disable hands when not used

This commit is contained in:
Nitwel 2024-05-06 19:01:46 +02:00
parent 812b82d234
commit 933210bbc9
4 changed files with 87 additions and 61 deletions

View File

@ -8,6 +8,8 @@ extends Node3D
@export var visiblehandtrackskeleton: bool = true @export var visiblehandtrackskeleton: bool = true
@export var enableautotracker: bool = true @export var enableautotracker: bool = true
signal hand_active_changed(hand: int, active: bool)
# Hand tracking data access object # Hand tracking data access object
var xr_interface: OpenXRInterface var xr_interface: OpenXRInterface
@ -22,7 +24,6 @@ var xr_aimpose : XRPose = null
var xr_headtracker: XRPositionalTracker = null var xr_headtracker: XRPositionalTracker = null
var xr_camera_node: XRCamera3D = null var xr_camera_node: XRCamera3D = null
# Note the that the enumerations disagree # Note the that the enumerations disagree
# XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT = 1 # XRPositionalTracker.TrackerHand.TRACKER_HAND_LEFT = 1
# OpenXRInterface.Hand.HAND_LEFT = 0 # OpenXRInterface.Hand.HAND_LEFT = 0
@ -34,7 +35,6 @@ var handnode = null
var skel = null var skel = null
var handanimationtree = null var handanimationtree = null
# values calculated from the hand skeleton itself # values calculated from the hand skeleton itself
var handtoskeltransform var handtoskeltransform
var wristboneindex var wristboneindex
@ -62,7 +62,6 @@ static func rotationtoalignScaled(a, b):
return Basis(axis, angle_rads).scaled(Vector3(sca, sca, sca)) return Basis(axis, angle_rads).scaled(Vector3(sca, sca, sca))
return Basis().scaled(Vector3(sca, sca, sca)) return Basis().scaled(Vector3(sca, sca, sca))
func extractrestfingerbones(): func extractrestfingerbones():
print(handnode.name) print(handnode.name)
var lr = "L" if hand == 0 else "R" var lr = "L" if hand == 0 else "R"
@ -88,7 +87,6 @@ func _xr_controller_node_tracking_changed(tracking):
var xr_pose = xr_controller_node.get_pose() var xr_pose = xr_controller_node.get_pose()
print("_xr_controller_node_tracking_changed ", xr_pose.name if xr_pose else "<none>") print("_xr_controller_node_tracking_changed ", xr_pose.name if xr_pose else "<none>")
func findxrnodes(): func findxrnodes():
# first go up the tree to find the controller and origin # first go up the tree to find the controller and origin
var nd = self var nd = self
@ -160,7 +158,6 @@ func findxrtrackerobjects():
print("action_sets: ", xr_interface.get_action_sets()) print("action_sets: ", xr_interface.get_action_sets())
$AutoTracker.setupautotracker(tracker_nhand, islefthand, xr_controller_node) $AutoTracker.setupautotracker(tracker_nhand, islefthand, xr_controller_node)
func _ready(): func _ready():
findxrnodes() findxrnodes()
findxrtrackerobjects() findxrtrackerobjects()
@ -174,7 +171,6 @@ func _ready():
findhandnodes() findhandnodes()
set_process(xr_interface != null) set_process(xr_interface != null)
func getoxrjointpositions(): func getoxrjointpositions():
var oxrjps = [ ] var oxrjps = [ ]
for j in range(OpenXRInterface.HAND_JOINT_MAX): for j in range(OpenXRInterface.HAND_JOINT_MAX):
@ -258,7 +254,6 @@ func copyouttransformstoskel(fingerbonetransformsOut):
skel.set_bone_pose_position(ix, t.origin) skel.set_bone_pose_position(ix, t.origin)
skel.set_bone_pose_scale(ix, t.basis.get_scale()) skel.set_bone_pose_scale(ix, t.basis.get_scale())
func _process(delta): func _process(delta):
var handjointflagswrist = xr_interface.get_hand_joint_flags(hand, OpenXRInterface.HAND_JOINT_WRIST); var handjointflagswrist = xr_interface.get_hand_joint_flags(hand, OpenXRInterface.HAND_JOINT_WRIST);
var lhandtrackingactive = (handjointflagswrist&OpenXRInterface.HAND_JOINT_POSITION_VALID) != 0 var lhandtrackingactive = (handjointflagswrist&OpenXRInterface.HAND_JOINT_POSITION_VALID) != 0
@ -269,6 +264,7 @@ func _process(delta):
if handanimationtree: if handanimationtree:
handanimationtree.active = not handtrackingactive handanimationtree.active = not handtrackingactive
print("setting hand " + str(hand) + " active: ", handtrackingactive) print("setting hand " + str(hand) + " active: ", handtrackingactive)
hand_active_changed.emit(hand, handtrackingactive)
$VisibleHandTrackSkeleton.visible = visiblehandtrackskeleton and handtrackingactive $VisibleHandTrackSkeleton.visible = visiblehandtrackskeleton and handtrackingactive
if handtrackingactive: if handtrackingactive:
if enableautotracker: if enableautotracker:
@ -297,6 +293,3 @@ func _process(delta):
print("...xr_aimpose ", xr_aimpose) print("...xr_aimpose ", xr_aimpose)
if xr_aimpose != null and $AutoTracker.autotrackeractive: if xr_aimpose != null and $AutoTracker.autotrackeractive:
$AutoTracker.xr_autotracker.set_pose(xr_controller_node.pose, xr_aimpose.transform, xr_aimpose.linear_velocity, xr_aimpose.angular_velocity, xr_aimpose.tracking_confidence) $AutoTracker.xr_autotracker.set_pose(xr_controller_node.pose, xr_aimpose.transform, xr_aimpose.linear_velocity, xr_aimpose.angular_velocity, xr_aimpose.tracking_confidence)

View File

@ -42,6 +42,9 @@ transform = Transform3D(0.967043, 0.24582, -0.0663439, -0.0663439, 0.494837, 0.8
[node name="MiddleTip" parent="XROrigin3D/XRControllerLeft" index="8"] [node name="MiddleTip" parent="XROrigin3D/XRControllerLeft" index="8"]
transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771427, -0.176318) transform = Transform3D(0.98042, 0.196912, 0.00149799, 0.001498, -0.015065, 0.999885, 0.196912, -0.980305, -0.0150651, -0.00327212, -0.00771427, -0.176318)
[node name="Palm" parent="XROrigin3D/XRControllerLeft" index="9"]
transform = Transform3D(1, 3.12361e-06, -3.13859e-06, -3.12371e-06, 1, -1.97886e-05, 3.13859e-06, 1.97889e-05, 1, 0.0307807, -0.0419722, -0.0399505)
[node name="XRControllerRight" parent="XROrigin3D" instance=ExtResource("7_0b3tc")] [node name="XRControllerRight" parent="XROrigin3D" instance=ExtResource("7_0b3tc")]
transform = Transform3D(0.999999, -1.39635e-11, 0, 1.31553e-10, 1, 0, 0, 0, 1, 0.336726, 0.575093, -0.437942) transform = Transform3D(0.999999, -1.39635e-11, 0, 1.31553e-10, 1, 0, 0, 0, 1, 0.336726, 0.575093, -0.437942)

View File

@ -11,6 +11,7 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
@onready var main = $"/root/Main" @onready var main = $"/root/Main"
@onready var hand = $hand_l @onready var hand = $hand_l
@onready var hand_mesh = $hand_l/Armature/Skeleton3D/mesh_Hand_L @onready var hand_mesh = $hand_l/Armature/Skeleton3D/mesh_Hand_L
@onready var auto_hand = $AutoHandtracker
@onready var index_tip = $IndexTip @onready var index_tip = $IndexTip
@onready var thumb_tip = $ThumbTip @onready var thumb_tip = $ThumbTip
@ -27,6 +28,7 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
@onready var animation = $AnimationPlayer @onready var animation = $AnimationPlayer
@onready var quick_actions = $Palm/QuickActions @onready var quick_actions = $Palm/QuickActions
var hand_active = false
var initiator: Initiator = Initiator.new() var initiator: Initiator = Initiator.new()
var collide: Collide var collide: Collide
var pointer: Pointer var pointer: Pointer
@ -103,12 +105,18 @@ func _ready():
) )
func _process(_delta): func _process(_delta):
if !hand_active:
if quick_actions.is_inside_tree(): palm.remove_child(quick_actions)
return
if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.x) > 0.85: if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.x) > 0.85:
if quick_actions.is_inside_tree() == false: palm.add_child(quick_actions) if quick_actions.is_inside_tree() == false: palm.add_child(quick_actions)
else: else:
if quick_actions.is_inside_tree(): palm.remove_child(quick_actions) if quick_actions.is_inside_tree(): palm.remove_child(quick_actions)
func _physics_process(_delta): func _physics_process(_delta):
if !hand_active: return
var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position) var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position) var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
@ -144,6 +152,15 @@ func _setup_hand():
collide = Collide.new(hand, hand_mesh, index_tip) collide = Collide.new(hand, hand_mesh, index_tip)
add_child(collide) add_child(collide)
auto_hand.hand_active_changed.connect(func(hand: int, active: bool):
if hand != 0: return
hand_active=active
$IndexTip/TouchArea/CollisionShape3D.disabled=!active
hand_mesh.visible=active
)
mini_view_button.on_button_up.connect(func(): mini_view_button.on_button_up.connect(func():
House.body.mini_view.small.value=!House.body.mini_view.small.value House.body.mini_view.small.value=!House.body.mini_view.small.value
) )

View File

@ -11,11 +11,13 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
@onready var ray: RayCast3D = $Raycast @onready var ray: RayCast3D = $Raycast
@onready var hand: Node3D = $hand_r @onready var hand: Node3D = $hand_r
@onready var hand_mesh = $hand_r/Armature/Skeleton3D/mesh_Hand_R @onready var hand_mesh = $hand_r/Armature/Skeleton3D/mesh_Hand_R
@onready var auto_hand = $AutoHandtracker
@onready var index_tip = $IndexTip @onready var index_tip = $IndexTip
@onready var thumb_tip = $ThumbTip @onready var thumb_tip = $ThumbTip
@onready var middle_tip = $MiddleTip @onready var middle_tip = $MiddleTip
var hand_active = false
var initiator: Initiator = Initiator.new() var initiator: Initiator = Initiator.new()
var collide: Collide var collide: Collide
var pointer: Pointer var pointer: Pointer
@ -37,7 +39,18 @@ func _ready():
pointer = Pointer.new(initiator, ray) pointer = Pointer.new(initiator, ray)
add_child(pointer) add_child(pointer)
auto_hand.hand_active_changed.connect(func(hand: int, active: bool):
if hand != 1: return
hand_active=active
$IndexTip/TouchArea/CollisionShape3D.disabled=!active
hand_mesh.visible=active
)
func _physics_process(_delta): func _physics_process(_delta):
if !hand_active: return
var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position) var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position) var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)