add line_charts

This commit is contained in:
Nitwel 2024-04-11 16:51:30 +02:00
parent b9dae18042
commit 8ad2fb923d
24 changed files with 421 additions and 109 deletions

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@ -77,33 +77,33 @@ Simple test:
```gdscript ```gdscript
func _process(delta: float) -> void: func _process(delta: float) -> void:
var _time = Time.get_ticks_msec() / 1000.0 var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0) var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0) var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0) var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Vector3(1, 2, 1), Color(0, 1, 0)) DebugDraw3D.draw_box(box_pos, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0)) DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time) DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn()) DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second()) DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta) DebugDraw2D.set_text("delta", delta)
``` ```
```csharp ```csharp
public override void _Process(float delta) public override void _Process(float delta)
{ {
var _time = Time.GetTicksMsec() / 1000.0f; var _time = Time.GetTicksMsec() / 1000.0f;
var box_pos = new Vector3(0, Mathf.Sin(_time * 4f), 0); var box_pos = new Vector3(0, Mathf.Sin(_time * 4f), 0);
var line_begin = new Vector3(-1, Mathf.Sin(_time * 4f), 0); var line_begin = new Vector3(-1, Mathf.Sin(_time * 4f), 0);
var line_end = new Vector3(1, Mathf.Cos(_time * 4f), 0); var line_end = new Vector3(1, Mathf.Cos(_time * 4f), 0);
DebugDraw3D.DrawBox(box_pos, new Vector3(1, 2, 1), new Color(0, 1, 0)); DebugDraw3D.DrawBox(box_pos, new Vector3(1, 2, 1), new Color(0, 1, 0));
DebugDraw3D.DrawLine(line_begin, line_end, new Color(1, 1, 0)); DebugDraw3D.DrawLine(line_begin, line_end, new Color(1, 1, 0));
DebugDraw2D.SetText("Time", _time); DebugDraw2D.SetText("Time", _time);
DebugDraw2D.SetText("Frames drawn", Engine.GetFramesDrawn()); DebugDraw2D.SetText("Frames drawn", Engine.GetFramesDrawn());
DebugDraw2D.SetText("FPS", Engine.GetFramesPerSecond()); DebugDraw2D.SetText("FPS", Engine.GetFramesPerSecond());
DebugDraw2D.SetText("delta", delta); DebugDraw2D.SetText("delta", delta);
} }
``` ```
@ -117,11 +117,11 @@ A list of all functions is available in the documentation inside the editor.
Besides `DebugDraw2D/3D`, you can also use `Dbg2/3`. Besides `DebugDraw2D/3D`, you can also use `Dbg2/3`.
```gdscript ```gdscript
DebugDraw3D.draw_box_xf(Transform3D(), Color.GREEN) DebugDraw3D.draw_box_xf(Transform3D(), Color.GREEN)
Dbg3.draw_box_xf(Transform3D(), Color.GREEN) Dbg3.draw_box_xf(Transform3D(), Color.GREEN)
DebugDraw2D.set_text("delta", delta) DebugDraw2D.set_text("delta", delta)
Dbg2.set_text("delta", delta) Dbg2.set_text("delta", delta)
``` ```
But unfortunately at the moment `GDExtension` does not support adding documentation. But unfortunately at the moment `GDExtension` does not support adding documentation.

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@ -0,0 +1,40 @@
extends Entity
const Entity = preload ("../entity.gd")
@onready var line_chart = $LineChart
@onready var timer = $Timer
@onready var label = $Label3D
func _ready():
super()
label.text = entity_id
if HomeApi.has_connected() == false:
await HomeApi.on_connect
request_history()
timer.timeout.connect(request_history)
func request_history():
# Request history from the server
var now = Time.get_unix_time_from_datetime_dict(Time.get_datetime_dict_from_system())
# 2 days ago
var two_days_ago = now - 2 * 24 * 60 * 60
var start = Time.get_datetime_string_from_unix_time(two_days_ago) + ".000Z"
var result = await HomeApi.get_history(entity_id, start)
var points = result.data.map(func(point):
# Divide by 1000 to convert milliseconds to seconds
return Vector2((point.start + point.end) / (2 * 1000), point.mean)
)
line_chart.points.value = points
func get_interface():
return "line_chart"

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@ -0,0 +1,33 @@
[gd_scene load_steps=5 format=3 uid="uid://cltcs0gokeald"]
[ext_resource type="Script" path="res://content/entities/line_chart/line_chart.gd" id="1_5dxim"]
[ext_resource type="PackedScene" uid="uid://cwvykoymlrrel" path="res://content/ui/components/line_chart/line_chart.tscn" id="2_k4shm"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="3_lidml"]
[sub_resource type="BoxShape3D" id="BoxShape3D_rmm5v"]
size = Vector3(0.5, 0.3, 0.001)
[node name="LineChart" type="StaticBody3D" groups=["entity"]]
collision_layer = 5
collision_mask = 0
script = ExtResource("1_5dxim")
[node name="LineChart" parent="." instance=ExtResource("2_k4shm")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.15, 0)
shape = SubResource("BoxShape3D_rmm5v")
[node name="Movable" type="Node" parent="."]
script = ExtResource("3_lidml")
[node name="Timer" type="Timer" parent="."]
wait_time = 60.0
autostart = true
[node name="Label3D" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.03, 0)
pixel_size = 0.001
text = "sensor.tada"
font_size = 18
outline_size = 4

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@ -8,7 +8,7 @@
[sub_resource type="BoxShape3D" id="BoxShape3D_7mk8w"] [sub_resource type="BoxShape3D" id="BoxShape3D_7mk8w"]
size = Vector3(0.0390625, 0.114258, 0.0142822) size = Vector3(0.0390625, 0.114258, 0.0142822)
[node name="Number" type="StaticBody3D"] [node name="Number" type="StaticBody3D" groups=["entity"]]
script = ExtResource("1_26xwp") script = ExtResource("1_26xwp")
[node name="Slider" parent="." instance=ExtResource("2_sninv")] [node name="Slider" parent="." instance=ExtResource("2_sninv")]

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@ -4,9 +4,11 @@ const Entity = preload ("../entity.gd")
@onready var label: Label3D = $Label @onready var label: Label3D = $Label
@onready var collision_shape = $CollisionShape3D @onready var collision_shape = $CollisionShape3D
@onready var chart_button = $Button
var sensor_data = {} var sensor_data = {}
var unit = null var unit = null
var is_text = true
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@ -19,12 +21,30 @@ func _ready():
set_text(new_state) set_text(new_state)
) )
remove_child(chart_button)
chart_button.on_button_down.connect(func():
House.body.create_entity(entity_id, global_position, "line_chart")
remove_child(chart_button)
)
func _on_click(_event):
if is_text:
return
if chart_button.is_inside_tree() == false:
add_child(chart_button)
else:
remove_child(chart_button)
func set_text(stateInfo): func set_text(stateInfo):
if stateInfo == null: if stateInfo == null:
return return
var text = stateInfo["state"] var text = stateInfo["state"]
is_text = text.is_valid_float() == false&&text.is_valid_int() == false
if stateInfo["attributes"]["friendly_name"] != null: if stateInfo["attributes"]["friendly_name"] != null:
text = stateInfo["attributes"]["friendly_name"] + "\n" + text text = stateInfo["attributes"]["friendly_name"] + "\n" + text

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@ -1,9 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://xsiy71rsqulj"] [gd_scene load_steps=7 format=3 uid="uid://xsiy71rsqulj"]
[ext_resource type="Script" path="res://content/entities/sensor/sensor.gd" id="1_57ac8"] [ext_resource type="Script" path="res://content/entities/sensor/sensor.gd" id="1_57ac8"]
[ext_resource type="FontVariation" uid="uid://d2ofyimg5s65q" path="res://assets/fonts/ui_font_500.tres" id="2_4np3x"] [ext_resource type="FontVariation" uid="uid://d2ofyimg5s65q" path="res://assets/fonts/ui_font_500.tres" id="2_4np3x"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_fpq5q"] [ext_resource type="Script" path="res://content/functions/movable.gd" id="2_fpq5q"]
[ext_resource type="Script" path="res://content/functions/occludable.gd" id="3_l3sp5"] [ext_resource type="Script" path="res://content/functions/occludable.gd" id="3_l3sp5"]
[ext_resource type="PackedScene" uid="uid://bsjqdvkt0u87c" path="res://content/ui/components/button/button.tscn" id="5_bmtkc"]
[sub_resource type="BoxShape3D" id="BoxShape3D_phuot"] [sub_resource type="BoxShape3D" id="BoxShape3D_phuot"]
resource_local_to_scene = true resource_local_to_scene = true
@ -29,3 +30,10 @@ script = ExtResource("2_fpq5q")
[node name="Occludable" type="Node" parent="."] [node name="Occludable" type="Node" parent="."]
script = ExtResource("3_l3sp5") script = ExtResource("3_l3sp5")
[node name="Button" parent="." instance=ExtResource("5_bmtkc")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.1, 0)
label = "add_chart"
icon = true
[node name="HoverTimer" type="Timer" parent="."]

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@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://eecv28y6jxk4"] [gd_scene load_steps=17 format=3 uid="uid://eecv28y6jxk4"]
[ext_resource type="PackedScene" uid="uid://clc5dre31iskm" path="res://addons/godot-xr-tools/xr/start_xr.tscn" id="1_i4c04"] [ext_resource type="PackedScene" uid="uid://clc5dre31iskm" path="res://addons/godot-xr-tools/xr/start_xr.tscn" id="1_i4c04"]
[ext_resource type="Script" path="res://content/main.gd" id="1_uvrd4"] [ext_resource type="Script" path="res://content/main.gd" id="1_uvrd4"]
@ -12,7 +12,6 @@
[ext_resource type="PackedScene" uid="uid://lrehk38exd5n" path="res://content/system/keyboard/keyboard.tscn" id="9_e5n3p"] [ext_resource type="PackedScene" uid="uid://lrehk38exd5n" path="res://content/system/keyboard/keyboard.tscn" id="9_e5n3p"]
[ext_resource type="PackedScene" uid="uid://cbemihbxkd4ll" path="res://content/system/house/house.tscn" id="9_np6mw"] [ext_resource type="PackedScene" uid="uid://cbemihbxkd4ll" path="res://content/system/house/house.tscn" id="9_np6mw"]
[ext_resource type="PackedScene" uid="uid://bhyddd1f0ry1x" path="res://content/ui/onboarding/onboarding.tscn" id="12_uq2nj"] [ext_resource type="PackedScene" uid="uid://bhyddd1f0ry1x" path="res://content/ui/onboarding/onboarding.tscn" id="12_uq2nj"]
[ext_resource type="PackedScene" uid="uid://cwvykoymlrrel" path="res://content/ui/components/line_chart/line_chart.tscn" id="13_iw50x"]
[sub_resource type="Sky" id="Sky_vhymk"] [sub_resource type="Sky" id="Sky_vhymk"]
sky_material = ExtResource("5_wgwf8") sky_material = ExtResource("5_wgwf8")
@ -88,7 +87,4 @@ transform = Transform3D(0.499999, -0.000139169, -6.50204e-05, 5.24307e-05, 0.353
[node name="Onboarding" parent="." instance=ExtResource("12_uq2nj")] [node name="Onboarding" parent="." instance=ExtResource("12_uq2nj")]
transform = Transform3D(0.999999, -1.39632e-11, 0, 9.48097e-12, 0.999999, 0, 0, 0, 0.999999, -0.529594, 0.820154, -0.600147) transform = Transform3D(0.999999, -1.39632e-11, 0, 9.48097e-12, 0.999999, 0, 0, 0, 0.999999, -0.529594, 0.820154, -0.600147)
[node name="LineChart" parent="." instance=ExtResource("13_iw50x")]
transform = Transform3D(1, -7.21733e-11, 5.82077e-11, 4.42421e-11, 1, 0, 0, 9.09495e-13, 1, 0.000296143, 1, -4.5899e-06)
[editable path="XROrigin3D/XRControllerLeft"] [editable path="XROrigin3D/XRControllerLeft"]

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@ -38,7 +38,7 @@ func update_house():
for entity_index in range(Store.house.state.entities.size()): for entity_index in range(Store.house.state.entities.size()):
var entity = Store.house.state.entities[entity_index] var entity = Store.house.state.entities[entity_index]
var entity_instance = create_entity_in(entity.id, entity.room) var entity_instance = create_entity_in(entity.id, entity.room, entity.get("interface", null))
if entity_instance == null: if entity_instance == null:
continue continue
@ -163,13 +163,13 @@ func get_level_aabb(level: int):
func get_rooms(level: int): func get_rooms(level: int):
return get_level(level).get_children() return get_level(level).get_children()
func create_entity(entity_id: String, entity_position: Vector3): func create_entity(entity_id: String, entity_position: Vector3, type=null):
var room = find_room_at(entity_position) var room = find_room_at(entity_position)
if room == null: if room == null:
return null return null
var entity = EntityFactory.create_entity(entity_id) var entity = EntityFactory.create_entity(entity_id, type)
if entity == null: if entity == null:
return null return null
@ -181,13 +181,13 @@ func create_entity(entity_id: String, entity_position: Vector3):
return entity return entity
func create_entity_in(entity_id: String, room_name: String): func create_entity_in(entity_id: String, room_name: String, type=null):
var room = find_room(room_name) var room = find_room(room_name)
if room == null: if room == null:
return null return null
var entity = EntityFactory.create_entity(entity_id) var entity = EntityFactory.create_entity(entity_id, type)
if entity == null: if entity == null:
return null return null
@ -239,9 +239,12 @@ func save_all_entities():
"id": entity.entity_id, "id": entity.entity_id,
"position": entity.global_position, "position": entity.global_position,
"rotation": entity.global_rotation, "rotation": entity.global_rotation,
"room": String(room.name) "room": String(room.name),
} }
if entity.has_method("get_interface"):
entity_data["interface"] = entity.get_interface()
Store.house.state.entities.append(entity_data) Store.house.state.entities.append(entity_data)
Store.house.save_local() Store.house.save_local()

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@ -72,7 +72,7 @@ func _ready():
if initial_active: if initial_active:
active = true active = true
Update.props(self, ["active", "external_value", "icon", "label", "font_size"]) Update.props(self, ["active", "external_value", "icon", "label", "font_size", "disabled"])
if echo: if echo:
echo_timer = Timer.new() echo_timer = Timer.new()

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@ -0,0 +1,6 @@
[gd_resource type="LabelSettings" format=3 uid="uid://bc8arfh1k2gd2"]
[resource]
font_size = 80
outline_size = 10
outline_color = Color(0, 0, 0, 1)

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@ -4,14 +4,17 @@ extends Node3D
@onready var mesh: MeshInstance3D = $Line @onready var mesh: MeshInstance3D = $Line
@onready var plane: MeshInstance3D = $Plane @onready var plane: MeshInstance3D = $Plane
@onready var x_axis: Sprite3D = $XAxis @onready var x_axis: Control = $XAxis/SubViewport/XAxis
@onready var y_axis: Control = $YAxis/SubViewport/YAxis
const RADIUS = 0.005 const WIDTH = 0.001
const DEPTH = 0.0005
const STEPS = 5 const STEPS = 5
@export var size: Vector2 = Vector2(0.5, 0.3) @export var size: Vector2 = Vector2(0.5, 0.3)
var points = R.state([]) var points = R.state([])
var show_dates = R.state(false)
var minmax = R.computed(func(_arg): var minmax = R.computed(func(_arg):
if points.value.size() == 0: if points.value.size() == 0:
@ -39,13 +42,20 @@ var relative_points = R.computed(func(_arg):
) )
func _ready(): func _ready():
for i in range(100): for i in range(50):
points.value.append(Vector2(i, sin(i / 10.0))) points.value.append(Vector2(i, sin(i / 8.0)))
R.effect(func(_arg): R.effect(func(_arg):
mesh.mesh=generate_mesh(relative_points.value) mesh.mesh=generate_mesh(relative_points.value)
) )
R.effect(func(_arg):
x_axis.minmax=Vector2(minmax.value[0].x, minmax.value[1].x)
y_axis.minmax=Vector2(minmax.value[0].y, minmax.value[1].y)
x_axis.queue_redraw()
y_axis.queue_redraw()
)
plane.position = Vector3(size.x / 2, size.y / 2, -0.001) plane.position = Vector3(size.x / 2, size.y / 2, -0.001)
plane.mesh.size = size plane.mesh.size = size
@ -57,33 +67,28 @@ func generate_mesh(points: Array):
sf.begin(Mesh.PRIMITIVE_TRIANGLE_STRIP) sf.begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
for i in range(points.size() - 1): for i in range(points.size()):
var prev_point = points[i - 1] if i > 0 else (points[i] + Vector2( - 1, 0))
var point = points[i] var point = points[i]
var next_point = points[i + 1] var next_point = points[i + 1] if i < points.size() - 1 else (points[i] + Vector2(1, 0))
var angle = (next_point - point).angle_to(Vector2(1, 0)) var prev_angle = (point - prev_point).angle_to(Vector2(1, 0))
var next_angle = (next_point - point).angle_to(Vector2(1, 0))
var angle = (prev_angle + next_angle) / 2.0
var up = Vector2(0, 1).rotated( - angle) var up = Vector2(0, 1).rotated( - angle)
var p0 = point + up * RADIUS * 2 var p0 = (point + up * WIDTH * 2) * size
var p1 = point + up * - RADIUS * 2 var p1 = (point + up * - WIDTH * 2) * size
sf.add_vertex(Vector3(p0.x * size.x, p0.y * size.y, 0)) sf.add_vertex(Vector3(p1.x, p1.y, DEPTH))
sf.add_vertex(Vector3(p1.x * size.x, p1.y * size.y, 0)) sf.add_vertex(Vector3(p0.x, p0.y, DEPTH))
sf.index() sf.index()
sf.generate_normals() sf.generate_normals()
var _mesh = sf.commit() var _mesh = sf.commit()
sf.clear() return _mesh
sf.begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
for i in range(points.size() - 1):
var point = points[i]
sf.add_vertex(Vector3(point.x * size.x, point.y * size.y, RADIUS))
sf.add_vertex(Vector3(point.x * size.x, point.y * size.y, -RADIUS))
return sf.commit(_mesh)

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@ -0,0 +1,32 @@
shader_type spatial;
render_mode cull_disabled, unshaded;
uniform vec2 steps = vec2(10.0,10.0);
uniform vec2 size= vec2(0.002, 0.002);
uniform vec2 offset = vec2(0.001, 0.001);
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
ALBEDO = vec3(0.5, 0.5, 0.5);
vec2 parts = 1.0 / steps;
float y_mod = mod(UV.y + offset.y, parts.y);
float x_mod = mod(UV.x + offset.x, parts.x);
if (x_mod < size.x / 2.0 || x_mod > parts.x - size.x / 2.0 || y_mod < size.y || y_mod > parts.y - size.y / 2.0) {
ALPHA = 0.7;
} else {
ALPHA = 0.3;
}
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}

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@ -1,10 +1,47 @@
@tool @tool
extends Control extends Control
func _draw(): const axil_label_theme = preload ("./axis_label.tres")
draw_line(Vector2(380, 0), Vector2(380, 3000), Color(1, 1, 1), 10)
for i in range(100, 3000, 100): const WIDTH = 5000
draw_line(Vector2(350, i), Vector2(380, i), Color(1, 1, 1), 5) const HEIGHT = 400
draw_string_outline(get_theme_default_font(), Vector2(240, i + 15), str(i), HORIZONTAL_ALIGNMENT_RIGHT, 100, 40, 10, Color(0, 0, 0))
draw_string(get_theme_default_font(), Vector2(240, i + 15), str(i), HORIZONTAL_ALIGNMENT_RIGHT, 100, 40, Color(1, 1, 1)) @onready var axis_labels = $AxisLabels
var minmax = Vector2(0, 100)
var axis_divisions = R.state(10.0)
var font_size = 80
var border_size = 10
var display_dates = true
func _draw():
var base_axis = 20
var dash_width = 30
var text_pos = base_axis + dash_width
for child in axis_labels.get_children():
child.free()
draw_line(Vector2(0, base_axis), Vector2(WIDTH, base_axis), Color(1, 1, 1), 10)
var y_steps = WIDTH / axis_divisions.value
for i in range(y_steps, WIDTH, y_steps):
draw_line(Vector2(i, base_axis + dash_width), Vector2(i, base_axis), Color(1, 1, 1), 5)
var font = get_theme_default_font()
var relative_i = inverse_lerp(0, WIDTH, i)
var text = ""
if display_dates:
text = Time.get_datetime_string_from_unix_time(lerp(minmax.x, minmax.y, relative_i)).substr(11, 5)
else:
text = str(round(lerp(minmax.x, minmax.y, relative_i) * 100) / 100)
var label = Label.new()
label.text = text
label.label_settings = axil_label_theme
label.position = Vector2(i, text_pos)
axis_labels.add_child(label)

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@ -1,8 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://bs5wjs1sf67il"] [gd_scene load_steps=3 format=3 uid="uid://bb3shmvedk1oh"]
[ext_resource type="Script" path="res://content/ui/components/line_chart/x_axis.gd" id="1_5fiu5"] [ext_resource type="Script" path="res://content/ui/components/line_chart/x_axis.gd" id="1_5fiu5"]
[ext_resource type="LabelSettings" uid="uid://bc8arfh1k2gd2" path="res://content/ui/components/line_chart/axis_label.tres" id="2_tapys"]
[node name="Control" type="Control"] [node name="XAxis" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -13,7 +14,15 @@ script = ExtResource("1_5fiu5")
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
layout_mode = 0 layout_mode = 0
offset_right = 40.0 offset_left = 4.0
offset_bottom = 20.0 offset_top = 43.0
theme_override_font_sizes/font_size = 50 offset_right = 123.0
offset_bottom = 93.0
text = "X Axis" text = "X Axis"
label_settings = ExtResource("2_tapys")
horizontal_alignment = 1
[node name="AxisLabels" type="Control" parent="."]
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0

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@ -0,0 +1,32 @@
@tool
extends Control
const WIDTH = 400
const HEIGHT = 3000
var minmax = Vector2(0, 100)
var axis_divisions = R.state(10.0)
var font_size = 80
var border_size = 10
func _draw():
var base_axis = WIDTH - 20
var dash_width = -30
var text_pos = base_axis + dash_width
draw_line(Vector2(base_axis, 0), Vector2(base_axis, HEIGHT), Color(1, 1, 1), 10)
var x_steps = HEIGHT / axis_divisions.value
for i in range(x_steps, HEIGHT, x_steps):
draw_line(Vector2(base_axis + dash_width, i), Vector2(base_axis, i), Color(1, 1, 1), 5)
var font = get_theme_default_font()
var relative_i = inverse_lerp(HEIGHT, 0, i)
var text = str(round(lerp(minmax.x, minmax.y, relative_i) * 100) / 100)
var text_size = font.get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size + border_size)
draw_string_outline(get_theme_default_font(), Vector2(text_pos - text_size.x, i + text_size.y / 4), text, HORIZONTAL_ALIGNMENT_LEFT, text_size.x, font_size, border_size, Color(0, 0, 0))
draw_string(get_theme_default_font(), Vector2(text_pos - text_size.x, i + text_size.y / 4), text, HORIZONTAL_ALIGNMENT_LEFT, text_size.x, font_size, Color(1, 1, 1))

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@ -0,0 +1,19 @@
[gd_scene load_steps=2 format=3 uid="uid://bs5wjs1sf67il"]
[ext_resource type="Script" path="res://content/ui/components/line_chart/y_axis.gd" id="1_e83gd"]
[node name="YAxis" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_e83gd")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 20.0
theme_override_font_sizes/font_size = 50
text = "Y Axis"

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@ -90,8 +90,10 @@ func render():
previous_page_button.visible = has_prev_page previous_page_button.visible = has_prev_page
previous_page_button.disabled = !has_prev_page previous_page_button.disabled = !has_prev_page
previous_page_button.body.get_node("CollisionShape3D").disabled = !has_prev_page
next_page_button.visible = has_next_page next_page_button.visible = has_next_page
next_page_button.disabled = !has_next_page next_page_button.disabled = !has_next_page
next_page_button.body.get_node("CollisionShape3D").disabled = !has_next_page
clear_menu() clear_menu()
if selected_device == null: if selected_device == null:

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@ -2,15 +2,19 @@ extends Node
const console_scene = preload ("res://content/ui/console.tscn") const console_scene = preload ("res://content/ui/console.tscn")
var _console: Node3D = null var _console: Node3D = null
@onready var main = get_node_or_null("/root/Main")
func _ready(): func _ready():
get_node("/root/Main").tree_entered.connect(func(): if main == null:
return
main.tree_entered.connect(func():
init_console() init_console()
) )
func init_console(): func init_console():
_console = console_scene.instantiate() _console = console_scene.instantiate()
get_node("/root/Main").add_child(_console) main.add_child(_console)
var camera = get_node("/root/Main/XROrigin3D/XRCamera3D") var camera = get_node("/root/Main/XROrigin3D/XRCamera3D")
_console.global_position = camera.global_position + camera.global_transform.basis.z * - 1 _console.global_position = camera.global_position + camera.global_transform.basis.z * - 1

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@ -121,3 +121,11 @@ func get_voice_assistant() -> VoiceAssistant:
return null return null
return api.get_voice_assistant() return api.get_voice_assistant()
func get_history(entity_id, start, end=null):
assert(has_connected(), "Not connected")
if api.has_method("get_history") == false:
return null
return await api.get_history(entity_id, start, end)

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@ -0,0 +1,35 @@
const HASS_API = preload ("../hass.gd")
var api: HASS_API
var integration_exists: bool = false
func _init(hass: HASS_API):
self.api = hass
func get_history(entity_id: String, start: String, end=null):
var meta_response = await api.send_request_packet({
"type": "recorder/get_statistics_metadata",
"statistic_ids": [
entity_id
]
})
var data_response = await api.send_request_packet({
"type": "recorder/statistics_during_period",
"start_time": start,
"statistic_ids": [
entity_id
],
"period": "5minute",
"types": [
"state",
"mean"
]
})
return {
"unit": meta_response.payload.result[0]["display_unit_of_measurement"],
"has_mean": meta_response.payload.result[0]["has_mean"],
"unit_class": meta_response.payload.result[0]["unit_class"],
"data": data_response.payload.result[entity_id]
}

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@ -3,6 +3,7 @@ extends Node
const AuthHandler = preload ("./handlers/auth.gd") const AuthHandler = preload ("./handlers/auth.gd")
const IntegrationHandler = preload ("./handlers/integration.gd") const IntegrationHandler = preload ("./handlers/integration.gd")
const AssistHandler = preload ("./handlers/assist.gd") const AssistHandler = preload ("./handlers/assist.gd")
const HistoryHandler = preload ("./handlers/history.gd")
signal on_connect() signal on_connect()
signal on_disconnect() signal on_disconnect()
@ -27,6 +28,7 @@ var packet_callbacks := CallbackMap.new()
var auth_handler: AuthHandler var auth_handler: AuthHandler
var integration_handler: IntegrationHandler var integration_handler: IntegrationHandler
var assist_handler: AssistHandler var assist_handler: AssistHandler
var history_handler: HistoryHandler
func _init(url:=self.url, token:=self.token): func _init(url:=self.url, token:=self.token):
self.url = url self.url = url
@ -35,6 +37,7 @@ func _init(url:=self.url, token:=self.token):
auth_handler = AuthHandler.new(self, url, token) auth_handler = AuthHandler.new(self, url, token)
integration_handler = IntegrationHandler.new(self) integration_handler = IntegrationHandler.new(self)
assist_handler = AssistHandler.new(self) assist_handler = AssistHandler.new(self)
history_handler = HistoryHandler.new(self)
devices_template = devices_template.replace("\n", " ").replace("\t", "").replace("\r", " ") devices_template = devices_template.replace("\n", " ").replace("\t", "").replace("\r", " ")
connect_ws() connect_ws()
@ -285,3 +288,6 @@ func update_room(room: String):
func get_voice_assistant(): func get_voice_assistant():
return assist_handler return assist_handler
func get_history(entity_id, start, end=null):
return await history_handler.get_history(entity_id, start, end)

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@ -8,15 +8,16 @@ func _init():
self.state = R.store({ self.state = R.store({
## Type Room ## Type Room
## name: String ## name: String
## corners: Vec2[] ## corners: Vec2[]
## height: float ## height: float
"rooms": [], "rooms": [],
## Type Entity ## Type Entity
## id: String ## id: String
## position: Vec3 ## position: Vec3
## rotation: Vec3 ## rotation: Vec3
## room: String ## room: String
## interface: String
"entities": [], "entities": [],
"align_position1": Vector3(), "align_position1": Vector3(),
"align_position2": Vector3() "align_position2": Vector3()

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@ -9,10 +9,13 @@ const MediaPlayer = preload ("res://content/entities/media_player/media_player.t
const Camera = preload ("res://content/entities/camera/camera.tscn") const Camera = preload ("res://content/entities/camera/camera.tscn")
const ButtonEntity = preload ("res://content/entities/button/button.tscn") const ButtonEntity = preload ("res://content/entities/button/button.tscn")
const NumberEntity = preload ("res://content/entities/number/number.tscn") const NumberEntity = preload ("res://content/entities/number/number.tscn")
const LineGraphEntity = preload ("res://content/entities/line_chart/line_chart.tscn")
static func create_entity(id: String): static func create_entity(id: String, type=null):
var entity = null var entity = null
var type = id.split(".")[0]
if type == null:
type = id.split(".")[0]
match type: match type:
"switch": "switch":
@ -29,6 +32,8 @@ static func create_entity(id: String):
entity = ButtonEntity.instantiate() entity = ButtonEntity.instantiate()
"number": "number":
entity = NumberEntity.instantiate() entity = NumberEntity.instantiate()
"line_chart":
entity = LineGraphEntity.instantiate()
_: _:
return null return null