update hands and fix mini view z-fighting
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2a78e0b33a
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@ -18,13 +18,11 @@ sky_material = ExtResource("5_wgwf8")
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[sub_resource type="Environment" id="Environment_7ghp0"]
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background_mode = 1
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background_color = Color(1, 1, 1, 0)
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background_color = Color(0, 0, 0, 0)
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background_energy_multiplier = 0.0
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sky = SubResource("Sky_vhymk")
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.5
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reflected_light_source = 1
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ssao_radius = 6.52
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ssao_intensity = 5.68
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@ -17,10 +17,12 @@ const Miniature = preload ("res://content/system/house/mini/miniature.gd")
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@onready var humidity_button = $XRHandLeft/Palm/QuickActions/Humidity
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@export var ray_left: RayCast3D
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@export var ray_right: RayCast3D
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var initiator: Initiator = Initiator.new()
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var left_initiator: Initiator = Initiator.new()
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var right_initiator: Initiator = Initiator.new()
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var touch: Touch
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var collide: Collide
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var pointer: Pointer
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var left_pointer: Pointer
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var right_pointer: Pointer
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var press_distance = 0.03
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var grip_distance = 0.03
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var close_distance = 0.1
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@ -43,7 +45,7 @@ func _ready():
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add_child(touch)
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add_child(collide)
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_ready_hand(hand_right)
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_ready_hand()
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mini_view_button.on_button_up.connect(func():
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House.body.mini_view.small.value=!House.body.mini_view.small.value
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@ -63,12 +65,18 @@ func _ready():
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House.body.mini_view.heatmap_type.value=Miniature.HeatmapType.HUMIDITY
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)
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func _ready_hand(hand: OpenXRHand):
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initiator.type = Initiator.Type.HAND_RIGHT if hand == hand_right else Initiator.Type.HAND_LEFT
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initiator.node = ray_left.get_parent() if hand == hand_left else ray_right.get_parent()
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func _ready_hand():
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left_initiator.type = Initiator.Type.HAND_LEFT
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left_initiator.node = ray_left.get_parent()
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pointer = Pointer.new(initiator, ray_left if hand == hand_left else ray_right)
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add_child(pointer)
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left_pointer = Pointer.new(left_initiator, ray_left)
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add_child(left_pointer)
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right_initiator.type = Initiator.Type.HAND_RIGHT
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right_initiator.node = ray_right.get_parent()
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right_pointer = Pointer.new(right_initiator, ray_right)
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add_child(right_pointer)
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func _process(_delta):
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if main.camera.global_transform.basis.z.dot(palm.global_transform.basis.y) > 0.85:
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@ -86,6 +94,7 @@ func _process_hand(hand: OpenXRHand):
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var middle_tip = hand.get_node("MiddleTip/Marker3D")
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var _ray = ray_left if hand == hand_left else ray_right
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var initiator = left_initiator if hand == hand_left else right_initiator
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var distance_trigger = index_tip.global_position.distance_to(thumb_tip.global_position)
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var distance_grab = middle_tip.global_position.distance_to(thumb_tip.global_position)
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@ -51,7 +51,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
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shape = SubResource("CapsuleShape3D_dopke")
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[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928487, 0.0498668, 0.0560917, -0.112777)
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transform = Transform3D(0.937246, 0.0284254, -0.347508, 0.0184905, 0.991216, 0.130949, 0.348178, -0.129157, 0.928488, 0.0498668, 0.0560917, -0.112777)
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bone_name = "Thumb_Tip_L"
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bone_idx = 4
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use_external_skeleton = true
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@ -61,7 +61,7 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996576, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653567, 0.032112, 0.00654224, -0.171612)
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transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996577, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653568, 0.032112, 0.00654224, -0.171612)
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bone_name = "Middle_Tip_L"
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bone_idx = 14
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use_external_skeleton = true
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@ -84,7 +84,7 @@ shape = SubResource("CapsuleShape3D_dopke")
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transform = Transform3D(-0.707107, -8.74228e-08, -0.707107, 6.18173e-08, -1, 6.18173e-08, -0.707107, -8.29045e-24, 0.707107, 0.01, -0.04, -5.58794e-09)
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[node name="QuickActions" type="Node3D" parent="XRHandLeft/Palm"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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transform = Transform3D(0.5, -4.47035e-08, -4.37114e-08, 4.37114e-08, -2.18557e-08, 0.5, -4.47035e-08, -0.5, -2.18557e-08, 0.005, 0, 0.005)
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[node name="MiniView" parent="XRHandLeft/Palm/QuickActions" instance=ExtResource("3_te2p8")]
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transform = Transform3D(1, -3.55271e-15, -4.33681e-19, 3.55271e-15, 1, 3.5525e-15, -4.33681e-19, -3.55291e-15, 1, -0.0600001, 0, 0)
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@ -112,7 +112,7 @@ transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -1.34149e-12, 1.77636e-15, 1,
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material_override = SubResource("StandardMaterial3D_n27ki")
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[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.19221, 0.669966, 0.717078, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345978, -0.164767, -0.0355401)
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transform = Transform3D(0.19221, 0.669966, 0.717079, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345977, -0.164767, -0.0355401)
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bone_name = "Index_Tip_R"
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bone_idx = 9
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use_external_skeleton = true
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@ -142,7 +142,7 @@ external_skeleton = NodePath("../right_hand/Armature/Skeleton3D")
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gizmo_extents = 0.02
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[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756708, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756709, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
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bone_name = "Middle_Tip_R"
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bone_idx = 14
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use_external_skeleton = true
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://bbuq4wn7e5o2q" path="res://content/system/house/mini/temp_gradient.tres" id="2_3lwi8"]
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[resource]
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render_priority = -2
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render_priority = 0
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shader = ExtResource("1_sbr3e")
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shader_parameter/data = PackedFloat32Array()
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shader_parameter/data_size = 0
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@ -79,4 +79,5 @@ void fragment() {
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ALBEDO = mix(edge_color.rgb * edge_color.a, ALBEDO, a);
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ROUGHNESS = roughness;
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SPECULAR = 0.5 * inversesqrt(ALPHA);
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}
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DEPTH = FRAGCOORD.z - 0.00001;
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}
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