp(dot, -1.0, 1.0)
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var angle_rads = acos(dot)
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return Basis(axis, angle_rads).scaled(Vector3(sca,sca,sca))
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return Basis().scaled(Vector3(sca,sca,sca))
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return Basis(axis, angle_rads).scaled(Vector3(sca, sca, sca))
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return Basis().scaled(Vector3(sca, sca, sca))
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func extractrestfingerbones():
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print(handnode.name)
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var lr = "L" if hand == 0 else "R"
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handtoskeltransform = handnode.global_transform.inverse()*skel.global_transform
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handtoskeltransform = handnode.global_transform.inverse() * skel.global_transform
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wristboneindex = skel.find_bone("Wrist_" + lr)
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wristboneresttransform = skel.get_bone_rest(wristboneindex)
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hstw = handtoskeltransform * wristboneresttransform
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@ -78,17 +77,16 @@ func extractrestfingerbones():
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for b in ["Metacarpal", "Proximal", "Intermediate", "Distal", "Tip"]:
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var name = f + "_" + b + "_" + lr
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var ix = skel.find_bone(name)
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if ix != -1:
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fingerboneindexes[-1].push_back(ix)
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fingerboneresttransforms[-1].push_back(skel.get_bone_rest(ix) if ix != -1 else null)
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if ix != - 1:
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fingerboneindexes[- 1].push_back(ix)
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fingerboneresttransforms[- 1].push_back(skel.get_bone_rest(ix) if ix != - 1 else null)
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else:
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assert (f == "Thumb" and b == "Intermediate")
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assert(f == "Thumb" and b == "Intermediate")
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func _xr_controller_node_tracking_changed(tracking):
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var xr_pose = xr_controller_node.get_pose()
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print("_xr_controller_node_tracking_changed ", xr_pose.name if xr_pose else "<none>")
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func findxrnodes():
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# first go up the tree to find the controller and origin
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var nd = self
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@ -115,7 +113,7 @@ func findxrnodes():
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# Finally decide if it is left or right hand and test consistency in the API
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var islefthand = (tracker_name == "left_hand")
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assert (tracker_name == ("left_hand" if islefthand else "right_hand"))
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assert(tracker_name == ("left_hand" if islefthand else "right_hand"))
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hand = OpenXRInterface.Hand.HAND_LEFT if islefthand else OpenXRInterface.Hand.HAND_RIGHT
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print("All nodes for %s detected" % tracker_name)
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@ -149,18 +147,17 @@ func findxrtrackerobjects():
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xr_tracker = XRServer.get_tracker(tracker_name)
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if xr_tracker == null:
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return
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assert (xr_tracker.hand == tracker_nhand)
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assert(xr_tracker.hand == tracker_nhand)
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print(xr_tracker.description, " ", xr_tracker.hand, " ", xr_tracker.name, " ", xr_tracker.profile, " ", xr_tracker.type)
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xr_headtracker = XRServer.get_tracker("head")
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var islefthand = (tracker_name == "left_hand")
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assert (tracker_nhand == (XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT if islefthand else XRPositionalTracker.TrackerHand.TRACKER_HAND_RIGHT))
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assert(tracker_nhand == (XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT if islefthand else XRPositionalTracker.TrackerHand.TRACKER_HAND_RIGHT))
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print(tracker_name, " ", tracker_nhand)
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print("action_sets: ", xr_interface.get_action_sets())
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$AutoTracker.setupautotracker(tracker_nhand, islefthand, xr_controller_node)
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func _ready():
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findxrnodes()
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findxrtrackerobjects()
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@ -174,7 +171,6 @@ func _ready():
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findhandnodes()
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set_process(xr_interface != null)
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func getoxrjointpositions():
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var oxrjps = [ ]
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for j in range(OpenXRInterface.HAND_JOINT_MAX):
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@ -188,9 +184,9 @@ func getoxrjointrotations():
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return oxrjrot
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func fixmiddlefingerpositions(oxrjps):
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for j in [ OpenXRInterface.HAND_JOINT_MIDDLE_TIP, OpenXRInterface.HAND_JOINT_RING_TIP ]:
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for j in [OpenXRInterface.HAND_JOINT_MIDDLE_TIP, OpenXRInterface.HAND_JOINT_RING_TIP]:
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var b = Basis(xr_interface.get_hand_joint_rotation(hand, j))
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oxrjps[j] += -0.01*b.y + 0.005*b.z
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oxrjps[j] += - 0.01 * b.y + 0.005 * b.z
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func calchandnodetransform(oxrjps, xrt):
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# solve for handnodetransform where
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@ -203,11 +199,11 @@ func calchandnodetransform(oxrjps, xrt):
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# and rotated so that the line between index and ring knuckles are in the same plane
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# We want skel.global_transform*wristboneresttransform to have origin xrorigintransform*gg[OpenXRInterface.HAND_JOINT_WRIST].origin
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var wristorigin = xrt*oxrjps[OpenXRInterface.HAND_JOINT_WRIST]
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var wristorigin = xrt * oxrjps[OpenXRInterface.HAND_JOINT_WRIST]
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var middleknuckle = xrt*oxrjps[OpenXRInterface.HAND_JOINT_MIDDLE_PROXIMAL]
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var leftknuckle = xrt*oxrjps[OpenXRInterface.HAND_JOINT_RING_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL]
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var rightknuckle = xrt*oxrjps[OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_RING_PROXIMAL]
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var middleknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_MIDDLE_PROXIMAL]
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var leftknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_RING_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL]
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var rightknuckle = xrt * oxrjps[OpenXRInterface.HAND_JOINT_INDEX_PROXIMAL if hand == 0 else OpenXRInterface.HAND_JOINT_RING_PROXIMAL]
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var middlerestreltransform = fingerboneresttransforms[2][0] * fingerboneresttransforms[2][1]
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var leftrestreltransform = fingerboneresttransforms[3 if hand == 0 else 1][0] * fingerboneresttransforms[3 if hand == 0 else 1][1]
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@ -217,34 +213,34 @@ func calchandnodetransform(oxrjps, xrt):
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var skelmiddleknuckle = handnode.transform * hstw * middlerestreltransform
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var m2g1g3 = leftrestreltransform.origin - rightrestreltransform.origin
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var hnbasis = rotationtoalignB(hstw.basis*m2g1.origin, middleknuckle - wristorigin,
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hstw.basis*m2g1g3, leftknuckle - rightknuckle)
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var hnbasis = rotationtoalignB(hstw.basis * m2g1.origin, middleknuckle - wristorigin,
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hstw.basis * m2g1g3, leftknuckle - rightknuckle)
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var hnorigin = wristorigin - hnbasis*hstw.origin
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var hnorigin = wristorigin - hnbasis * hstw.origin
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if not coincidewristorknuckle:
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hnorigin = middleknuckle - hnbasis*(hstw*middlerestreltransform).origin
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hnorigin = middleknuckle - hnbasis * (hstw * middlerestreltransform).origin
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return Transform3D(hnbasis, hnorigin)
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const carpallist = [ OpenXRInterface.HAND_JOINT_THUMB_METACARPAL,
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const carpallist = [OpenXRInterface.HAND_JOINT_THUMB_METACARPAL,
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OpenXRInterface.HAND_JOINT_INDEX_METACARPAL, OpenXRInterface.HAND_JOINT_MIDDLE_METACARPAL,
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OpenXRInterface.HAND_JOINT_RING_METACARPAL, OpenXRInterface.HAND_JOINT_LITTLE_METACARPAL ]
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OpenXRInterface.HAND_JOINT_RING_METACARPAL, OpenXRInterface.HAND_JOINT_LITTLE_METACARPAL]
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func calcboneposes(oxrjps, handnodetransform, xrt):
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var fingerbonetransformsOut = fingerboneresttransforms.duplicate(true)
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for f in range(5):
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var mfg = handnodetransform * hstw
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# (A.basis, A.origin) * (B.basis, B.origin) = (A.basis*B.basis, A.origin + A.basis*B.origin)
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for i in range(len(fingerboneresttransforms[f])-1):
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mfg = mfg*fingerboneresttransforms[f][i]
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for i in range(len(fingerboneresttransforms[f]) - 1):
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mfg = mfg * fingerboneresttransforms[f][i]
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# (tIbasis,atIorigin)*fingerboneresttransforms[f][i+1]).origin = mfg.inverse()*kpositions[f][i+1]
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# tIbasis*fingerboneresttransforms[f][i+1] = mfg.inverse()*kpositions[f][i+1] - atIorigin
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var atIorigin = Vector3(0,0,0)
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var kpositionsfip1 = xrt*oxrjps[carpallist[f] + i+1]
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var tIbasis = rotationtoalignScaled(fingerboneresttransforms[f][i+1].origin, mfg.affine_inverse()*kpositionsfip1 - atIorigin)
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var tIorigin = mfg.affine_inverse()*kpositionsfip1 - tIbasis*fingerboneresttransforms[f][i+1].origin # should be 0
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var atIorigin = Vector3(0, 0, 0)
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var kpositionsfip1 = xrt * oxrjps[carpallist[f] + i + 1]
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var tIbasis = rotationtoalignScaled(fingerboneresttransforms[f][i + 1].origin, mfg.affine_inverse() * kpositionsfip1 - atIorigin)
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var tIorigin = mfg.affine_inverse() * kpositionsfip1 - tIbasis * fingerboneresttransforms[f][i + 1].origin # should be 0
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var tI = Transform3D(tIbasis, tIorigin)
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fingerbonetransformsOut[f][i] = fingerboneresttransforms[f][i]*tI
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mfg = mfg*tI
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fingerbonetransformsOut[f][i] = fingerboneresttransforms[f][i] * tI
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mfg = mfg * tI
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return fingerbonetransformsOut
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func copyouttransformstoskel(fingerbonetransformsOut):
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@ -258,17 +254,17 @@ func copyouttransformstoskel(fingerbonetransformsOut):
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skel.set_bone_pose_position(ix, t.origin)
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skel.set_bone_pose_scale(ix, t.basis.get_scale())
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func _process(delta):
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var handjointflagswrist = xr_interface.get_hand_joint_flags(hand, OpenXRInterface.HAND_JOINT_WRIST);
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var lhandtrackingactive = (handjointflagswrist & OpenXRInterface.HAND_JOINT_POSITION_VALID) != 0
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var lhandtrackingactive = (handjointflagswrist&OpenXRInterface.HAND_JOINT_POSITION_VALID) != 0
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if handtrackingactive != lhandtrackingactive:
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handtrackingactive = lhandtrackingactive
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handnode.top_level = handtrackingactive
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if handanimationtree:
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handanimationtree.active = not handtrackingactive
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print("setting hand "+str(hand)+" active: ", handtrackingactive)
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print("setting hand " + str(hand) + " active: ", handtrackingactive)
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hand_active_changed.emit(hand, handtrackingactive)
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$VisibleHandTrackSkeleton.visible = visiblehandtrackskeleton and handtrackingactive
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if handtrackingactive:
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if enableautotracker:
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@ -297,6 +293,3 @@ func _process(delta):
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print("...xr_aimpose ", xr_aimpose)
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if xr_aimpose != null and $AutoTracker.autotrackeractive:
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$AutoTracker.xr_autotracker.set_pose(xr_controller_node.pose, xr_aimpose.transform, xr_aimpose.linear_velocity, xr_aimpose.angular_velocity, xr_aimpose.tracking_confidence)
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@ -42,6 +42,9 @@ transform = Transform3D(0.967043, 0.24582, -0.0663439, -0.0663439, 0.494837, 0.8
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[node name="MiddleTip" parent="XROrigin3D/XRControllerLeft" index="8"]
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transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771427, -0.176318)
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[node name="Palm" parent="XROrigin3D/XRControllerLeft" index="9"]
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transform = Transform3D(1, 3.12361e-06, -3.13859e-06, -3.12371e-06, 1, -1.97886e-05, 3.13859e-06, 1.97889e-05, 1, 0.0307807, -0.0419722, -0.0399505)
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[node name="XRControllerRight" parent="XROrigin3D" instance=ExtResource("7_0b3tc")]
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transform = Transform3D(0.999999, -1.39635e-11, 0, 1.31553e-10, 1, 0, 0, 0, 1, 0.336726, 0.575093, -0.437942)
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@ -11,6 +11,7 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
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@onready var main = $"/root/Main"
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@onready var hand = $hand_l
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@onready var hand_mesh = $hand_l/Armature/Skeleton3D/mesh_Hand_L
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@onready var auto_hand = $AutoHandtracker
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@onready var index_tip = $IndexTip
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@onready var thumb_tip = $ThumbTip
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@ -27,6 +28,7 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
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@onready var animation = $AnimationPlayer
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@onready var quick_actions = $Palm/QuickActions
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var hand_active = false
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var initiator: Initiator = Initiator.new()
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var collide: Collide
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var pointer: Pointer
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@ -103,12 +105,18 @@ func _ready():
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)
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func _process(_delta):
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if !hand_active:
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if quick_actions.is_inside_tree(): palm.remove_child(quick_actions)
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return
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if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.x) > 0.85:
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if quick_actions.is_inside_tree() == false: palm.add_child(quick_actions)
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else:
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if quick_actions.is_inside_tree(): palm.remove_child(quick_actions)
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func _physics_process(_delta):
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if !hand_active: return
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var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
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var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
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@ -144,6 +152,15 @@ func _setup_hand():
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collide = Collide.new(hand, hand_mesh, index_tip)
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add_child(collide)
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auto_hand.hand_active_changed.connect(func(hand: int, active: bool):
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if hand != 0: return
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hand_active=active
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$IndexTip/TouchArea/CollisionShape3D.disabled=!active
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hand_mesh.visible=active
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)
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mini_view_button.on_button_up.connect(func():
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House.body.mini_view.small.value=!House.body.mini_view.small.value
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)
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@ -11,11 +11,13 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
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@onready var ray: RayCast3D = $Raycast
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@onready var hand: Node3D = $hand_r
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@onready var hand_mesh = $hand_r/Armature/Skeleton3D/mesh_Hand_R
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@onready var auto_hand = $AutoHandtracker
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@onready var index_tip = $IndexTip
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@onready var thumb_tip = $ThumbTip
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@onready var middle_tip = $MiddleTip
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var hand_active = false
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var initiator: Initiator = Initiator.new()
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var collide: Collide
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var pointer: Pointer
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@ -37,7 +39,18 @@ func _ready():
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pointer = Pointer.new(initiator, ray)
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add_child(pointer)
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auto_hand.hand_active_changed.connect(func(hand: int, active: bool):
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if hand != 1: return
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hand_active=active
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$IndexTip/TouchArea/CollisionShape3D.disabled=!active
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hand_mesh.visible=active
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)
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func _physics_process(_delta):
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if !hand_active: return
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var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
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var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
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|
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Reference in New Issue
Block a user