change mesh resolution
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cd38985510
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@ -138,7 +138,7 @@ static func generate_ceiling_mesh(corners):
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return _create_mesh_2d(points, triangles)
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return _create_mesh_2d(points, triangles)
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static func generate_wall_mesh_with_doors_grid(corners, height, doors, grid:=0.1):
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static func generate_wall_mesh_with_doors_grid(corners, height, doors, grid:=0.2):
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if corners.size() < 3:
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if corners.size() < 3:
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return null
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return null
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@ -241,7 +241,7 @@ static func generate_wall_mesh_with_doors_grid(corners, height, doors, grid:=0.1
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return mesh
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return mesh
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static func generate_wall_mesh_grid(corners, height, grid: Vector2=Vector2(0.1, 0.1)):
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static func generate_wall_mesh_grid(corners, height, grid: Vector2=Vector2(0.2, 0.2)):
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if corners.size() < 3:
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if corners.size() < 3:
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return null
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return null
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@ -289,7 +289,7 @@ static func generate_wall_mesh_grid(corners, height, grid: Vector2=Vector2(0.1,
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return mesh
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return mesh
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static func generate_ceiling_mesh_grid(corners, grid: Vector2=Vector2(0.1, 0.1)):
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static func generate_ceiling_mesh_grid(corners, grid: Vector2=Vector2(0.2, 0.2)):
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var points: PackedVector2Array = PackedVector2Array()
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var points: PackedVector2Array = PackedVector2Array()
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var edges: PackedInt32Array = PackedInt32Array()
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var edges: PackedInt32Array = PackedInt32Array()
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var triangles: PackedInt32Array
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var triangles: PackedInt32Array
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