show proper error message when add entity
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dc32cac1e2
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@ -174,7 +174,7 @@ func create_entity(entity_id: String, entity_position: Vector3, type=null):
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var room = find_room_at(entity_position)
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var room = find_room_at(entity_position)
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if room == null:
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if room == null:
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return null
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return false
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var entity = EntityFactory.create_entity(entity_id, type)
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var entity = EntityFactory.create_entity(entity_id, type)
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@ -192,7 +192,7 @@ func create_entity_in(entity_id: String, room_name: String, type=null):
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var room = find_room(room_name)
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var room = find_room(room_name)
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if room == null:
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if room == null:
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return null
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return false
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var entity = EntityFactory.create_entity(entity_id, type)
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var entity = EntityFactory.create_entity(entity_id, type)
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@ -21,8 +21,11 @@ func _ready():
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var entity=House.body.create_entity(entity_name, global_position)
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var entity=House.body.create_entity(entity_name, global_position)
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if entity == null:
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if entity == false:
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EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
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EventSystem.notify("Entity is not in Room", EventNotify.Type.INFO)
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if entity == null:
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EventSystem.notify("This Entity is not supported yet", EventNotify.Type.INFO)
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)
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)
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entities_page.on_back.connect(func():
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entities_page.on_back.connect(func():
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