bug fixes and improvements
This commit is contained in:
parent
94eb0fec7f
commit
91bd0403c4
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@ -1,13 +1,15 @@
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extends StaticBody3D
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extends StaticBody3D
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@export var entity_id = "switch.plug_printer_2"
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@export var entity_id = "switch.plug_printer_2"
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@onready var sprite: AnimatedSprite3D = $Icon
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@export var color_off = Color(0.23, 0.23, 0.23)
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@onready var animation: AnimationPlayer = $AnimationPlayer
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@export var color_on = Color(1.0, 0.85, 0.0)
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@onready var shape = $CSGCombiner3D
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@onready var shape = $CSGCombiner3D
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@onready var rod_top = $RodTop
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@onready var rod_top = $RodTop
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@onready var rod_bottom = $RodBottom
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@onready var rod_bottom = $RodBottom
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@onready var slider_knob = $Knob
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@onready var slider_knob = $Knob
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var state = false
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var state = false
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var brightness = 0 # 0-255
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -20,20 +22,38 @@ func _ready():
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set_state(new_state["state"] == "on")
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set_state(new_state["state"] == "on")
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)
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)
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func set_state(state: bool):
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func set_state(state: bool, brightness = null):
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print("set_state ", state, brightness)
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self.state = state
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self.state = state
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self.brightness = brightness
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if state:
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if state:
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animation.play_backwards("light")
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if brightness == null:
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shape.material_override.albedo_color = color_on
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else:
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else:
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animation.play("light")
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shape.material_override.albedo_color = color_off.lerp(color_on, brightness / 255.0)
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else:
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shape.material_override.albedo_color = color_off
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func _on_click(event):
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func _on_click(event):
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if event.target == self:
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if event.target == self:
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HomeAdapters.adapter.set_state(entity_id, "on" if !state else "off")
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var attributes = {}
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set_state(!state)
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if !state && brightness != null:
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attributes["brightness"] = int(brightness)
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HomeAdapters.adapter.set_state(entity_id, "on" if !state else "off", attributes)
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set_state(!state, brightness)
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else:
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else:
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_on_clickable_on_click(event)
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_on_clickable_on_click(event)
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func _on_press_move(event):
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if event.target != self:
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_on_clickable_on_click(event)
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func _on_request_completed():
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func _on_request_completed():
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pass
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pass
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@ -51,4 +71,5 @@ func _on_clickable_on_click(event):
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slider_knob.position = new_pos
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slider_knob.position = new_pos
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HomeAdapters.adapter.set_state(entity_id, "on" if state else "off", {"brightness_pct": int(ratio * 100)})
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HomeAdapters.adapter.set_state(entity_id, "on" if state else "off", {"brightness": int(ratio * 255)})
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set_state(state, ratio * 255)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://cw86rc42dv2d8"]
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[gd_scene load_steps=15 format=3 uid="uid://cw86rc42dv2d8"]
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[ext_resource type="Script" path="res://content/entities/light/light.gd" id="1_ykxy3"]
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[ext_resource type="Script" path="res://content/entities/light/light.gd" id="1_ykxy3"]
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[ext_resource type="Texture2D" uid="uid://b72vsbcvqqxg7" path="res://assets/materials/swich_on.png" id="2_6gn2e"]
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[ext_resource type="Texture2D" uid="uid://b72vsbcvqqxg7" path="res://assets/materials/swich_on.png" id="2_6gn2e"]
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@ -7,7 +7,7 @@
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[ext_resource type="Material" uid="uid://vce66e7sbc3n" path="res://content/entities/light/light_on.tres" id="5_50gph"]
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[ext_resource type="Material" uid="uid://vce66e7sbc3n" path="res://content/entities/light/light_on.tres" id="5_50gph"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_ukj14"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_ukj14"]
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radius = 0.06
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radius = 0.05
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[sub_resource type="SpriteFrames" id="SpriteFrames_ldpuo"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_ldpuo"]
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animations = [{
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animations = [{
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@ -73,18 +73,22 @@ _data = {
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}
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}
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[sub_resource type="CylinderMesh" id="CylinderMesh_j3pn3"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_j3pn3"]
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top_radius = 0.002
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top_radius = 0.004
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bottom_radius = 0.002
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bottom_radius = 0.004
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height = 0.1
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height = 0.1
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tysib"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_tysib"]
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height = 0.1
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height = 0.1
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radius = 0.006
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radius = 0.01
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_13uml"]
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albedo_color = Color(0.231373, 0.239216, 0.231373, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_s8215"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_s8215"]
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top_radius = 0.004
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material = SubResource("StandardMaterial3D_13uml")
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bottom_radius = 0.004
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top_radius = 0.006
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height = 0.002
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bottom_radius = 0.006
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height = 0.004
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[node name="Light" type="StaticBody3D"]
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[node name="Light" type="StaticBody3D"]
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script = ExtResource("1_ykxy3")
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script = ExtResource("1_ykxy3")
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:9a91a5382c57467807e4afe3a1d52a1ce762977812c0ed7822b73bf440f32b35
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oid sha256:ebf5147aa65e1f7aad1fee303f502e0ffce7e8863187b0e2a68377f38a0f3997
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size 263
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size 248
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@ -6,11 +6,19 @@ extends StaticBody3D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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var stateInfo = await HomeAdapters.adapter.get_state(entity_id)
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var stateInfo = await HomeAdapters.adapter.get_state(entity_id)
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label.text = stateInfo["state"]
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set_text(stateInfo)
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await HomeAdapters.adapter.watch_state(entity_id, func(new_state):
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await HomeAdapters.adapter.watch_state(entity_id, func(new_state):
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label.text = new_state["state"]
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set_text(new_state)
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)
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)
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func _on_click(event):
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func set_text(stateInfo):
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pass
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var text = stateInfo["state"]
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if stateInfo["attributes"]["friendly_name"] != null:
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text = stateInfo["attributes"]["friendly_name"] + "\n" + text
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if stateInfo["attributes"].has("unit_of_measurement") && stateInfo["attributes"]["unit_of_measurement"] != null:
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text += " " + stateInfo["attributes"]["unit_of_measurement"]
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label.text = text
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@ -13,7 +13,11 @@ script = ExtResource("1_57ac8")
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shape = SubResource("SphereShape3D_r20gc")
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shape = SubResource("SphereShape3D_r20gc")
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[node name="Label" type="Label3D" parent="."]
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[node name="Label" type="Label3D" parent="."]
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text = "some text"
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
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pixel_size = 0.001
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text = "some text
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"
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font_size = 80
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[node name="Movable" type="Node" parent="."]
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[node name="Movable" type="Node" parent="."]
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script = ExtResource("2_fpq5q")
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script = ExtResource("2_fpq5q")
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@ -6,11 +6,13 @@ var hit_node := Node3D.new()
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func _on_grab_down(event):
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func _on_grab_down(event):
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event.controller.add_child(hit_node)
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event.controller.add_child(hit_node)
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hit_node.global_position = get_parent().global_position
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hit_node.global_transform = get_parent().global_transform
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func _on_grab_move(event):
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func _on_grab_move(event):
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get_parent().global_position = hit_node.global_position
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get_parent().global_transform = hit_node.global_transform
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get_parent().global_rotation = hit_node.global_rotation
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func _on_grab_up(event):
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event.controller.remove_child(hit_node)
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func _get_configuration_warnings() -> PackedStringArray:
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func _get_configuration_warnings() -> PackedStringArray:
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var warnings := PackedStringArray()
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var warnings := PackedStringArray()
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@ -60,22 +60,20 @@ func _on_button_pressed(button):
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_call_fn(collider, "_on_grab_down")
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_call_fn(collider, "_on_grab_down")
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func _on_button_released(button):
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func _on_button_released(button):
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var collider = ray.get_collider()
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if _last_collided == null:
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if collider == null:
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return
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return
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match button:
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match button:
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"trigger_click":
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"trigger_click":
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if _is_pressed:
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if _is_pressed:
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if _moved == false:
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if _moved == false:
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_call_fn(collider, "_on_click")
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_call_fn(_last_collided, "_on_click")
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_call_fn(collider, "_on_press_up")
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_call_fn(_last_collided, "_on_press_up")
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_is_pressed = false
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_is_pressed = false
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_moved = false
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_moved = false
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"grip_click":
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"grip_click":
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if _is_grabbed:
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if _is_grabbed:
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_call_fn(collider, "_on_grab_up")
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_call_fn(_last_collided, "_on_grab_up")
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_is_grabbed = false
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_is_grabbed = false
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_moved = false
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_moved = false
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