From 8a75f09efee781b00d62fd550bad10bbbe8eb00a Mon Sep 17 00:00:00 2001 From: Nitwel Date: Sun, 5 Nov 2023 14:09:19 +0100 Subject: [PATCH] clean up enter leave --- src/raycast.gd | 32 ++++++++++++-------------------- 1 file changed, 12 insertions(+), 20 deletions(-) diff --git a/src/raycast.gd b/src/raycast.gd index 48a255b..d8b634e 100644 --- a/src/raycast.gd +++ b/src/raycast.gd @@ -26,13 +26,14 @@ func _get_event_data(): func _handle_move(): var distance = ray.get_collision_point().distance_to(_click_point) + var collider = ray.get_collider() if distance > 0.01: if _is_pressed: - _call_fn("_on_press_move") + _call_fn(collider, "_on_press_move") _moved = true if _is_grabbed: - _call_fn("_on_grab_move") + _call_fn(collider, "_on_grab_move") _moved = true func _handle_enter_leave(): @@ -41,11 +42,8 @@ func _handle_enter_leave(): if collider == _last_collided: return - if _last_collided != null && _last_collided.has_method("_on_ray_enter"): - _last_collided._on_ray_enter(_get_event_data()) - - if collider != null && collider.has_method("_on_ray_leave"): - collider._on_ray_leave(_get_event_data()) + _call_fn(collider, "_on_ray_enter") + _call_fn(_last_collided, "_on_ray_leave") _last_collided = collider @@ -59,11 +57,11 @@ func _on_button_pressed(button): "trigger_click": _is_pressed = true _click_point = ray.get_collision_point() - _call_fn("_on_press_down") + _call_fn(collider, "_on_press_down") "grip_click": _is_grabbed = true _click_point = ray.get_collision_point() - _call_fn("_on_grab_down") + _call_fn(collider, "_on_grab_down") func _on_button_released(button): var collider = ray.get_collider() @@ -75,22 +73,16 @@ func _on_button_released(button): "trigger_click": if _is_pressed: if _moved == false: - _call_fn("_on_click") - _call_fn("_on_press_up") + _call_fn(collider, "_on_click") + _call_fn(collider, "_on_press_up") _is_pressed = false _moved = false "grip_click": if _is_grabbed: - _call_fn("_on_grab_up") + _call_fn(collider, "_on_grab_up") _is_grabbed = false _moved = false -func _call_fn(fn_name: String): - print("call_fn", fn_name) - var collider = ray.get_collider() - - if collider == null: - return - - if collider.has_method(fn_name): +func _call_fn(collider: Object, fn_name: String): + if collider != null && collider.has_method(fn_name): collider.call(fn_name, _get_event_data())